Difference between revisions of "TC Mirage"
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| Image = File:TC_Mirage-7.jpg | | Image = File:TC_Mirage-7.jpg | ||
| Name = TC_Mirage | | Name = TC_Mirage | ||
− | | Environment = | + | | Environment = Arid Canyons |
− | | Temperature = | + | | Temperature = 36°C ([[Conductivity]] 1) |
| Planet = Blackjack | | Planet = Blackjack | ||
| Coords = -158.31, 367.73 | | Coords = -158.31, 367.73 | ||
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| BaseCL = 2 | | BaseCL = 2 | ||
| BaseNtl = 5 | | BaseNtl = 5 | ||
− | | Map = | + | | Map = TC_Mirage-minimap.jpg |
+ | |||
+ | | Clan_X = 55 | ||
+ | | Clan_Y = 90 | ||
+ | | Clan_Mech_1_X = 74 | ||
+ | | Clan_Mech_1_Y = 105 | ||
+ | | Clan_ASF_1_X = 73 | ||
+ | | Clan_ASF_1_Y = 76 | ||
+ | |||
+ | | IS_X = 225 | ||
+ | | IS_Y = 270 | ||
+ | | IS_Mech_1_X = 225 | ||
+ | | IS_Mech_1_Y = 244 | ||
+ | | IS_ASF_1_X = 198 | ||
+ | | IS_ASF_1_Y = 270 | ||
+ | |||
+ | | Neutral_Mech_1_X = 70 | ||
+ | | Neutral_Mech_1_Y = 186 | ||
+ | | Neutral_Mech_2_X = 225 | ||
+ | | Neutral_Mech_2_Y = 171 | ||
+ | |||
+ | | Neutral_Cap_1_X = 141 | ||
+ | | Neutral_Cap_1_Y = 235 | ||
+ | | Neutral_Cap_2_X = 156 | ||
+ | | Neutral_Cap_2_Y = 89 | ||
+ | | Neutral_Cap_3_X = 149 | ||
+ | | Neutral_Cap_3_Y = 163 | ||
}} | }} | ||
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==Overview== | ==Overview== | ||
− | Mirage is set in a heavily eroded canyon offering both long and short range battles for all assets. This arid battleground has been cut by wind, water, and time. | + | Mirage is set in a heavily eroded canyon offering both long and short range battles for all assets. This arid battleground has been cut by wind, water, and time. Multiple deep valleys funnel into an open center cap zone make for a diverse killing field. |
Capture the E2 or E6 forward Mech base (spawns 70t assets) and set your spawn point to it. Take and hold the E4 center base, fall back to the forward mech base if overwhelmed. If there's an enemy deathball controlling E4 center, stay mobile and back-cap the C4 or F4 repair bases. Try cutting off their forward mech base via a daring back-cap to force the enemy to retreat from E4. | Capture the E2 or E6 forward Mech base (spawns 70t assets) and set your spawn point to it. Take and hold the E4 center base, fall back to the forward mech base if overwhelmed. If there's an enemy deathball controlling E4 center, stay mobile and back-cap the C4 or F4 repair bases. Try cutting off their forward mech base via a daring back-cap to force the enemy to retreat from E4. | ||
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==Bases== | ==Bases== | ||
− | = | + | <div style="margin-bottom:10px></div> |
− | + | <div style="-webkit-columns: 340px 3; -moz-columns: 340px 3; columns: 340px 3; font-size:0.95em; min-width:320px; white-space: nowrap"> | |
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− | == | + | <div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;> |
− | '''Type:''' [[Clan]] | + | <div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>C2</div> |
− | '''Defenses:''' 2x [[Turrets# | + | *'''Type:''' [[Clan]] home base |
− | ''' | + | *'''Defenses:''' 2x [[Turrets#Calliope|Calliope]], 2x [[Turrets#LAMS Turret|LAMS]] |
− | '''Can build:''' all [[ | + | *'''Capture weight''': --- |
− | '''Services:''' [[Repair]], [[Rearm]] | + | *'''Spawn''': Yes |
+ | *'''Can build:''' all [[Mechs]] and [[Vehicles]] | ||
+ | *'''Services:''' [[Repair]], [[Rearm]]</div> | ||
− | == | + | <div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;> |
− | '''Type:''' [[ | + | <div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>C2</div> |
− | '''Defenses:''' 2x [[Turrets# | + | *'''Type:''' [[Clan]] airfield |
− | ''' | + | *'''Defenses:''' 2x [[Turrets#Eagle Eye|Eagle Eye]] |
− | '''Can build:''' all [[ | + | *'''Capture weight''': --- |
− | '''Services:''' [[Repair]], [[Rearm]] | + | *'''Spawn''': Yes |
+ | *'''Can build:''' all [[ASF]] and [[VTOL]] | ||
+ | *'''Services:''' [[Repair]], [[Rearm]]</div> | ||
− | == | + | <div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;> |
− | '''Type:''' | + | <div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>C4</div> |
− | '''Defenses:''' 2x [[Turrets# | + | *'''Type:''' neutral outpost |
− | ''' | + | *'''Defenses:''' 2x [[Turrets#Sentinel|Sentinel]] <wbr>(1 aiming at E4) |
− | '''Can build:''' | + | *'''Capture weight''': 1 |
− | '''Services:''' [[Repair]] | + | *'''Spawn''': Yes |
+ | *'''Can build:''' none | ||
+ | *'''Services:''' [[Repair]]</div> | ||
− | == | + | <div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;> |
− | '''Type:''' neutral base | + | <div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>E2</div> |
− | '''Defenses:''' | + | *'''Type:''' neutral base |
− | ''' | + | *'''Defenses:''' 1x [[Turrets#Sentinel|Sentinel]] |
− | '''Can build:''' | + | *'''Capture weight''': 1.25 |
− | '''Services:''' [[Repair]] | + | *'''Spawn''': Yes |
+ | *'''Can build:''' <span style="white-space: normal">≤65t [[Mechs]] and [[Vehicles]] (+[[Partisan]], [[Nova Cat]], [[Warhammer]])</span> | ||
+ | *'''Services:''' [[Repair]], [[Rearm]]</div> | ||
− | == | + | <div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;> |
− | '''Type:''' neutral | + | <div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>E4</div> |
− | '''Defenses:''' | + | *'''Type:''' neutral outpost |
− | ''' | + | *'''Defenses:''' none |
− | '''Can build:''' | + | *'''Capture weight''': 2 |
− | '''Services:''' | + | *'''Spawn''': Yes |
+ | *'''Can build:''' none | ||
+ | *'''Services:''' none</div> | ||
− | ''' | + | <div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;> |
+ | <div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>E6</div> | ||
+ | *'''Type:''' neutral base | ||
+ | *'''Defenses:''' 1x [[Turrets#Sentinel|Sentinel]] | ||
+ | *'''Capture weight''': 1.25 | ||
+ | *'''Spawn''': Yes | ||
+ | *'''Can build:''' <span style="white-space: normal">≤65t [[Mechs]] and [[Vehicles]] (+[[Partisan]], [[Nova Cat]], [[Warhammer]])</span> | ||
+ | *'''Services:''' [[Repair]], [[Rearm]]</div> | ||
− | == | + | <div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;> |
− | '''Type:''' neutral | + | <div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>F4</div> |
− | '''Defenses:''' | + | *'''Type:''' neutral outpost |
− | ''' | + | *'''Defenses:''' 2x [[Turrets#Sentinel|Sentinel]] (1 aiming at E4) |
− | '''Can build:''' none | + | *'''Capture weight''': 1 |
− | '''Services:''' | + | *'''Spawn''': Yes |
+ | *'''Can build:''' none | ||
+ | *'''Services:''' [[Repair]]</div> | ||
− | ''' | + | <div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;> |
+ | <div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>F6</div> | ||
+ | *'''Type:''' [[IS]] home base | ||
+ | *'''Defenses:''' 3x [[Turrets#Calliope|Calliope]], 1x [[Turrets#LAMS Turret|LAMS]] | ||
+ | *'''Capture weight''': --- | ||
+ | *'''Spawn''': Yes | ||
+ | *'''Can build:''' all [[Mechs]] and [[Vehicles]] | ||
+ | *'''Services:''' [[Repair]], [[Rearm]]</div> | ||
− | == | + | <div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;> |
− | '''Type:''' | + | <div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>G5</div> |
− | '''Defenses:''' | + | *'''Type:''' [[IS]] airfield |
− | ''' | + | *'''Defenses:''' 2x [[Turrets#Eagle Eye|Eagle Eye]] |
− | '''Can build:''' | + | *'''Capture weight''': --- |
− | '''Services:''' [[Repair]], [[Rearm]] | + | *'''Spawn''': Yes |
+ | *'''Can build:''' all [[ASF]] and [[VTOL]] | ||
+ | *'''Services:''' [[Repair]], [[Rearm]]</div> | ||
+ | </div> | ||
+ | {{Clear}} | ||
− | + | ==Gallery== | |
− | + | <gallery mode="slideshow" showthumbnails heights=50px style="display: block; margin-top:3px; margin-left:2%; margin-right:2%; text-align: center; font-size:18px; padding:0px;"> | |
− | === | + | File:TC_Mirage-3.jpg|link={{filepath:TC_Mirage-3.jpg}} |
− | + | File:TC_Mirage-8.jpg|link={{filepath:TC_Mirage-8.jpg}} | |
− | + | File:TC_Mirage-5.jpg|link={{filepath:TC_Mirage-5.jpg}} | |
− | + | File:TC_Mirage-4.jpg|link={{filepath:TC_Mirage-4.jpg}} | |
− | + | File:TC_Mirage-6.jpg|link={{filepath:TC_Mirage-6.jpg}} | |
− | + | File:TC_Mirage-2.jpg|link={{filepath:TC_Mirage-2.jpg}} | |
− | + | File:TC_Mirage_Flyover.jpg|link={{filepath:TC_Mirage_Flyover.jpg}} | |
− | = | + | </gallery> |
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− | = | ||
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{{Navbox Maps}} | {{Navbox Maps}} | ||
− | + | [[Category:Official Maps]] | |
[[Category:Maps]] | [[Category:Maps]] |
Latest revision as of 08:34, 18 January 2023
TC Mirage | ||
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Environment: | Arid Canyons | |
Temperature: | 36°C (Conductivity 1) | |
Planet: | Blackjack | |
Coords: | -158.31, 367.73 | |
Size: | 4096 x 4096 | |
Game Modes: | ||
First Available In: | 0.5.6 | |
Assets | ||
Assets: | ||
Number of Bases: | IS: 2 Clan: 2 Neutral: 5 | |
Tactical Map | ||
|
"Set in a heavily eroded canyon, this expansive battleground has been cut by wind, water, and time. An intricate system of deep valleys funneling into a wide open center make for as diverse and deadly a killing field as can be found on Blackjack." |
— Map introduction |
Overview
Mirage is set in a heavily eroded canyon offering both long and short range battles for all assets. This arid battleground has been cut by wind, water, and time. Multiple deep valleys funnel into an open center cap zone make for a diverse killing field. Capture the E2 or E6 forward Mech base (spawns 70t assets) and set your spawn point to it. Take and hold the E4 center base, fall back to the forward mech base if overwhelmed. If there's an enemy deathball controlling E4 center, stay mobile and back-cap the C4 or F4 repair bases. Try cutting off their forward mech base via a daring back-cap to force the enemy to retreat from E4.
Bases
C2
C2
C4
E2
E4
- Type: neutral outpost
- Defenses: none
- Capture weight: 2
- Spawn: Yes
- Can build: none
- Services: none
E6
F4
F6