Difference between revisions of "X-Pulse Lasers"

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==Weapon Stats==
 
==Weapon Stats==
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{| border="1" cellspacing="0" cellpadding="1" class= "wikitable sortable" style="text-align:center; font-size:13px; margin:auto;"
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<div style="overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px;">
|+ style="caption-side:bottom; text-align:right; font-size:12px; font-weight: normal;" | All stats are current as of release 0.10.3
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{| class= "wikitable sortable" style="text-align:center; font-size:13px; margin:auto;"
|- style="text-align:center; height:40px;"
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|- style="text-align:center; height:70px;"
! data-sort-type="number" | '''Weapon'''
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! data-sort-type="number" style="width: 100px" | '''Weapon'''
! data-sort-type="number" | '''Max Range''' <!-- calculated and/or approximated max range to cause damage -->
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! data-sort-type="number" style="width: 80px" | '''Max<br>Range''' <!-- calculated and/or approximated max range to cause damage -->
! data-sort-type="number" | '''Beam Duration'''
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! data-sort-type="number" style="width: 80px" | '''Beam Duration'''
! '''Damage<wbr/>/Shot''' <!-- A shot represents the minimum amount of ammo/beams one can shoot-->
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! style="width: 85px" | '''Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot-->
! class="unsortable" style="padding: 5px;" | '''[[Damage types|Damage Type]]'''
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! class="unsortable" style="width: 110px; padding: 5px;" | '''[[Damage types|Damage<br>Type]]'''
! data-sort-type="number" | '''Shots<wbr/>/min''' <!-- Shot cycles per minute more accurately. (Max rpm for rapid fire weapons) -->
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! data-sort-type="number" style="width: 90px" | '''Shots<br>/min''' <!-- Shot cycles per minute more accurately. (Max rpm for rapid fire weapons) -->
! '''Raw DPS''' <!-- DPS without damage type modifiers -->
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! style="width: 80px" | '''Sustained<br>[[DPS]]''' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)-->
! '''[[Heat]]<wbr/>/Shot'''
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! style="width: 80px" | '''[[Heat]]<br>/Shot'''
 
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| data-sort-value="1" | [[SXPL | SXPL]]
 
| data-sort-value="1" | [[SXPL | SXPL]]
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{| style="font-size:12px; margin:auto; width:100%; max-width: 910px; margin-bottom: 30px"
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| style=" width: 100%; text-align:right;" | All stats are current as of release 0.10.3
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===SXPL and MXPL===
 
===SXPL and MXPL===

Revision as of 20:15, 29 May 2019

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X-Pulse Lasers, or XPLs, are improved versions of regular Pulse Lasers.

Overview

X-Pulse Lasers work in much the same way as standard Pulse Lasers with one major difference: they do effectively do not require a cool down time and thus can be fired indefinitely, making them effective brawling weapons since their high rate of fire gives them an impressive DPS. In addition, the X-Pulse Lasers have a slightly higher range than Standard Beam Lasers, giving them a slight edge in range as well. Because of the high rate of fire, X-Pulse Lasers can even be competent anti-Battle Armor weapons.

In general terms an X-Pulse Laser is more powerful than both a Pulse Laser or a Standard Beam Laser of similar type. The main problem with X-Pulse Lasers is that it is very easy to generate dangerous heat levels with sustained firing -- something that is especially tempting during intense fire fights. When heavily used it is best to keep an eye on the unit's heat, and to switch to controlled bursts when nearing red line. Another common problem is that while they can provide blistering pinpoint suppressive fire, that also requires that one stay out of cover, or worse yet when brawling, to not rotate armor faces in order to actually use it. The long engagement times required for effective use also make taking down air units difficult.

Only Inner Sphere units mount X-Pulse Lasers.

Weapon Stats

Weapon Max
Range
Beam Duration Damage/Shot Damage
Type
Shots
/min
Sustained
DPS
Heat
/Shot
SXPL 300m 0.06s 14 Energy 413.8 103 2
MXPL 500m 28 106 3.5
LXPL 750m 47 344 8.5
Air SXPL 450m 14 Energy‑air 118 2
Air MXPL 600m 28 236 4
All stats are current as of release 0.10.3

SXPL and MXPL

Both the SXPL and MXPL are prime brawling weapons. When used in a brawl extra care should be taken to avoid over-heating as such close-range confrontations tend to be very sharp with heavy exchanges of fire. Use of Coolant may be unavoidable. While they both have impressive damage, applying it consistently to a single component can be difficult. Note as well that your enemy can also rotate armor facings, you cannot while making full use of their damage.

LXPL

With a 700 meter range, the Large X-Pulse Laser is a prime medium-range weapon. When combined with a good firing position that provides cover to hide behind while dissipating heat the LXPL is a powerful sniping weapon that also proves its worth when the range closes. As with all Large Lasers heat can quickly become an issue. The LXPL also shares the engagement time difficulties as other XPL. An enemy with high burst damage weapons closing can quickly prove problematic.


Canon

In 3055 the Federated Commonwealth started research on the X-Pulse Laser, with the first Prototypes entering production in 3057. Although the project was derailed by the FedCom Civil War it didn't stop the deployment of the prototypes. Effectively amounting to modified Inner Sphere pulse lasers, the X-Pulse weapons could cycle faster and discharge with greater power -- although with the cost of significantly greater waste heat. The Clans have no equivalent of the weapon, though the Clan Pulse Lasers maintain a healthy range and moderate damage advantage over the IS X-Pulse.

In CBT the X-Pulse falls under the Experimental Rules Level, and is not part of the core game.

BattleTech reference

Usage

The following Inner Sphere assets equip X-Pulse Lasers:


Air SXPL SXPL Air MXPL MXPL LXPL


See Also