Difference between revisions of "TC DeathValley"

From MechWarrior: Living Legends Wiki
Jump to: navigation, search
m (Bases: added nowrap)
(Bases: format tweaks)
Line 31: Line 31:
  
 
==Bases==
 
==Bases==
<div style="-webkit-columns: 350px 3; -moz-columns: 350px 3; columns: 350px 3;; white-space:nowrap>
+
<div style="margin-bottom:10px></div>
 +
<div style="-webkit-columns: 350px 3; -moz-columns: 350px 3; columns: 350px 3; white-space:nowrap>
  
<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid;>
+
<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;>
===E1===
+
<div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>E1</div>
 
*'''Type:''' [[Clan]] home base
 
*'''Type:''' [[Clan]] home base
 
*'''Defenses:''' 4x [[Turrets#LAMS Turret|LAMS]], 2x [[Turrets#Calliope|Calliope]], 1x [[Turrets#Eagle Eye|Eagle Eye]]
 
*'''Defenses:''' 4x [[Turrets#LAMS Turret|LAMS]], 2x [[Turrets#Calliope|Calliope]], 1x [[Turrets#Eagle Eye|Eagle Eye]]
Line 41: Line 42:
 
*'''Services:''' [[Repair]], [[Rearm]]</div>
 
*'''Services:''' [[Repair]], [[Rearm]]</div>
  
<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid;>
+
<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;>
===E8===
+
<div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>E8</div>
 
*'''Type:''' [[IS]] home base
 
*'''Type:''' [[IS]] home base
 
*'''Defenses:''' 4x [[Turrets#LAMS Turret|LAMS]], 2x [[Turrets#Calliope|Calliope]], 1x [[Turrets#Eagle Eye|Eagle Eye]]
 
*'''Defenses:''' 4x [[Turrets#LAMS Turret|LAMS]], 2x [[Turrets#Calliope|Calliope]], 1x [[Turrets#Eagle Eye|Eagle Eye]]
Line 49: Line 50:
 
*'''Services:''' [[Repair]], [[Rearm]]</div>
 
*'''Services:''' [[Repair]], [[Rearm]]</div>
  
<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid;>
+
<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;>
===C2===
+
<div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>C2</div>
 
*'''Type:''' neutral base
 
*'''Type:''' neutral base
 
*'''Defenses:''' 1x [[Turrets#Sentinel|Sentinel]], 1x [[Turrets#Hawk Eye|Hawk Eye]]
 
*'''Defenses:''' 1x [[Turrets#Sentinel|Sentinel]], 1x [[Turrets#Hawk Eye|Hawk Eye]]
Line 57: Line 58:
 
*'''Services:''' none</div>
 
*'''Services:''' none</div>
  
<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid;>
+
<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;>
===B5===
+
<div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>B5</div>
 
*'''Type:''' neutral base
 
*'''Type:''' neutral base
 
*'''Defenses:''' 2x [[Turrets#Sentinel|Sentinel]], 1x [[Turrets#Hawk Eye|Hawk Eye]]
 
*'''Defenses:''' 2x [[Turrets#Sentinel|Sentinel]], 1x [[Turrets#Hawk Eye|Hawk Eye]]
Line 65: Line 66:
 
*'''Services:''' [[Repair]], [[Rearm]]</div>
 
*'''Services:''' [[Repair]], [[Rearm]]</div>
  
<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid;>
+
<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;>
===D4===
+
<div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>D4</div>
 
*'''Type:''' neutral base
 
*'''Type:''' neutral base
 
*'''Defenses:''' none
 
*'''Defenses:''' none
Line 73: Line 74:
 
*'''Services:''' [[Repair]]</div>
 
*'''Services:''' [[Repair]]</div>
  
<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid;>
+
<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;>
===G4===
+
<div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>G4</div>
 
*'''Type:''' neutral base
 
*'''Type:''' neutral base
 
*'''Defenses:''' 2x [[Turrets#Sentinel|Sentinel]], 1x [[Turrets#Hawk Eye|Hawk Eye]]
 
*'''Defenses:''' 2x [[Turrets#Sentinel|Sentinel]], 1x [[Turrets#Hawk Eye|Hawk Eye]]
Line 81: Line 82:
 
*'''Services:''' [[Repair]], [[Rearm]]</div>
 
*'''Services:''' [[Repair]], [[Rearm]]</div>
  
<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid;>
+
<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;>
===F7===
+
<div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>F7</div>
 
*'''Type:''' neutral base
 
*'''Type:''' neutral base
 
*'''Defenses:''' 1x [[Turrets#Sentinel|Sentinel]], 1x [[Turrets#Hawk Eye|Hawk Eye]]
 
*'''Defenses:''' 1x [[Turrets#Sentinel|Sentinel]], 1x [[Turrets#Hawk Eye|Hawk Eye]]

Revision as of 00:01, 26 June 2019

TC DeathValley
TC DeathValley.jpg
Environment: Desert
Temperature: +55
Planet: Caph
Coords: 13.04, 00.52
Size: 8192 x 8192
Game Modes:
First Available In: 0.4.0
Assets
Assets:
Number of Bases: IS: 1
Clan: 1
Neutral: 5
Tactical Map
"This arena is set on a blistering hot desert on a small planet close to a nearby star. It challenges everyones abilities and sanity."
— Map introduction

Overview

A popular Terran Control map, Death Valley is much like its namesake; a lifeless, barren hellscape.

Gameplay

Death Valley's mixture of flat open terrain and claustrophobic bases means that both long and short-range combat is viable. Fast assets are recommended, as the bases are widely spaced out.


Bases

E1
E8
C2
  • Type: neutral base
  • Defenses: 1x Sentinel, 1x Hawk Eye
  • Captureable: Yes
  • Can build: none
  • Services: none
B5
D4
  • Type: neutral base
  • Defenses: none
  • Captureable: Yes
  • Can build: none
  • Services: Repair
G4
F7
  • Type: neutral base
  • Defenses: 1x Sentinel, 1x Hawk Eye
  • Captureable: Yes
  • Can build: none
  • Services: none


Gallery