TC Mirage
TC Mirage | ||
---|---|---|
Environment: | Sand / Valley | |
Temperature: | 36 | |
Planet: | Blackjack | |
Coords: | -158.31, 367.73 | |
Size: | 4096 x 4096 | |
Game Modes: | ||
First Available In: | 0.5.6 | |
Assets | ||
Assets: | ||
Number of Bases: | IS: 2 Clan: 2 Neutral: 5 | |
Tactical Map | ||
"Set in a heavily eroded canyon, this expansive battleground has been cut by wind, water, and time. An intricate system of deep valleys funneling into a wide open center make for as diverse and deadly a killing field as can be found on Blackjack." |
— Map introduction |
Contents
Overview
Mirage is set in a heavily eroded canyon offering both long and short range battles for all assets. This arid battleground has been cut by wind, water, and time. Multiple deep valleys funnel into an open center cap zone make for a diverse killing field. Capture the E2 or E6 forward Mech base (spawns 70t assets) and set your spawn point to it. Take and hold the E4 center base, fall back to the forward mech base if overwhelmed. If there's an enemy deathball controlling E4 center, stay mobile and back-cap the C4 or F4 repair bases. Try cutting off their forward mech base via a daring back-cap to force the enemy to retreat from E4.
Gallery
- TC Mirage-1.jpg
Bases
C2
Type: Clan home base
Defenses: 2x Calliope, 1x LAMS
Captureable: No
Can build: all Mechs, all Vehicles
Services: Repair, Rearm
C2
Type: Clan airfield
Defenses: 2x Eagle Eye
Captureable: No
Can build: all ASF, all VTOL
Services: Repair, Rearm
F6
Type: IS home base
Defenses: 2x Calliope, 1x LAMS
Captureable: No
Can build: all Mechs, all Vehicles
Services: Repair, Rearm
G5
Type: IS airfield
Defenses: 2x Eagle Eye
Captureable: No
Can build: all ASF, all VTOL
Services: Repair, Rearm
C4
Type: neutral base
Defenses: 3x Sentinel (2 aiming at E4)
Captureable: Yes
Can build: none
Services: Repair
E2
Type: neutral base
Defenses: 1x Sentinel
Captureable: Yes
Can build: light/medium Mechs, light/medium Vehicles
Services: Repair, Rearm
This point is worth 1.25x the normal amount of tickets.
E4
Type: neutral base
Defenses: none
Captureable: Yes
Can build: none
Services: none
This point is worth 2x the normal amount of tickets.
E6
Type: neutral base
Defenses: 1x Sentinel
Captureable: Yes
Can build: light/medium Mechs, light/medium Vehicles
Services: Repair, Rearm
This point is worth 1.25x the normal amount of tickets.
F4
Type: neutral base
Defenses: 3x Sentinel (2 aiming at E4)
Captureable: Yes
Can build: none
Services: Repair