TC Wildlands
TC Wildlands | ||
---|---|---|
Environment: | Rolling Hills | |
Temperature: | +25? | |
Planet: | Tamarind | |
Size: | 6000 x 6000 | |
Game Modes: | ||
First Available In: | 0.6.0 | |
Assets | ||
Assets: | ||
Number of Bases: | IS: 1 Clan: 1 Neutral: 7 | |
Tactical Map | ||
"Clan forces attempt to capture a vital strategic defense network and logistical base." |
— Map Introduction |
Contents
Overview
Wildlands is a long ranged north/south oriented battlezone with rolling hills with all available assets. Visibility is excellent. Cover is available via the trees and small rivers. Multiple cap points allow for a flow and ebb in the battlelines.
Capturing the western D4/E4 bases can be advantageous as they have good sightlines over the battlefield. Stay mobile, consider backcapping via alternative routes to break stomps.
Gallery
Bases
H5
Type: Clan home base
Defenses: 2x LAMS, 2x Calliope, 2x Hellgiver
Captureable: No
Can build: all Mechs, all Vehicles, all ASF, all VTOL
Services: Repair, Rearm
A4
Type: IS home base
Defenses: 2x LAMS, 2x Calliope, 2x Hellgiver
Captureable: No
Can build: all Mechs, all Vehicles, all ASF, all VTOL
Services: Repair, Rearm
C6
Type: neutral base
Defenses: 1x Sentinel
Captureable: Yes
Can build: none
Services: Repair
D4
Type: neutral base
Defenses: 1x Sentinel
Captureable: Yes
Can build: 65t
Services: Repair, Rearm
E4
Type: neutral base
Defenses: none
Captureable: Yes
Can build: none
Services: none
E6
Type: neutral base
Defenses: 1x Sentinel
Captureable: Yes
Can build: none
Services: Repair
F4
Type: neutral base
Defenses: 1x Sentinel
Captureable: Yes
Can build: 65t
Services: Repair, Rearm
F6
Type: neutral base
Defenses: 1x Sentinel
Captureable: Yes
Can build: none
Services: Repair