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  • ...500 meters. Utilizing a rapid-fire [[Lasers#Pulse Lasers|Pulse Laser]], it is capable of destroying most missiles in a single shot, but multiple shots ar ...nics. It's unrelated to the effect the player can see. The reason for this is the difficulty in properly aligning the visual effects, due to engine limit
    8 KB (1,084 words) - 17:15, 8 November 2021
  • ...ple Sensor Suite commonly found on units in the BattleTech Universe. Radar is the primary method of ranged non-visual unit detection and has two modes of ...ar system with its varied detection ranges and defenses against detection, is key to maintaining [[battlefield awareness]], avoiding missile [[lock]]s, a
    13 KB (1,870 words) - 20:22, 13 October 2023
  • ...ystems (in other words, using radar to your advantage). Electronic Warfare is a big part of battlefield control, and can make or break an operation. ...ttle Armor has an active radar range of 1 kilometer, or 1000m. If an enemy is within this radar range, and not using any disruptive precautions, they wil
    7 KB (1,220 words) - 22:19, 18 May 2020
  • ...is composed of only one type of soldier or weapon system. Segregated Arms is the traditional method of unit/force organization, employed to provide maxi Battle Armor, Mechs, Artillery, Vehicles, VTOLS & Aerospace Fighters constitute the Arms in MWL
    2 KB (285 words) - 13:43, 6 September 2021
  • ...find essential information and various hints regarding combat. This guide is intended to be a relatively general overview and will not go too deep into ...s, and since combat is the main activity in MWLL, knowing its ins and outs is of vital importance.
    23 KB (4,063 words) - 21:47, 14 April 2024
  • One's current point total is displayed on the scoreboard using '''[Tab]'''. ! style="font-size:14px; background:#2E2E2E; width:150px" | IS Rank name
    16 KB (2,438 words) - 21:30, 23 September 2023
  • {{Quote|"It is Solaris time"|Duncan Fisher}} ...thumb|300px|A brave Warhammer pilot enters the arena.]]'''Solaris Arena''' is a free for all deathmatch style game mode that first appeared in MW:LL 0.5.
    3 KB (410 words) - 15:24, 23 September 2017
  • ...[[MWLL Flowgraph Nodes|MWLL Flowgraph Node]] made for direct control over Mechs, such as moving or making them fire the weapons through flowgraph.
    2 KB (205 words) - 04:00, 15 August 2017
  • '''SetAmbientTemp''' is the [[MWLL Flowgraph Nodes|MWLL Flowgraph Node]] setting temperature (it wo #Set it's height to desired level - for Mechs 20 should work well
    1 KB (187 words) - 04:08, 15 August 2017
  • ...to earn additional Cbills during the course of the battle, and as such, it is a much more tactical Game Mode then the current [[Team Solaris Arena]]. Pla
    955 bytes (147 words) - 15:26, 23 September 2017
  • ...their associated [[Structures#Vehicle Related|Hangars]]. The Vehicles and Mechs must be placed mostly in a [[Structures#Vehicle Related|Hangar Bay]] or a [ ...cted while repairs are in progress, and repairs will be halted if the unit is powered up before repairs are complete, the player runs out of Cbills, the
    3 KB (563 words) - 09:51, 30 July 2022
  • # Playing MW:LL somewhat regularly is required, but not every day ...t the worst point in time in the worst possible place. For this reason, it is advised to stand at least 100m from any Ranger BattleMech on the field. Pla
    4 KB (608 words) - 17:22, 31 October 2018
  • ...war' they stepped in along-side the wolf pack. Despite of their outdated 'Mechs, they were able to achieve some substantial victories. The 7th currently has 1 [[Mechs|'Mech]] battalion, 2 [[Vehicles|tank]] battalions, 1 mixed infantry regimen
    4 KB (616 words) - 04:23, 15 August 2017
  • The '''DarkStar Alliance''' is a multi-gaming group focusing on the BT/MW communities, role-playing, and o ...sed in the history of the Battle Tech Universe during the 28th century and is as follows:
    11 KB (1,719 words) - 05:31, 15 August 2017
  • '''The Pyrran Mercenary Unit''' is a Mercenary group from all over the world, currently recruiting both new an ...aven cluster). The Clanners, having only a light force, gave us some extra mechs for keeps which allowed us to drive the invasion home. We became mercenarie
    3 KB (438 words) - 05:34, 15 August 2017
  • ...to either kill the Pilot or disable the weapon. The Hollander's spotlight is mounted directly above the cockpit. Turning on the spotlight can partially ...|Left Torso]]. Although this section does not mount weaponry to remove, it is less armored, and therefore easier to blow away.
    10 KB (1,559 words) - 21:13, 7 August 2023
  • This is a quick reference of all the '''Mechs''' available and ''canceled'' in [[MechWarrior: Living Legends]]. Click the ==Light Mechs==
    7 KB (837 words) - 16:25, 6 July 2022
  • ...st be taken to not get in over your head when piloting a Bushwacker, as it is not especially speedy or maneuverable, and possesses very little in terms o ...ding distracted enemies while friends keep them at bay. In a 1v1 this mech is hard pressed to stay alive, but by nature of being a Bushwacker it can be h
    11 KB (1,790 words) - 21:01, 11 February 2024
  • ...panels, makes the Uziel somewhat easier to hit. While the Uziel's armament is slightly better than the average Light Mech, it cannot significantly outgun ...o do direct engagements. This makes it a bad choice when heavier firepower is required to engage in or defend against pushes, although it can be a viable
    14 KB (2,404 words) - 05:23, 31 March 2024
  • The Chimera is an agile medium mech with a generous 260° Torso yaw and can pack a punch. ...e [[DHS|DHS]] can somewhat handle the cooling keeping an eye on one's heat is advised, as all of the variant's weapons generate a good deal of heat. Dual
    12 KB (1,964 words) - 05:04, 27 July 2023

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