TC DeathValley

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TC DeathValley
TC DeathValley.jpg
Environment: Desert
Temperature: +55
Planet: Caph
Coords: 13.04, 00.52
Size: 8192 x 8192
Game Modes:
First Available In: 0.4.0
Assets
Assets:
Number of Bases: IS: 1
Clan: 1
Neutral: 5
Tactical Map
"This arena is set on a blistering hot desert on a small planet close to a nearby star. It challenges everyones abilities and sanity."
— Map introduction

Overview

A popular Terran Control map, Death Valley is much like its namesake; a lifeless, barren hellscape.

Gameplay

Death Valley's mixture of flat open terrain and claustrophobic bases means that both long and short-range combat is viable. Fast assets are recommended, as the bases are widely spaced out.

Gallery

Bases

E1

Type: Clan home base
Defenses: 4x LAMS, 2x Calliope, 1x Eagle Eye
Captureable: No
Can build: all Mechs, all Vehicles, all ASF, all VTOL
Services: Repair, Rearm

E8

Type: IS home base
Defenses: 4x LAMS, 2x Calliope, 1x Eagle Eye
Captureable: No
Can build: all Mechs, all Vehicles, all ASF, all VTOL
Services: Repair, Rearm

C2

Type: neutral base
Defenses: 1x Sentinel, 1x Hawk Eye
Captureable: Yes
Can build: none
Services: none

B5

Type: neutral base
Defenses: 2x Sentinel, 1x Hawk Eye
Captureable: Yes
Can build: all Mechs, all Vehicles
Services: Repair, Rearm

D4

Type: neutral base
Defenses: none
Captureable: Yes
Can build: none
Services: Repair

G4

Type: neutral base
Defenses: 2x Sentinel, 1x Hawk Eye
Captureable: Yes
Can build: all Mechs, all Vehicles
Services: Repair, Rearm

F7

Type: neutral base
Defenses: 1x Sentinel, 1x Hawk Eye
Captureable: Yes
Can build: none
Services: none

Points of Interest