TC Oasis
TC Oasis | ||
---|---|---|
Environment: | Desert | |
Temperature: | +25? | |
Planet: | Tamarind | |
Size: | 5000 x 5000 | |
Game Modes: | ||
First Available In: | 10.1.0 | |
Assets | ||
Assets: | ||
Number of Bases: | IS: 1 Clan: 1 Neutral: 7 | |
Tactical Map | ||
"Harvison Flats, Tamarind, near the capital Zanzibar: As the war continues, the once famous Solaris Arena built by the Lyran Commonwealth is now a battlefield, where victory does not bring fame and money - this is about survival." |
— Map Introduction |
Contents
Overview
Oasis sports rolling dunes, two large pyramids with an oasis in the middle. The base of the pyramids hide forward mech factories. Holding the exposed mid capzone can be difficult with ASFs flying overhead.
Capture forward Mech bases and set your spawn point to them. Holding forward repair is often more important than holding the forward spawn.
Gallery
Bases
D8
Type: Clan home base
Defenses: 2x LAMS, 2x Calliope, 2x Hellgiver
Captureable: No
Can build: all Mechs, all Vehicles, all ASF, all VTOL
Services: Repair, Rearm
D1
Type: IS home base
Defenses: 2x LAMS, 2x Calliope, 2x Hellgiver
Captureable: No
Can build: all Mechs, all Vehicles, all ASF, all VTOL
Services: Repair, Rearm
C5
Type: neutral base
Defenses: 1x Sentinel
Captureable: Yes
Can build: 65t
Services: Rearm
D6
Type: neutral base
Defenses: 1x Sentinel
Captureable: Yes
Can build: none
Services: Repair
D4
Type: neutral base
Defenses: none
Captureable: Yes
Can build: none
Services: none
D3
Type: neutral base
Defenses: 1x Sentinel
Captureable: Yes
Can build: none
Services: Repair
E4
Type: neutral base
Defenses: 1x Sentinel
Captureable: Yes
Can build: 65t
Services: Rearm