TC RingOfFire

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TC RingOfFire
TC RingOfFire6.jpg
Environment: Tropical Island Volcano
Temperature: +25?
Planet: Dagda
Size: 4096 x 4096
Game Modes:
First Available In: 0.4.0
Assets
Assets:
Number of Bases: IS: 1
Clan: 1
Neutral: 4
Tactical Map


"Dagda was the fourth world of the Pentagon to be settled, it was named by settlers for Irish pantheon of luck. The planet due to rich mineral resources became principle mining world for what became the Star League-In-Exile."
— Map Introduction


Overview

RingOfFire is an island jungle battlezone with 4 cap zones arranged in a rough circle on a dormant volcano. The day cycle gradually turns to night, emphasizing the use of stealth. All assets are available and sightlines can be long. Expect bottlenecks in the paths connecting the caps zones. South factory spawns 100t and is difficult to hold, north spawns 70t. Big stompy brawls often happen, so look for ample flank routes!

Gallery

  • TC RingOfFire5.jpg
  • TC RingOfFire1.jpg
  • TC RingOfFire6.jpg
  • TC RingOfFire3.jpg
  • TC RingOfFire4.jpg
  • TC RingOfFire5.jpg
  • Bases

    C2

    Type: Clan home base
    Defenses: 2x LAMS, 2x Calliope, 2x Hellgiver
    Captureable: No
    Can build: all Mechs, all Vehicles, all ASF, all VTOL
    Services: Repair, Rearm

    E7

    Type: IS home base
    Defenses: 2x LAMS, 2x Calliope, 2x Hellgiver
    Captureable: No
    Can build: all Mechs, all Vehicles, all ASF, all VTOL
    Services: Repair, Rearm

    C5

    Type: neutral base
    Defenses: none
    Captureable: Yes
    Can build: 70t
    Services: Repair, Rearm

    D4

    Type: neutral base
    Defenses: none
    Captureable: Yes
    Can build: none
    Services: Repair, Rearm

    D5

    Type: neutral base
    Defenses: none
    Captureable: Yes
    Can build: none
    Services: Repair, Rearm

    E4

    Type: neutral base
    Defenses: none
    Captureable: Yes
    Can build: 100t Mechs, 80t Vehicles
    Services: Repair, Rearm


    Points of Interest