Difference between revisions of "TC Outskirts"

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==Gallery==
 
==Gallery==
<gallery mode="packed" heights=180px style="margin-top:10px; margin-left:5%; margin-right:5%; margin-bottom:30px">
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<gallery mode="packed" heights=240px style="margin-top:10px; margin-left:5%; margin-right:5%; margin-bottom:30px">
 
File:TC_Outskirts-2.jpg
 
File:TC_Outskirts-2.jpg
 
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File:TC_Outskirts-3.jpg

Revision as of 07:18, 31 August 2019

TC Outskirts
TC Outskirts-1.jpg
Environment: Urban / Hills
Temperature: 15°C
Planet: Orestes
Coords: 13.04, 00.52
Size: 4500 x 4500
Game Modes:
First Available In: 10.1.0
Assets
Assets:
Number of Bases: IS: 1
Clan: 1
Neutral: 5
Tactical Map


"March 2nd, 3071. Clan Ghost Bear forces cross into Combine territory to investigate distress calls from Arkab, which suffered a Blakist asteroid strike in February. As seismic instability triggers a volcano on the outskirts of this city, Sixth Arkab Legion defenders engage a Clan trinary in the chaos."
— Map Introduction


Overview

Outskirts, a large map with an urban center sporting tall skyscrapers encircled by rolling hills. The mech factories hide in the hilly corners while downtown occupies a valuable ammo cap zone. The stunningly beautiful nebula in the sky illuminates the battlezone's long sightlines. All assets are up for grabs.

Capturing the forward base in C2 or F7 (spawns 100t assets) is important but concentrate holding the more valuable repair bases in B4 or G4 which allow for the fastest redeploy to the all-important and most valuable middle D4 capture point where reloading is possible.


Bases

A7
B4
  • Type: neutral outpost
  • Defenses: 2x Sentinel
  • Capture weight: 1
  • Spawn: No
  • Can build: none
  • Services: Repair
C2
D4
  • Type: neutral outpost
  • Defenses: 2x Sentinel
  • Capture weight: 2
  • Spawn: No
  • Can build: none
  • Services: Rearm
F7
G4
  • Type: neutral outpost
  • Defenses: 2x Sentinel
  • Capture weight: 1
  • Spawn: No
  • Can build: none
  • Services: Repair
H1


Gallery