Difference between revisions of "TC Mirage"

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(added base info and styling)
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| Image = File:TC_Mirage-7.jpg
 
| Image = File:TC_Mirage-7.jpg
 
| Name = TC_Mirage
 
| Name = TC_Mirage
| Environment = Sand / Valley
+
| Environment = Arid Canyons
| Temperature = 36
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| Temperature = 36°C
 
| Planet = Blackjack
 
| Planet = Blackjack
 
| Coords = -158.31, 367.73
 
| Coords = -158.31, 367.73
Line 26: Line 26:
  
 
==Overview==
 
==Overview==
Mirage is set in a heavily eroded canyon offering both long and short range battles for all assets. This arid battleground has been cut by wind, water, and time.   Multiple deep valleys funnel into an open center cap zone make for a diverse killing field.
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Mirage is set in a heavily eroded canyon offering both long and short range battles for all assets. This arid battleground has been cut by wind, water, and time. Multiple deep valleys funnel into an open center cap zone make for a diverse killing field.
 
Capture the E2 or E6 forward Mech base (spawns 70t assets) and set your spawn point to it. Take and hold the E4 center base, fall back to the forward mech base if overwhelmed. If there's an enemy deathball controlling E4 center, stay mobile and back-cap the C4 or F4 repair bases. Try cutting off their forward mech base via a daring back-cap to force the enemy to retreat from E4.
 
Capture the E2 or E6 forward Mech base (spawns 70t assets) and set your spawn point to it. Take and hold the E4 center base, fall back to the forward mech base if overwhelmed. If there's an enemy deathball controlling E4 center, stay mobile and back-cap the C4 or F4 repair bases. Try cutting off their forward mech base via a daring back-cap to force the enemy to retreat from E4.
  
==Gallery==
 
<gallery mode="nolines" heights=300px widths=400px  style="text-align:left">
 
File:TC_Mirage-8.jpg
 
File:TC_Mirage-2.jpg
 
File:TC_Mirage-5.jpg
 
File:TC_Mirage-6.jpg
 
File:TC_Mirage-3.jpg
 
File:TC_Mirage-4.jpg
 
File:TC_Mirage_Flyover.jpg
 
</gallery>
 
  
 
==Bases==
 
==Bases==
===C2===
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<div style="margin-bottom:10px></div>
'''Type:''' [[Clan]] home base<br>
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<div style="-webkit-columns: 340px 3; -moz-columns: 340px 3; columns: 340px 3; font-size:0.95em; min-width:300px>
'''Defenses:''' 2x [[Turrets#Calliope|Calliope]], 1x [[Turrets#LAMS Turret|LAMS]]<br>
 
'''Captureable:''' No<br>
 
'''Can build:''' all [[Mechs]], all [[Vehicles]]<br>
 
'''Services:''' [[Repair]], [[Rearm]]
 
  
===C2===
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<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;>
'''Type:''' [[Clan]] airfield<br>
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<div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>C2</div>
'''Defenses:''' 2x [[Turrets#Eagle Eye|Eagle Eye]]<br>
+
*'''Type:''' [[Clan]] home base
'''Captureable:''' No<br>
+
*'''Defenses:''' 2x [[Turrets#Calliope|Calliope]], 2x [[Turrets#LAMS Turret|LAMS]]
'''Can build:''' all [[ASF]], all [[VTOL]]<br>
+
*'''Capture weight''': ---
'''Services:''' [[Repair]], [[Rearm]]
+
*'''Spawn''': Yes
 +
*'''Can build:''' all [[Mechs]] and [[Vehicles]]
 +
*'''Services:''' [[Repair]], [[Rearm]]</div>
  
===F6===
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<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;>
'''Type:''' [[IS]] home base<br>
+
<div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>C2</div>
'''Defenses:''' 2x [[Turrets#Calliope|Calliope]], 1x [[Turrets#LAMS Turret|LAMS]]<br>
+
*'''Type:''' [[Clan]] airfield
'''Captureable:''' No<br>
+
*'''Defenses:''' 2x [[Turrets#Eagle Eye|Eagle Eye]]
'''Can build:''' all [[Mechs]], all [[Vehicles]]<br>
+
*'''Capture weight''': ---
'''Services:''' [[Repair]], [[Rearm]]
+
*'''Spawn''': Yes
 +
*'''Can build:''' all [[ASF]] and [[VTOL]]
 +
*'''Services:''' [[Repair]], [[Rearm]]</div>
  
===G5===
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<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;>
'''Type:''' [[IS]] airfield<br>
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<div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>C4</div>
'''Defenses:''' 2x [[Turrets#Eagle Eye|Eagle Eye]]<br>
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*'''Type:''' neutral outpost
'''Captureable:''' No<br>
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*'''Defenses:''' 2x [[Turrets#Sentinel|Sentinel]] <wbr>(1 aiming at E4)
'''Can build:''' all [[ASF]], all [[VTOL]]<br>
+
*'''Capture weight''': 1
'''Services:''' [[Repair]], [[Rearm]]
+
*'''Spawn''': Yes
 +
*'''Can build:''' none
 +
*'''Services:''' [[Repair]]</div>
  
===C4===
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<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;>
'''Type:''' neutral base<br>
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<div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>E2</div>
'''Defenses:''' 3x [[Turrets#Sentinel|Sentinel]] (2 aiming at E4)<br>
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*'''Type:''' neutral base
'''Captureable:''' Yes<br>
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*'''Defenses:''' 1x [[Turrets#Sentinel|Sentinel]]
'''Can build:''' none<br>
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*'''Capture weight''': 1.25
'''Services:''' [[Repair]]
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*'''Spawn''': Yes
 +
*'''Can build:''' ≤70t [[Mechs]] and [[Vehicles]] (+[[Partisan]])
 +
*'''Services:''' [[Repair]], [[Rearm]]</div>
  
===E2===
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<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;>
'''Type:''' neutral base<br>
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<div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>E4</div>
'''Defenses:''' 1x [[Turrets#Sentinel|Sentinel]]<br>
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*'''Type:''' neutral outpost
'''Captureable:''' Yes<br>
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*'''Defenses:''' none
'''Can build:''' light/medium [[Mechs]], light/medium [[Vehicles]]<br>
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*'''Capture weight''': 2
'''Services:''' [[Repair]], [[Rearm]]
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*'''Spawn''': Yes
 +
*'''Can build:''' none
 +
*'''Services:''' none</div>
  
'''This point is worth 1.25x the normal amount of tickets.'''
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<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;>
 +
<div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>E6</div>
 +
*'''Type:''' neutral base
 +
*'''Defenses:''' 1x [[Turrets#Sentinel|Sentinel]]
 +
*'''Capture weight''': 1.25
 +
*'''Spawn''': Yes
 +
*'''Can build:''' ≤70t [[Mechs]] and [[Vehicles]] (+[[Partisan]])
 +
*'''Services:''' [[Repair]], [[Rearm]]</div>
  
===E4===
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<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;>
'''Type:''' neutral base<br>
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<div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>F4</div>
'''Defenses:''' none<br>
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*'''Type:''' neutral outpost
'''Captureable:''' Yes<br>
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*'''Defenses:''' 2x [[Turrets#Sentinel|Sentinel]] (1 aiming at E4)
'''Can build:''' none<br>
+
*'''Capture weight''': 1
'''Services:''' none
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*'''Spawn''': Yes
 +
*'''Can build:''' none
 +
*'''Services:''' [[Repair]]</div>
  
'''This point is worth 2x the normal amount of tickets.'''
+
<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;>
 +
<div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>F6</div>
 +
*'''Type:''' [[IS]] home base
 +
*'''Defenses:''' 3x [[Turrets#Calliope|Calliope]], 1x [[Turrets#LAMS Turret|LAMS]]
 +
*'''Capture weight''': ---
 +
*'''Spawn''': Yes
 +
*'''Can build:''' all [[Mechs]] and [[Vehicles]]
 +
*'''Services:''' [[Repair]], [[Rearm]]</div>
  
===E6===
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<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;>
'''Type:''' neutral base<br>
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<div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>G5</div>
'''Defenses:''' 1x [[Turrets#Sentinel|Sentinel]]<br>
+
*'''Type:''' [[IS]] airfield
'''Captureable:''' Yes<br>
+
*'''Defenses:''' 2x [[Turrets#Eagle Eye|Eagle Eye]]
'''Can build:''' light/medium [[Mechs]], light/medium [[Vehicles]]<br>
+
*'''Capture weight''': ---
'''Services:''' [[Repair]], [[Rearm]]
+
*'''Spawn''': Yes
 +
*'''Can build:''' all [[ASF]] and [[VTOL]]
 +
*'''Services:''' [[Repair]], [[Rearm]]</div>
 +
</div>
 +
{{Clear}}
  
'''This point is worth 1.25x the normal amount of tickets.'''
 
  
===F4===
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==Gallery==
'''Type:''' neutral base<br>
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<gallery mode="packed" heights=180px style="margin-top:10px; margin-left:5%; margin-right:5%; margin-bottom:30px">
'''Defenses:''' 3x [[Turrets#Sentinel|Sentinel]] (2 aiming at E4)<br>
+
File:TC_Mirage-3.jpg
'''Captureable:''' Yes<br>
+
File:TC_Mirage-8.jpg
'''Can build:''' none<br>
+
File:TC_Mirage-5.jpg
'''Services:''' [[Repair]]
+
File:TC_Mirage-4.jpg
 
+
File:TC_Mirage-6.jpg
==Points of Interest==
+
File:TC_Mirage-2.jpg
 
+
File:TC_Mirage_Flyover.jpg
 
+
</gallery>
 
 
==See also==
 
[[TSA_Mirage]]
 
  
 
{{Navbox Maps}}
 
{{Navbox Maps}}
 
[[Category:Official Maps]]
 
[[Category:Official Maps]]
 
[[Category:Maps]]
 
[[Category:Maps]]

Revision as of 22:36, 9 July 2019

TC Mirage
TC Mirage-7.jpg
Environment: Arid Canyons
Temperature: 36°C
Planet: Blackjack
Coords: -158.31, 367.73
Size: 4096 x 4096
Game Modes:
First Available In: 0.5.6
Assets
Assets:
Number of Bases: IS: 2
Clan: 2
Neutral: 5
Tactical Map


"Set in a heavily eroded canyon, this expansive battleground has been cut by wind, water, and time. An intricate system of deep valleys funneling into a wide open center make for as diverse and deadly a killing field as can be found on Blackjack."
— Map introduction

Overview

Mirage is set in a heavily eroded canyon offering both long and short range battles for all assets. This arid battleground has been cut by wind, water, and time. Multiple deep valleys funnel into an open center cap zone make for a diverse killing field. Capture the E2 or E6 forward Mech base (spawns 70t assets) and set your spawn point to it. Take and hold the E4 center base, fall back to the forward mech base if overwhelmed. If there's an enemy deathball controlling E4 center, stay mobile and back-cap the C4 or F4 repair bases. Try cutting off their forward mech base via a daring back-cap to force the enemy to retreat from E4.


Bases

C2
C2
C4
  • Type: neutral outpost
  • Defenses: 2x Sentinel (1 aiming at E4)
  • Capture weight: 1
  • Spawn: Yes
  • Can build: none
  • Services: Repair
E2
E4
  • Type: neutral outpost
  • Defenses: none
  • Capture weight: 2
  • Spawn: Yes
  • Can build: none
  • Services: none
E6
F4
  • Type: neutral outpost
  • Defenses: 2x Sentinel (1 aiming at E4)
  • Capture weight: 1
  • Spawn: Yes
  • Can build: none
  • Services: Repair
F6
G5


Gallery