Difference between revisions of "TC Zoetermeer"
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| Image = File:TC_ZoetermeerV6-4.jpg | | Image = File:TC_ZoetermeerV6-4.jpg | ||
| Name = TC_ZoetermeerV6 | | Name = TC_ZoetermeerV6 | ||
+ | | Version = 6.0 | ||
| Environment = Urban Duststorm | | Environment = Urban Duststorm | ||
| Temperature = +25? | | Temperature = +25? |
Revision as of 03:47, 9 July 2019
TC Zoetermeer | ||
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Latest Version: | 6.0 | |
Environment: | Urban Duststorm | |
Temperature: | +25? | |
Size: | 4096 x 4096 | |
Game Modes: | ||
First Available In: | 10.0.3 | |
Assets | ||
Assets: |
| |
Number of Bases: | IS: 1 Clan: 1 Neutral: 5 | |
Tactical Map | ||
"Zoetermeer, a dusty urban ghost town with raised walkways that lead to the center located dropship. Visibility is limited at ground level but increases greatly higher up. The twin sun day/night cycle is spectacular and further changes the stealthy and brawly gameplay." |
— Map Introduction |
Contents
Overview
Zoetermeer, a dusty urban ghost town with raised walkways that lead to the center located dropship. Visibility is limited at ground level but increases greatly higher up. The twin sun day/night cycle is spectacular and further changes the stealthy and brawly gameplay. Capture and spawn at the F4 or C5 forward mech factories that spawn 100t asssets. Controlling the elevated center cap point reachable via ramps and JJ assets is ultimately the goal. It provides great visibility and ammo for the brave souls that fearlessly hold it. Repair pads are located at the center building's base, providing potential repairs for mechs. Maneuvering a team to successfully assault the center requires good communication.
Gallery
Bases
B2
Type: Clan home base
Defenses: 2x LAMS, 2x Calliope, 2x Hellgiver
Captureable: No
Can build: all Mechs, all Vehicles
Services: Repair, Rearm
G7
Type: IS home base
Defenses: 2x LAMS, 2x Calliope, 2x Hellgiver
Captureable: No
Can build: all Mechs, all Vehicles
Services: Repair, Rearm
C5
Type: neutral base
Defenses: none
Captureable: Yes
Can build: 100t
Services: Rearm
F4
Type: neutral base
Defenses: none
Captureable: Yes
Can build: 100t
Services: Rearm
E2
Type: neutral base
Defenses: none
Captureable: Yes
Can build: none
Services: Rearm
D7
Type: neutral base
Defenses: none
Captureable: Yes
Can build: none
Services: Rearm
E5
Type: neutral base
Defenses: none
Captureable: Yes
Can build: none
Services: Rearm
Points of Interest
Unique to ZoetermeerV6, the base of the center E4/E5 building provides two repair pads that can be used regardless which team controls the center capture point.