Difference between revisions of "TC DeathValley"
From MechWarrior: Living Legends Wiki
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m (→Bases: capture able spelling fix) |
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*'''Type:''' neutral base | *'''Type:''' neutral base | ||
*'''Defenses:''' 1x [[Turrets#Hellgiver|Hellgiver]], 1x [[Turrets#Sentinel|Sentinel]], 1x [[Turrets#Hawk Eye|Hawk Eye]] | *'''Defenses:''' 1x [[Turrets#Hellgiver|Hellgiver]], 1x [[Turrets#Sentinel|Sentinel]], 1x [[Turrets#Hawk Eye|Hawk Eye]] | ||
− | *''' | + | *'''Capturable:''' Yes |
*'''Can build:''' all [[Mechs]] and [[Vehicles]] | *'''Can build:''' all [[Mechs]] and [[Vehicles]] | ||
*'''Services:''' [[Repair]], [[Rearm]]</div> | *'''Services:''' [[Repair]], [[Rearm]]</div> | ||
Line 46: | Line 46: | ||
*'''Type:''' neutral base | *'''Type:''' neutral base | ||
*'''Defenses:''' 1x [[Turrets#Sentinel|Sentinel]], 1x [[Turrets#Hawk Eye|Hawk Eye]] | *'''Defenses:''' 1x [[Turrets#Sentinel|Sentinel]], 1x [[Turrets#Hawk Eye|Hawk Eye]] | ||
− | *''' | + | *'''Capturable:''' Yes |
*'''Can build:''' none | *'''Can build:''' none | ||
*'''Services:''' none</div> | *'''Services:''' none</div> | ||
Line 54: | Line 54: | ||
*'''Type:''' neutral base | *'''Type:''' neutral base | ||
*'''Defenses:''' none | *'''Defenses:''' none | ||
− | *''' | + | *'''Capturable:''' Yes |
*'''Can build:''' none | *'''Can build:''' none | ||
*'''Services:''' [[Repair]]</div> | *'''Services:''' [[Repair]]</div> | ||
Line 62: | Line 62: | ||
*'''Type:''' [[Clan]] home base | *'''Type:''' [[Clan]] home base | ||
*'''Defenses:''' 4x [[Turrets#LAMS Turret|LAMS]], 2x [[Turrets#Calliope|Calliope]], 1x [[Turrets#Eagle Eye|Eagle Eye]] | *'''Defenses:''' 4x [[Turrets#LAMS Turret|LAMS]], 2x [[Turrets#Calliope|Calliope]], 1x [[Turrets#Eagle Eye|Eagle Eye]] | ||
− | *''' | + | *'''Capturable:''' No |
*'''Can build:''' all [[Mechs]], [[Vehicles]], [[ASF]]s and [[VTOL]]s | *'''Can build:''' all [[Mechs]], [[Vehicles]], [[ASF]]s and [[VTOL]]s | ||
*'''Services:''' [[Repair]], [[Rearm]]</div> | *'''Services:''' [[Repair]], [[Rearm]]</div> | ||
Line 70: | Line 70: | ||
*'''Type:''' [[IS]] home base | *'''Type:''' [[IS]] home base | ||
*'''Defenses:''' 4x [[Turrets#LAMS Turret|LAMS]], 2x [[Turrets#Calliope|Calliope]], 1x [[Turrets#Eagle Eye|Eagle Eye]] | *'''Defenses:''' 4x [[Turrets#LAMS Turret|LAMS]], 2x [[Turrets#Calliope|Calliope]], 1x [[Turrets#Eagle Eye|Eagle Eye]] | ||
− | *''' | + | *'''Capturable:''' No |
*'''Can build:''' all [[Mechs]], [[Vehicles]], [[ASF]]s and [[VTOL]]s | *'''Can build:''' all [[Mechs]], [[Vehicles]], [[ASF]]s and [[VTOL]]s | ||
*'''Services:''' [[Repair]], [[Rearm]]</div> | *'''Services:''' [[Repair]], [[Rearm]]</div> | ||
Line 78: | Line 78: | ||
*'''Type:''' neutral base | *'''Type:''' neutral base | ||
*'''Defenses:''' 1x [[Turrets#Sentinel|Sentinel]], 1x [[Turrets#Hawk Eye|Hawk Eye]] | *'''Defenses:''' 1x [[Turrets#Sentinel|Sentinel]], 1x [[Turrets#Hawk Eye|Hawk Eye]] | ||
− | *''' | + | *'''Capturable:''' Yes |
*'''Can build:''' none | *'''Can build:''' none | ||
*'''Services:''' none</div> | *'''Services:''' none</div> | ||
Line 86: | Line 86: | ||
*'''Type:''' neutral base | *'''Type:''' neutral base | ||
*'''Defenses:''' 2x [[Turrets#Sentinel|Sentinel]], 1x [[Turrets#Hawk Eye|Hawk Eye]] | *'''Defenses:''' 2x [[Turrets#Sentinel|Sentinel]], 1x [[Turrets#Hawk Eye|Hawk Eye]] | ||
− | *''' | + | *'''Capturable:''' Yes |
*'''Can build:''' all [[Mechs]] and [[Vehicles]] | *'''Can build:''' all [[Mechs]] and [[Vehicles]] | ||
*'''Services:''' [[Repair]], [[Rearm]]</div> | *'''Services:''' [[Repair]], [[Rearm]]</div> |
Revision as of 21:39, 7 July 2019
TC DeathValley | ||
---|---|---|
Environment: | Desert | |
Temperature: | 55°C | |
Planet: | Caph | |
Coords: | 13.04, 00.52 | |
Size: | 8192 x 8192 | |
Game Modes: | ||
First Available In: | 0.4.0 | |
Assets | ||
Assets: | ||
Number of Bases: | IS: 1 Clan: 1 Neutral: 5 | |
Tactical Map | ||
"This arena is set on a blistering hot desert on a small planet close to a nearby star. It challenges everyones abilities and sanity." |
— Map introduction |
Contents
Overview
A popular Terran Control map, Death Valley is much like its namesake; a lifeless, barren hellscape.
Gameplay
Death Valley's mixture of flat open terrain and claustrophobic bases means that both long and short-range combat is viable. Fast assets are recommended, as the bases are widely spaced out.
Bases
B5
C2
D4
- Type: neutral base
- Defenses: none
- Capturable: Yes
- Can build: none
- Services: Repair
E1
E8
F7