Difference between revisions of "TC DeathValley"

From MechWarrior: Living Legends Wiki
Jump to: navigation, search
(page style tweaks)
m (Bases: added nowrap)
Line 31: Line 31:
  
 
==Bases==
 
==Bases==
<div style="-webkit-columns: 350px 3; -moz-columns: 350px 3; columns: 350px 3;>
+
<div style="-webkit-columns: 350px 3; -moz-columns: 350px 3; columns: 350px 3;; white-space:nowrap>
  
 
<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid;>
 
<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid;>

Revision as of 21:36, 25 June 2019

TC DeathValley
TC DeathValley.jpg
Environment: Desert
Temperature: +55
Planet: Caph
Coords: 13.04, 00.52
Size: 8192 x 8192
Game Modes:
First Available In: 0.4.0
Assets
Assets:
Number of Bases: IS: 1
Clan: 1
Neutral: 5
Tactical Map
"This arena is set on a blistering hot desert on a small planet close to a nearby star. It challenges everyones abilities and sanity."
— Map introduction

Overview

A popular Terran Control map, Death Valley is much like its namesake; a lifeless, barren hellscape.

Gameplay

Death Valley's mixture of flat open terrain and claustrophobic bases means that both long and short-range combat is viable. Fast assets are recommended, as the bases are widely spaced out.


Bases

E1

E8

C2

  • Type: neutral base
  • Defenses: 1x Sentinel, 1x Hawk Eye
  • Captureable: Yes
  • Can build: none
  • Services: none

B5

D4

  • Type: neutral base
  • Defenses: none
  • Captureable: Yes
  • Can build: none
  • Services: Repair

G4

F7

  • Type: neutral base
  • Defenses: 1x Sentinel, 1x Hawk Eye
  • Captureable: Yes
  • Can build: none
  • Services: none


Gallery