Difference between revisions of "TC DeathValley"

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Death Valley's mixture of flat open terrain and claustrophobic bases means that both long and short-range combat is viable. Fast assets are recommended, as the bases are widely spaced out.
 
Death Valley's mixture of flat open terrain and claustrophobic bases means that both long and short-range combat is viable. Fast assets are recommended, as the bases are widely spaced out.
  
==Gallery==
 
<gallery mode="nolines" heights=300px widths=400px  style="text-align:left">
 
File:TC_Deathvalley-Base.png
 
File:TC_Deathvalley-Landscape.png
 
</gallery>
 
  
 
==Bases==
 
==Bases==
 +
<div style="-webkit-columns: 350px 3; -moz-columns: 350px 3; columns: 350px 3;>
 +
 +
<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid;>
 
===E1===
 
===E1===
'''Type:''' [[Clan]] home base<br>
+
*'''Type:''' [[Clan]] home base
'''Defenses:''' 4x [[Turrets#LAMS Turret|LAMS]], 2x [[Turrets#Calliope|Calliope]], 1x [[Turrets#Eagle Eye|Eagle Eye]]<br>
+
*'''Defenses:''' 4x [[Turrets#LAMS Turret|LAMS]], 2x [[Turrets#Calliope|Calliope]], 1x [[Turrets#Eagle Eye|Eagle Eye]]
'''Captureable:''' No<br>
+
*'''Captureable:''' No
'''Can build:''' all [[Mechs]], all [[Vehicles]], all [[ASF]], all [[VTOL]]<br>
+
*'''Can build:''' all [[Mechs]], all [[Vehicles]], all [[ASF]], all [[VTOL]]
'''Services:''' [[Repair]], [[Rearm]]
+
*'''Services:''' [[Repair]], [[Rearm]]</div>
  
 +
<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid;>
 
===E8===
 
===E8===
'''Type:''' [[IS]] home base<br>
+
*'''Type:''' [[IS]] home base
'''Defenses:''' 4x [[Turrets#LAMS Turret|LAMS]], 2x [[Turrets#Calliope|Calliope]], 1x [[Turrets#Eagle Eye|Eagle Eye]]<br>
+
*'''Defenses:''' 4x [[Turrets#LAMS Turret|LAMS]], 2x [[Turrets#Calliope|Calliope]], 1x [[Turrets#Eagle Eye|Eagle Eye]]
'''Captureable:''' No<br>
+
*'''Captureable:''' No
'''Can build:''' all [[Mechs]], all [[Vehicles]], all [[ASF]], all [[VTOL]]<br>
+
*'''Can build:''' all [[Mechs]], all [[Vehicles]], all [[ASF]], all [[VTOL]]
'''Services:''' [[Repair]], [[Rearm]]
+
*'''Services:''' [[Repair]], [[Rearm]]</div>
  
 +
<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid;>
 
===C2===
 
===C2===
'''Type:''' neutral base<br>
+
*'''Type:''' neutral base
'''Defenses:''' 1x [[Turrets#Sentinel|Sentinel]], 1x [[Turrets#Hawk Eye|Hawk Eye]]<br>
+
*'''Defenses:''' 1x [[Turrets#Sentinel|Sentinel]], 1x [[Turrets#Hawk Eye|Hawk Eye]]
'''Captureable:''' Yes<br>
+
*'''Captureable:''' Yes
'''Can build:''' none<br>
+
*'''Can build:''' none
'''Services:''' none
+
*'''Services:''' none</div>
  
 +
<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid;>
 
===B5===
 
===B5===
'''Type:''' neutral base<br>
+
*'''Type:''' neutral base
'''Defenses:''' 2x [[Turrets#Sentinel|Sentinel]], 1x [[Turrets#Hawk Eye|Hawk Eye]]<br>
+
*'''Defenses:''' 2x [[Turrets#Sentinel|Sentinel]], 1x [[Turrets#Hawk Eye|Hawk Eye]]
'''Captureable:''' Yes<br>
+
*'''Captureable:''' Yes
'''Can build:''' all [[Mechs]], all [[Vehicles]]<br>
+
*'''Can build:''' all [[Mechs]], all [[Vehicles]]
'''Services:''' [[Repair]], [[Rearm]]
+
*'''Services:''' [[Repair]], [[Rearm]]</div>
  
 +
<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid;>
 
===D4===
 
===D4===
'''Type:''' neutral base<br>
+
*'''Type:''' neutral base
'''Defenses:''' none<br>
+
*'''Defenses:''' none
'''Captureable:''' Yes<br>
+
*'''Captureable:''' Yes
'''Can build:''' none<br>
+
*'''Can build:''' none
'''Services:''' [[Repair]]
+
*'''Services:''' [[Repair]]</div>
  
 +
<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid;>
 
===G4===
 
===G4===
'''Type:''' neutral base<br>
+
*'''Type:''' neutral base
'''Defenses:''' 2x [[Turrets#Sentinel|Sentinel]], 1x [[Turrets#Hawk Eye|Hawk Eye]]<br>
+
*'''Defenses:''' 2x [[Turrets#Sentinel|Sentinel]], 1x [[Turrets#Hawk Eye|Hawk Eye]]
'''Captureable:''' Yes<br>
+
*'''Captureable:''' Yes
'''Can build:''' all [[Mechs]], all [[Vehicles]]<br>
+
*'''Can build:''' all [[Mechs]], all [[Vehicles]]
'''Services:''' [[Repair]], [[Rearm]]
+
*'''Services:''' [[Repair]], [[Rearm]]</div>
  
 +
<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid;>
 
===F7===
 
===F7===
'''Type:''' neutral base<br>
+
*'''Type:''' neutral base
'''Defenses:''' 1x [[Turrets#Sentinel|Sentinel]], 1x [[Turrets#Hawk Eye|Hawk Eye]]<br>
+
*'''Defenses:''' 1x [[Turrets#Sentinel|Sentinel]], 1x [[Turrets#Hawk Eye|Hawk Eye]]
'''Captureable:''' Yes<br>
+
*'''Captureable:''' Yes
'''Can build:''' none<br>
+
*'''Can build:''' none
'''Services:''' none
+
*'''Services:''' none</div>
 +
</div>
  
==Points of Interest==
+
<!-- ==Points of Interest== -->
  
 +
<div style="clear: both"></div> <!-- Stops the text flow beside the picture-->
  
 +
==Gallery==
 +
<gallery mode="packed" heights=240px style="margin-top:10px; margin-left:5%; margin-right:5%; margin-bottom:30px">
 +
File:TC_Deathvalley-Base.png
 +
File:TC_Deathvalley-Landscape.png
 +
</gallery>
  
 
{{Navbox Maps}}
 
{{Navbox Maps}}
  
 
[[Category:Maps]]
 
[[Category:Maps]]

Revision as of 20:40, 25 June 2019

TC DeathValley
TC DeathValley.jpg
Environment: Desert
Temperature: +55
Planet: Caph
Coords: 13.04, 00.52
Size: 8192 x 8192
Game Modes:
First Available In: 0.4.0
Assets
Assets:
Number of Bases: IS: 1
Clan: 1
Neutral: 5
Tactical Map
"This arena is set on a blistering hot desert on a small planet close to a nearby star. It challenges everyones abilities and sanity."
— Map introduction

Overview

A popular Terran Control map, Death Valley is much like its namesake; a lifeless, barren hellscape.

Gameplay

Death Valley's mixture of flat open terrain and claustrophobic bases means that both long and short-range combat is viable. Fast assets are recommended, as the bases are widely spaced out.


Bases

E1

E8

C2

  • Type: neutral base
  • Defenses: 1x Sentinel, 1x Hawk Eye
  • Captureable: Yes
  • Can build: none
  • Services: none

B5

D4

  • Type: neutral base
  • Defenses: none
  • Captureable: Yes
  • Can build: none
  • Services: Repair

G4

F7

  • Type: neutral base
  • Defenses: 1x Sentinel, 1x Hawk Eye
  • Captureable: Yes
  • Can build: none
  • Services: none


Gallery