Difference between revisions of "TC Wildlands"

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{{stub}}
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{{Map|
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| Image = File:TC_Wildlands-1.jpg
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| Name = TC_Wildlands
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| Environment = Rolling Hills
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| Temperature = +25?
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| Planet = Tamarind
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| Coords =
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| Size = 6000 x 6000
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| Game Modes = <ul>
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<li>[[Terrain Control]]
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</ul>
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| Available = 0.6.0
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| Mech = 1
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| Tank = 1
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| VTOL = 1
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| Aero = 1
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| Base Defenses = 1
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| BaseIS = 1
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| BaseCL = 1
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| BaseNtl = 7
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| Map  = File:TC_Wildlands-minimap.jpg
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}}
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{{quote|"Clan forces attempt to capture a vital strategic defense network and logistical base."|Map Introduction}}
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==Overview==
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Wildlands is a long ranged north/south oriented battlezone with rolling hills with all available assets. Visibility is excellent. Cover is available via the trees and small rivers. Multiple cap points allow for a flow and ebb in the battlelines.
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Capturing the western F4/E4 bases can be advantageous as they have good sightlines over the battlefield. Stay mobile, consider backcapping via alternative routes to break stomps.
 +
 
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==Gallery==
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<gallery mode="nolines" heights=300px widths=400px  style="text-align:left">
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File:TC_Wildlands-1.jpg
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File:TC_Wildlands-2.jpg
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File:TC_Wildlands-3.jpg
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File:TC_Wildlands-4.jpg
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File:TC_Wildlands-5.jpg
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File:TC_Wildlands-6.jpg
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File:TC_Wildlands-7.jpg
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File:TC_Wildlands-8.jpg
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</gallery>
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==Bases==
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===D8===
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'''Type:''' [[Clan]] home base<br>
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'''Defenses:''' 2x [[Turrets#LAMS Turret|LAMS]], 2x [[Turrets#Calliope|Calliope]], 2x [[Turrets#Hellgiver|Hellgiver]]<br>
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'''Captureable:''' No<br>
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'''Can build:''' all [[Mechs]], all [[Vehicles]], all [[ASF]], all [[VTOL]]<br>
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'''Services:''' [[Repair]], [[Rearm]]
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===D1===
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'''Type:''' [[IS]] home base<br>
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'''Defenses:''' 2x [[Turrets#LAMS Turret|LAMS]], 2x [[Turrets#Calliope|Calliope]], 2x [[Turrets#Hellgiver|Hellgiver]]<br>
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'''Captureable:''' No<br>
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'''Can build:''' all [[Mechs]], all [[Vehicles]], all [[ASF]], all [[VTOL]]<br>
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'''Services:''' [[Repair]], [[Rearm]]
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===C5===
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'''Type:''' neutral base<br>
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'''Defenses:''' 1x [[Turrets#Sentinel|Sentinel]]<br>
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'''Captureable:''' Yes<br>
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'''Can build:''' 65t<br>
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'''Services:''' [[Rearm]]
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===D6===
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'''Type:''' neutral base<br>
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'''Defenses:''' 1x [[Turrets#Sentinel|Sentinel]]<br>
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'''Captureable:''' Yes<br>
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'''Can build:''' none<br>
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'''Services:''' [[Repair]]
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 +
 
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===D4===
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'''Type:''' neutral base<br>
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'''Defenses:''' none<br>
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'''Captureable:''' Yes<br>
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'''Can build:''' none<br>
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'''Services:''' none
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===D3===
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'''Type:''' neutral base<br>
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'''Defenses:''' 1x [[Turrets#Sentinel|Sentinel]]<br>
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'''Captureable:''' Yes<br>
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'''Can build:''' none<br>
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'''Services:''' [[Repair]]
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===E4===
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'''Type:''' neutral base<br>
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'''Defenses:''' 1x [[Turrets#Sentinel|Sentinel]]<br>
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'''Captureable:''' Yes<br>
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'''Can build:''' 65t<br>
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'''Services:''' [[Rearm]]
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==Points of Interest==
  
placeholder for Wildlands
 
  
 
{{Navbox Maps}}
 
{{Navbox Maps}}
  
 
[[Category:Maps]]
 
[[Category:Maps]]

Revision as of 22:05, 22 June 2019

TC Wildlands
TC Wildlands-1.jpg
Environment: Rolling Hills
Temperature: +25?
Planet: Tamarind
Size: 6000 x 6000
Game Modes:
First Available In: 0.6.0
Assets
Assets:
Number of Bases: IS: 1
Clan: 1
Neutral: 7
Tactical Map


"Clan forces attempt to capture a vital strategic defense network and logistical base."
— Map Introduction

Overview

Wildlands is a long ranged north/south oriented battlezone with rolling hills with all available assets. Visibility is excellent. Cover is available via the trees and small rivers. Multiple cap points allow for a flow and ebb in the battlelines.

Capturing the western F4/E4 bases can be advantageous as they have good sightlines over the battlefield. Stay mobile, consider backcapping via alternative routes to break stomps.

Gallery

Bases

D8

Type: Clan home base
Defenses: 2x LAMS, 2x Calliope, 2x Hellgiver
Captureable: No
Can build: all Mechs, all Vehicles, all ASF, all VTOL
Services: Repair, Rearm

D1

Type: IS home base
Defenses: 2x LAMS, 2x Calliope, 2x Hellgiver
Captureable: No
Can build: all Mechs, all Vehicles, all ASF, all VTOL
Services: Repair, Rearm

C5

Type: neutral base
Defenses: 1x Sentinel
Captureable: Yes
Can build: 65t
Services: Rearm

D6

Type: neutral base
Defenses: 1x Sentinel
Captureable: Yes
Can build: none
Services: Repair


D4

Type: neutral base
Defenses: none
Captureable: Yes
Can build: none
Services: none

D3

Type: neutral base
Defenses: 1x Sentinel
Captureable: Yes
Can build: none
Services: Repair

E4

Type: neutral base
Defenses: 1x Sentinel
Captureable: Yes
Can build: 65t
Services: Rearm

Points of Interest