Difference between revisions of "TC RingOfFire"
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==Gallery== | ==Gallery== | ||
− | <gallery mode="packed" heights= | + | <gallery mode="packed" heights=200px style="text-align:left"> |
File:TC_RingOfFire5.jpg | File:TC_RingOfFire5.jpg | ||
File:TC_RingOfFire1.jpg | File:TC_RingOfFire1.jpg |
Revision as of 05:40, 22 June 2019
TC RingOfFire | ||
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Environment: | Tropical Island Volcano | |
Temperature: | +25? | |
Planet: | Dagda | |
Size: | 4096 x 4096 | |
Game Modes: | ||
First Available In: | 0.4.0 | |
Assets | ||
Assets: | ||
Number of Bases: | IS: 1 Clan: 1 Neutral: 4 | |
Tactical Map | ||
"Dagda was the fourth world of the Pentagon to be settled, it was named by settlers for Irish pantheon of luck. The planet due to rich mineral resources became principle mining world for what became the Star League-In-Exile." |
— Map Introduction |
Contents
Overview
RingOfFire is an island jungle battlezone with 4 cap zones arranged in a rough circle on a dormant volcano. The day cycle gradually turns to night, emphasizing the use of stealth. All assets are available and sightlines can be long. Expect bottlenecks in the paths connecting the caps zones. South factory spawns 100t and is difficult to hold, north spawns 70t. Big stompy brawls often happen, so look for ample flank routes!
Gallery
Bases
C2
Type: Clan home base
Defenses: 2x LAMS, 2x Calliope, 2x Hellgiver
Captureable: No
Can build: all Mechs, all Vehicles, all ASF, all VTOL
Services: Repair, Rearm
E7
Type: IS home base
Defenses: 2x LAMS, 2x Calliope, 2x Hellgiver
Captureable: No
Can build: all Mechs, all Vehicles, all ASF, all VTOL
Services: Repair, Rearm
C5
Type: neutral base
Defenses: none
Captureable: Yes
Can build: 70t
Services: Repair, Rearm
D4
Type: neutral base
Defenses: none
Captureable: Yes
Can build: none
Services: Repair, Rearm
D5
Type: neutral base
Defenses: none
Captureable: Yes
Can build: none
Services: Repair, Rearm
E4
Type: neutral base
Defenses: none
Captureable: Yes
Can build: 100t Mechs, 80t Vehicles
Services: Repair, Rearm