Difference between revisions of "TC Outskirts"
RickHunter (talk | contribs) (Created page with "{{Map| | Image = File:TC_Outskirts-1.jpg | Name = TC_Outskirts | Environment = Urban | Temperature = +25? | Planet = Orestes | Coords = 13.04, 00.52 | Size = 4096 x 4096 | Gam...") |
RickHunter (talk | contribs) |
||
Line 27: | Line 27: | ||
==Overview== | ==Overview== | ||
− | + | Outskirts, a large map with an urban center sporting tall skyscrapers encircled by rolling hills. The mech factories hide in the hilly corners while downtown occupies a valuable ammo cap zone. The stunningly beautiful nebula in the sky illuminates the battlezone's long sightlines. All assets are up for grabs. | |
− | + | ||
− | + | Capturing the forward base in C2 or F7 (spawns 100t assets) is important but concentrate holding the more valuable repair bases in B4 or G4 which allow for the fastest redeploy to the all-important and most valuable middle D4 capture point where reloading is possible. | |
+ | |||
Line 90: | Line 91: | ||
File:TC_Outskirts-2.jpg | File:TC_Outskirts-2.jpg | ||
File:TC_Outskirts-3.jpg | File:TC_Outskirts-3.jpg | ||
− | |||
− | |||
</gallery> | </gallery> | ||
Revision as of 23:10, 21 June 2019
TC Outskirts | ||
---|---|---|
Environment: | Urban | |
Temperature: | +25? | |
Planet: | Orestes | |
Coords: | 13.04, 00.52 | |
Size: | 4096 x 4096 | |
Game Modes: | ||
First Available In: | 0.9.0 | |
Assets | ||
Assets: | ||
Number of Bases: | IS: 1 Clan: 1 Neutral: 4 | |
Tactical Map | ||
"A quiet and unassuming world at the end of the Ghost Bear invasion corridor, Orestes remained that way until the Word of Blake invasion in 3068. The Free Rasalhauge Republic was able to repel the attackers at a great cost. Orestes was later absorbed along with the remaining FRR worlds into the Ghost Bear Dominion." |
— Map Introduction |
Contents
Overview
Outskirts, a large map with an urban center sporting tall skyscrapers encircled by rolling hills. The mech factories hide in the hilly corners while downtown occupies a valuable ammo cap zone. The stunningly beautiful nebula in the sky illuminates the battlezone's long sightlines. All assets are up for grabs.
Capturing the forward base in C2 or F7 (spawns 100t assets) is important but concentrate holding the more valuable repair bases in B4 or G4 which allow for the fastest redeploy to the all-important and most valuable middle D4 capture point where reloading is possible.
Bases
E2
Type: Clan home base
Defenses: 2x LAMS, 2x Calliope, 2x Hellgiver
Captureable: No
Can build: all Mechs, all Vehicles, all ASF, all VTOL
Services: Repair, Rearm
D7
Type: IS home base
Defenses: 1x LAMS, 1x Calliope, 1x Hellgiver
Captureable: No
Can build: all Mechs, all Vehicles
Services: Repair, Rearm
C7
Type: IS home ASF/VTOL base
Defenses: 1x LAMS, 1x Calliope, 1x Hellgiver
Captureable: No
Can build: all ASF, all VTOL
Services: Repair, Rearm
E6
Type: neutral base
Defenses: 1x Sentinel
Captureable: Yes
Can build: none
Services: none
D4
Type: neutral base
Defenses: 1x Sentinel
Captureable: Yes
Can build: 75t Mechs, 80t Vehicles
Services: Repair, Rearm
E5
Type: neutral base
Defenses: 1x Sentinel
Captureable: Yes
Can build: 75t Mechs, 80t Vehicles
Services: Repair, Rearm
D3
Type: neutral base
Defenses: 1x Sentinel
Captureable: Yes
Can build: none
Services: none