Difference between revisions of "TC Urban Jungle"
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Revision as of 16:49, 21 June 2019
TC Urban Jungle | ||
---|---|---|
Environment: | Urban Metropolis | |
Temperature: | +25? | |
Size: | 8192 x 8192 | |
Game Modes: | ||
First Available In: | 0.4.0 | |
Assets | ||
Assets: | ||
Number of Bases: | IS: 1 Clan: 1 Neutral: 7 | |
Tactical Map | ||
— Map Introduction |
Contents
Overview
UrbanJungle, a huge metropolis of towering skyscrapers intertwined by raised highways. Teams epically brawl for control of the two center mech factories. Capture the D5 or C5 forward Mech base (spawns 100t assets), set your spawn point to it and try to hold it. Tanks (Demos, Morrigus) are well suited for D5/C5 base defense. Deathballs happen often here, often converging between the D5 and C5 bases. If overrun, send a couple fast assets to back-cap.
Bases
A1
Type: Clan home base
Defenses: 2x LAMS, 2x Calliope, 2x Hellgiver
Captureable: No
Can build: all Mechs, all Vehicles, all ASF, all VTOL
Services: Repair, Rearm
G1
Type: IS home base
Defenses: 2x LAMS, 2x Calliope, 2x Hellgiver
Captureable: No
Can build: all Mechs, all Vehicles, all ASF, all VTOL
Services: Repair, Rearm
C3
Type: neutral base
Defenses: 1x Sentinel
Captureable: Yes
Can build: 65t
Services: Rearm
F6
Type: neutral base
Defenses: 1x Sentinel
Captureable: Yes
Can build: 65t
Services: Rearm
D3
Type: neutral base
Defenses: none
Captureable: Yes
Can build: none
Services: Repair
C4
Type: neutral base
Defenses: none
Captureable: Yes
Can build: none
Services: Repair
F5
Type: neutral base
Defenses: none
Captureable: Yes
Can build: none
Services: Repair
D6
Type: neutral base
Defenses: none
Captureable: Yes
Can build: none
Services: Repair