Difference between revisions of "TC DeathValley"
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| Image = File:TC_DeathValley.jpg | | Image = File:TC_DeathValley.jpg | ||
| Name = TC_DeathValley | | Name = TC_DeathValley |
Revision as of 05:51, 21 June 2019
TC DeathValley | ||
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Environment: | Desert | |
Temperature: | +55 | |
Planet: | Caph | |
Coords: | 13.04, 00.52 | |
Size: | 8192 x 8192 | |
Game Modes: | ||
First Available In: | 0.4.0 | |
Assets | ||
Assets: | ||
Number of Bases: | IS: 1 Clan: 1 Neutral: 5 | |
Tactical Map | ||
"This arena is set on a blistering hot desert on a small planet close to a nearby star. It challenges everyones abilities and sanity." |
— Map introduction |
Contents
Overview
A popular Terran Control map, Death Valley is much like its namesake; a lifeless, barren hellscape.
Gameplay
Death Valley's mixture of flat open terrain and claustrophobic bases means that both long and short-range combat is viable. Fast assets are recommended, as the bases are widely spaced out.
Bases
E1
Type: Clan home base
Defenses: 4x LAMS, 2x Calliope, 1x Eagle Eye
Captureable: No
Can build: all Mechs, all Vehicles, all ASF, all VTOL
Services: Repair, Rearm
E8
Type: IS home base
Defenses: 4x LAMS, 2x Calliope, 1x Eagle Eye
Captureable: No
Can build: all Mechs, all Vehicles, all ASF, all VTOL
Services: Repair, Rearm
C2
Type: neutral base
Defenses: 1x Sentinel, 1x Hawk Eye
Captureable: Yes
Can build: none
Services: none
B5
Type: neutral base
Defenses: 2x Sentinel, 1x Hawk Eye
Captureable: Yes
Can build: all Mechs, all Vehicles
Services: Repair, Rearm
D4
Type: neutral base
Defenses: none
Captureable: Yes
Can build: none
Services: Repair
G4
Type: neutral base
Defenses: 2x Sentinel, 1x Hawk Eye
Captureable: Yes
Can build: all Mechs, all Vehicles
Services: Repair, Rearm
F7
Type: neutral base
Defenses: 1x Sentinel, 1x Hawk Eye
Captureable: Yes
Can build: none
Services: none