Difference between revisions of "TC Harvest"
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Be cautious when cresting hills, be wary when entering towns – you never know what will be waiting for you. Dart across open plains and move under cover of towering hedges. Here you will find that jump jets are key force multipliers. Fast assets may disappear before you have time to retaliate. Fights between the cities are intense, so always look for back-cap opportunities to force the other team out of their urban cover. | Be cautious when cresting hills, be wary when entering towns – you never know what will be waiting for you. Dart across open plains and move under cover of towering hedges. Here you will find that jump jets are key force multipliers. Fast assets may disappear before you have time to retaliate. Fights between the cities are intense, so always look for back-cap opportunities to force the other team out of their urban cover. | ||
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==Bases== | ==Bases== | ||
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==Points of Interest== | ==Points of Interest== | ||
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+ | ==Gallery== | ||
+ | <gallery mode=packed perrow=4> | ||
+ | File:TCHarvest01.png | ||
+ | File:TCHarvest02.png | ||
+ | File:TCHarvest03.png | ||
+ | File:TCHarvest04.png | ||
+ | File:TCHarvest05.png | ||
+ | File:TCHarvest06.png | ||
+ | File:TCHarvest07.png | ||
+ | File:TCHarvest08.png | ||
+ | </gallery> | ||
{{Navbox Maps}} | {{Navbox Maps}} | ||
[[Category:Maps]] | [[Category:Maps]] |
Revision as of 06:19, 19 June 2019
TC Harvest | ||
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Environment: | Farmland | |
Temperature: | +25? | |
Planet: | Orestes | |
Coords: | 13.04, 00.52 | |
Size: | 4096 x 4096 | |
Game Modes: | ||
First Available In: | 0.4.0 | |
Assets | ||
Assets: | ||
Number of Bases: | IS: 1 Clan: 1 Neutral: 4 | |
Tactical Map | ||
"A quiet and unassuming world at the end of the Ghost Bear invasion corridor, Orestes remained that way until the Word of Blake invasion in 3068. The Free Rasalhauge Republic was able to repel the attackers at a great cost. Orestes was later absorbed along with the remaining FRR worlds into the Ghost Bear Dominion." |
— Map Introduction |
Contents
Overview
A truly beautiful map featuring rolling hills, hedgerows, small towns and more! This map introduces two different times of day, hills, fog, breathtaking scenery and a number of ‘new’ environmental assets never before released. Be cautious when cresting hills, be wary when entering towns – you never know what will be waiting for you. Dart across open plains and move under cover of towering hedges. Here you will find that jump jets are key force multipliers. Fast assets may disappear before you have time to retaliate. Fights between the cities are intense, so always look for back-cap opportunities to force the other team out of their urban cover.
Bases
E2
Type: Clan home base
Defenses: 2x LAMS, 2x Calliope, 2x Hellgiver
Captureable: No
Can build: all Mechs, all Vehicles, all ASF, all VTOL
Services: Repair, Rearm
D7
Type: IS home base
Defenses: 1x LAMS, 1x Calliope, 1x Hellgiver
Captureable: No
Can build: all Mechs, all Vehicles
Services: Repair, Rearm
C7
Type: IS home ASF/VTOL base
Defenses: 1x LAMS, 1x Calliope, 1x Hellgiver
Captureable: No
Can build: all ASF, all VTOL
Services: Repair, Rearm
E6
Type: neutral base
Defenses: 1x Sentinel
Captureable: Yes
Can build: none
Services: none
D4
Type: neutral base
Defenses: 1x Sentinel
Captureable: Yes
Can build: 75t Mechs, 80t Vehicles
Services: Repair, Rearm
E5
Type: neutral base
Defenses: 1x Sentinel
Captureable: Yes
Can build: 75t Mechs, 80t Vehicles
Services: Repair, Rearm
D3
Type: neutral base
Defenses: 1x Sentinel
Captureable: Yes
Can build: none
Services: none