Difference between revisions of "Template:Vehicle"
DragonGod004 (talk | contribs) m (Made boostspeed optional) |
Bird Thing (talk | contribs) m (moved tonnage field down) |
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| colspan="3" style="text-align:center" | [[{{{Image}}} | {{#if: {{{ImageSize|}}}|{{{ImageSize}}}px|350px}}]] | | colspan="3" style="text-align:center" | [[{{{Image}}} | {{#if: {{{ImageSize|}}}|{{{ImageSize}}}px|350px}}]] | ||
− | |||
− | |||
|- | |- | ||
| Class: || colspan="2" style="background:#383838" | [[{{{Class}}}]] | | Class: || colspan="2" style="background:#383838" | [[{{{Class}}}]] | ||
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| Ticket cost: || colspan="2" style="background:#383838" | [[Tickets|{{{Tickets}}} upon destruction]] | | Ticket cost: || colspan="2" style="background:#383838" | [[Tickets|{{{Tickets}}} upon destruction]] | ||
+ | |- | ||
+ | | Tonnage: || colspan="2" style="background:#383838" | {{{Tonnage}}} tons | ||
|- | |- | ||
| Speed: || colspan="2" style="background:#383838" | | | Speed: || colspan="2" style="background:#383838" | |
Revision as of 04:27, 22 October 2017
Vehicle | ||
---|---|---|
Class: | Hovercraft | |
Faction | Clan | |
Ticket cost: | 0 upon destruction | |
Tier: | {{{Tier}}} | |
Tonnage: | 35 tons | |
Speed: |
90 km/h (135 km/h with boost) | |
Turret rotation: | 360° | |
Turret pitch: | -5° to +80° | |
Variant Armament | ||
Variant | Weapons | Equipment |
Prime: Price: 65,000 CBills Total armor: 100,000 |
||
A: Price: 65,000 CBills Total armor: 100,000 |
All stats current as of release 0.15.3
Usage
{{Vehicle
| Image = [[File:Name Of Image.png]]
| ImageSize = Number only (in px; optional; default 350)
| Tonnage = Number only
| Class = Tank or Hovercraft
| Faction = Inner Sphere or Clan
| Tickets = Number only
| Speed = Number only
| BoostSpeed = Number only
| Rotation = Number only
| Pitch = minimum° to maximum°
| Price Prime = Price of prime, number only (commas accepted)
| ArmorT Prime = Total Armor, number only (commas accepted)
| Equip Prime = Equipment*
| Weapons Prime = Weapon* (required)
| Price A = Price of A, number only (commas accepted)
| ArmorT A = Total Armor, number only (commas accepted)
| Weapons A = Weapon* (required to be shown)
| Equip A = Equipment*
| Price B = Price of B, number only (commas accepted)
| ArmorT B = Total Armor, number only (commas accepted)
| Weapons B = Weapon* (required to be shown)
| Equip B = Equipment*
| Price C = Price of C, number only (commas accepted)
| ArmorT C = Total Armor, number only (commas accepted)
| Weapons C = Weapon* (required to be shown)
| Equip C = Equipment*
. . .
| Price J = Price of J, number only (commas accepted)
| ArmorT J = Total Armor*, number only (commas accepted)
| Weapons J = * Weapon (required to be shown)
| Equip J = * Equipment
NOTE: Armor currently not working!
| Armor CT = Center torso armor, number only
| Armor LRT = Left and right torso armor if symmetrical, number only
| Armor LT = Left torso armor if asymmetrical, number only
| Armor RT = Right torso armor if asymmetrical, number only
| Armor LRA = Left and right arm armor, number only
| Armor LRL= Left and right leg armor, number only
| Armor H = Head armor, number only
| Armor B = Back armor, number only
| Armor LE = Left external armor, number only (use only if all variants have external pods)
| Armor RE = Right external armor, number only (use only if all variants have external pods)
}}
Notes
- Use proper name for Class and Faction as these are used for categorization.
- Image should be Prime variant on white, black, or transparent background.
- Total Armor - sum of armor points for components minus the external pods armor (to avoid confusion between variants with and without external pods).
- Weapons and Equipment require <ul> and <li> to function properly as unordered lists (see template).
- Variants will not display if no Weapons are listed.
Template
{{Vehicle | Image = | ImageSize = | Tonnage = | Class = | Faction = | Tickets = | Speed = | BoostSpeed = | Rotation = | Pitch = min° to max° | Price Prime = | ArmorT Prime = | Weapons Prime = <ul> <li> <li> <li> </ul> | Equip Prime = <ul> <li> <li> <li> </ul> | Price A = | ArmorT A = | Weapons A = <ul> <li> <li> <li> </ul> | Equip A = <ul> <li> <li> <li> </ul> | Price B = | ArmorT B = | Weapons B = <ul> <li> <li> <li> </ul> | Equip B = <ul> <li> <li> <li> </ul> | Price C = | ArmorT C = | Weapons C = <ul> <li> <li> <li> </ul> | Equip C = <ul> <li> <li> <li> </ul> }}