Difference between revisions of "TC Zoetermeer"
From MechWarrior: Living Legends Wiki
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| Mech = 1 | | Mech = 1 | ||
| Tank = 1 | | Tank = 1 | ||
− | |||
| Base Defenses = 1 | | Base Defenses = 1 | ||
| BaseIS = 1 | | BaseIS = 1 | ||
| BaseCL = 1 | | BaseCL = 1 | ||
| BaseNtl = 5 | | BaseNtl = 5 | ||
− | | Map = | + | | Map = TC_Zoetermeer_minimap.jpg |
| Clan_X = 20 | | Clan_X = 20 | ||
| Clan_Y = 50 | | Clan_Y = 50 | ||
Line 33: | Line 32: | ||
| Neutral_Mech_1_X = 132 | | Neutral_Mech_1_X = 132 | ||
− | | Neutral_Mech_1_Y = | + | | Neutral_Mech_1_Y = 240 |
− | | Neutral_Mech_2_X = | + | | Neutral_Mech_2_X = 196 |
− | | Neutral_Mech_2_Y = | + | | Neutral_Mech_2_Y = 83 |
− | | Neutral_Cap_1_X = | + | | Neutral_Cap_1_X = 81 |
− | | Neutral_Cap_1_Y = | + | | Neutral_Cap_1_Y = 143 |
− | | Neutral_Cap_2_X = | + | | Neutral_Cap_2_X = 248 |
− | | Neutral_Cap_2_Y = | + | | Neutral_Cap_2_Y = 178 |
| Neutral_Cap_3_X = 164 | | Neutral_Cap_3_X = 164 | ||
− | | Neutral_Cap_3_Y = | + | | Neutral_Cap_3_Y = 162 |
}} | }} | ||
Line 50: | Line 49: | ||
==Overview== | ==Overview== | ||
− | <p>'''Zoetermeer''', a dusty urban ghost town with raised walkways that lead to the center located dropship. Visibility is limited at ground level but increases greatly higher up. The twin sun day/night cycle is spectacular and further changes the stealthy and brawly gameplay. Capture and spawn at the F4 or C5 forward mech factories that spawn | + | <p>'''Zoetermeer''', a dusty urban ghost town with raised walkways that lead to the center located dropship. Visibility is limited at ground level but increases greatly higher up. The twin sun day/night cycle is spectacular and further changes the stealthy and brawly gameplay. Capture and spawn at the F4 or C5 forward mech factories that spawn under 80t assets.</p> |
− | <p>Controlling the elevated center cap point reachable via ramps and JJ assets is ultimately the goal. It provides great visibility and ammo for the brave souls that fearlessly hold it | + | <p>Controlling the elevated center cap point reachable via ramps and JJ assets is ultimately the goal. It provides great visibility and ammo for the brave souls that fearlessly hold it.</p> |
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*'''Capture weight''': 1 | *'''Capture weight''': 1 | ||
*'''Spawn''': Yes | *'''Spawn''': Yes | ||
− | *'''Can build:''' | + | *'''Can build:''' <span style="white-space: normal">≤75t [[Mechs]] and ≤80t [[Vehicles]]</span> |
− | *'''Services:''' [[Rearm]]</div> | + | *'''Services:''' [[Repair]], [[Rearm]]</div> |
<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;> | <div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;> | ||
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*'''Spawn''': Yes | *'''Spawn''': Yes | ||
*'''Can build:''' none | *'''Can build:''' none | ||
− | *'''Services:''' [[Rearm]]</div> | + | *'''Services:''' [[Repair]], [[Rearm]]</div> |
<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;> | <div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;> | ||
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*'''Spawn''': Yes | *'''Spawn''': Yes | ||
*'''Can build:''' none | *'''Can build:''' none | ||
− | *'''Services:''' [[Rearm]]</div> | + | *'''Services:''' [[Repair]], [[Rearm]]</div> |
<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;> | <div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;> | ||
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*'''Type:''' neutral strategic point | *'''Type:''' neutral strategic point | ||
*'''Defenses:''' none | *'''Defenses:''' none | ||
− | *'''Capture weight''': 1 | + | *'''Capture weight''': 1.5 |
*'''Spawn''': No | *'''Spawn''': No | ||
*'''Can build:''' none | *'''Can build:''' none | ||
Line 109: | Line 108: | ||
*'''Capture weight''': 1 | *'''Capture weight''': 1 | ||
*'''Spawn''': Yes | *'''Spawn''': Yes | ||
− | *'''Can build:''' | + | *'''Can build:''' <span style="white-space: normal">≤75t [[Mechs]] and ≤80t [[Vehicles]]</span> |
− | *'''Services:''' [[Rearm]]</div> | + | *'''Services:''' [[Repair]], [[Rearm]]</div> |
<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;> | <div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;> | ||
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</div> | </div> | ||
− | + | <!-- | |
==Points of Interest== | ==Points of Interest== | ||
Unique to ZoetermeerV6, the base of the center E4/E5 building provides two repair pads that can be used regardless which team controls the center capture point. | Unique to ZoetermeerV6, the base of the center E4/E5 building provides two repair pads that can be used regardless which team controls the center capture point. | ||
− | + | --> | |
{{Clear}} | {{Clear}} |
Revision as of 15:40, 5 August 2020
TC Zoetermeer | ||
---|---|---|
Latest Version: | 6.0 | |
Created By: | Ancient Demise | |
Environment: | Urban Duststorm | |
Temperature: | 15°C | |
Size: | 4096 x 4096 | |
Game Modes: | ||
First Available In: | 0.10.3 | |
Download Link: | TC_Zoetermeer | |
Assets | ||
Assets: |
| |
Number of Bases: | IS: 1 Clan: 1 Neutral: 5 | |
Tactical Map | ||
|
"Zoetermeer, a dusty urban ghost town with raised walkways that lead to the center located dropship. Visibility is limited at ground level but increases greatly higher up. The twin sun day/night cycle is spectacular and further changes the stealthy and brawly gameplay." |
— Map Introduction |
Overview
Zoetermeer, a dusty urban ghost town with raised walkways that lead to the center located dropship. Visibility is limited at ground level but increases greatly higher up. The twin sun day/night cycle is spectacular and further changes the stealthy and brawly gameplay. Capture and spawn at the F4 or C5 forward mech factories that spawn under 80t assets.
Controlling the elevated center cap point reachable via ramps and JJ assets is ultimately the goal. It provides great visibility and ammo for the brave souls that fearlessly hold it.
Bases
B2
C5
D7
E2
E5
- Type: neutral strategic point
- Defenses: none
- Capture weight: 1.5
- Spawn: No
- Can build: none
- Services: Rearm
F4