Difference between revisions of "TC Zoetermeer"

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==Gallery==
 
==Gallery==
<gallery mode="slideshow" showthumbnails upright=1.3 heights=240px style="margin-top:10px; margin-left:5%; margin-right:5%; margin-bottom:30px">
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<gallery mode="slideshow" showthumbnails upright=3 heights=240px style="margin-top:10px; margin-left:5%; margin-right:5%; margin-bottom:30px">
 
File:TC_ZoetermeerV6-1.jpg
 
File:TC_ZoetermeerV6-1.jpg
 
File:TC_ZoetermeerV6-5.jpg
 
File:TC_ZoetermeerV6-5.jpg

Revision as of 16:47, 5 September 2019

TC Zoetermeer
TC ZoetermeerV6-4.jpg
Latest Version: 6.0
Created By: Ancient Demise
Environment: Urban Duststorm
Temperature: 15°C
Size: 4096 x 4096
Game Modes:
First Available In: 10.0.3
Assets
Assets:
Number of Bases: IS: 1
Clan: 1
Neutral: 5
Tactical Map


"Zoetermeer, a dusty urban ghost town with raised walkways that lead to the center located dropship. Visibility is limited at ground level but increases greatly higher up. The twin sun day/night cycle is spectacular and further changes the stealthy and brawly gameplay."
— Map Introduction


Overview

Zoetermeer, a dusty urban ghost town with raised walkways that lead to the center located dropship. Visibility is limited at ground level but increases greatly higher up. The twin sun day/night cycle is spectacular and further changes the stealthy and brawly gameplay. Capture and spawn at the F4 or C5 forward mech factories that spawn 100t asssets. Controlling the elevated center cap point reachable via ramps and JJ assets is ultimately the goal. It provides great visibility and ammo for the brave souls that fearlessly hold it. Repair pads are located at the center building's base, providing potential repairs for mechs. Maneuvering a team to successfully assault the center requires good communication.


Bases

B2
C5
  • Type: neutral factory
  • Defenses: none
  • Capture weight: 1
  • Spawn: Yes
  • Can build: all Mechs and Vehicles
  • Services: Rearm
D7
  • Type: neutral outpost
  • Defenses: none
  • Capture weight: 1
  • Spawn: Yes
  • Can build: none
  • Services: Rearm
E2
  • Type: neutral outpost
  • Defenses: none
  • Capture weight: 1
  • Spawn: Yes
  • Can build: none
  • Services: Rearm
E5
  • Type: neutral strategic point
  • Defenses: none
  • Capture weight: 1
  • Spawn: No
  • Can build: none
  • Services: Rearm
F4
  • Type: neutral factory
  • Defenses: none
  • Capture weight: 1
  • Spawn: Yes
  • Can build: all Mechs and Vehicles
  • Services: Rearm
G7


Points of Interest

Unique to ZoetermeerV6, the base of the center E4/E5 building provides two repair pads that can be used regardless which team controls the center capture point.


Gallery