Difference between revisions of "TC Zoetermeer"
DragonGod004 (talk | contribs) m |
(added icons to minimap and HGauss turrets to bases) |
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Line 21: | Line 21: | ||
| BaseNtl = 5 | | BaseNtl = 5 | ||
| Map = TC_ZoetermeerV6-minimap.jpg | | Map = TC_ZoetermeerV6-minimap.jpg | ||
+ | | Clan_X = 20 | ||
+ | | Clan_Y = 50 | ||
+ | | Clan_Mech_1_X = 37 | ||
+ | | Clan_Mech_1_Y = 44 | ||
+ | |||
+ | | IS_X = 312 | ||
+ | | IS_Y = 275 | ||
+ | | IS_Mech_1_X = 288 | ||
+ | | IS_Mech_1_Y = 284 | ||
+ | |||
+ | | Neutral_Mech_1_X = 132 | ||
+ | | Neutral_Mech_1_Y = 230 | ||
+ | | Neutral_Mech_2_X = 195 | ||
+ | | Neutral_Mech_2_Y = 99 | ||
+ | |||
+ | | Neutral_Cap_1_X = 67 | ||
+ | | Neutral_Cap_1_Y = 168 | ||
+ | | Neutral_Cap_2_X = 260 | ||
+ | | Neutral_Cap_2_Y = 160 | ||
+ | | Neutral_Cap_3_X = 164 | ||
+ | | Neutral_Cap_3_Y = 165 | ||
}} | }} | ||
Line 38: | Line 59: | ||
<div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>B2</div> | <div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>B2</div> | ||
*'''Type:''' [[Clan]] home base | *'''Type:''' [[Clan]] home base | ||
− | *'''Defenses:''' 2x [[Turrets#LAMS Turret|LAMS]], 5x [[Turrets#Calliope|Calliope]], 1x [[Turrets#Hellgiver|Hellgiver]] | + | *'''Defenses:''' <span style="white-space: normal">2x [[Turrets#LAMS Turret|LAMS]], 5x [[Turrets#Calliope|Calliope]], 1x [[Turrets#Hellgiver|Hellgiver]], 1x [[Turrets |Twin HGauss]]</span> |
*'''Capture weight''': --- | *'''Capture weight''': --- | ||
*'''Spawn''': Yes | *'''Spawn''': Yes | ||
Line 92: | Line 113: | ||
<div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>G7</div> | <div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>G7</div> | ||
*'''Type:''' [[IS]] home base | *'''Type:''' [[IS]] home base | ||
− | *'''Defenses:''' 2x [[Turrets#LAMS Turret|LAMS]], 5x [[Turrets#Calliope|Calliope]], 1x [[Turrets#Hellgiver|Hellgiver]] | + | *'''Defenses:''' <span style="white-space: normal">2x [[Turrets#LAMS Turret|LAMS]], 5x [[Turrets#Calliope|Calliope]], 1x [[Turrets#Hellgiver|Hellgiver]], 1x [[Turrets |Twin HGauss]]</span> |
*'''Capture weight''': --- | *'''Capture weight''': --- | ||
*'''Spawn''': Yes | *'''Spawn''': Yes |
Revision as of 00:07, 25 July 2019
TC Zoetermeer | ||
---|---|---|
Latest Version: | 6.0 | |
Created By: | Ancient Demise | |
Environment: | Urban Duststorm | |
Temperature: | 15°C | |
Size: | 4096 x 4096 | |
Game Modes: | ||
First Available In: | 10.0.3 | |
Assets | ||
Assets: | ||
Number of Bases: | IS: 1 Clan: 1 Neutral: 5 | |
Tactical Map | ||
|
"Zoetermeer, a dusty urban ghost town with raised walkways that lead to the center located dropship. Visibility is limited at ground level but increases greatly higher up. The twin sun day/night cycle is spectacular and further changes the stealthy and brawly gameplay." |
— Map Introduction |
Contents
Overview
Zoetermeer, a dusty urban ghost town with raised walkways that lead to the center located dropship. Visibility is limited at ground level but increases greatly higher up. The twin sun day/night cycle is spectacular and further changes the stealthy and brawly gameplay. Capture and spawn at the F4 or C5 forward mech factories that spawn 100t asssets. Controlling the elevated center cap point reachable via ramps and JJ assets is ultimately the goal. It provides great visibility and ammo for the brave souls that fearlessly hold it. Repair pads are located at the center building's base, providing potential repairs for mechs. Maneuvering a team to successfully assault the center requires good communication.
Bases
- Type: neutral outpost
- Defenses: none
- Capture weight: 1
- Spawn: Yes
- Can build: none
- Services: Rearm
- Type: neutral outpost
- Defenses: none
- Capture weight: 1
- Spawn: Yes
- Can build: none
- Services: Rearm
- Type: neutral strategic point
- Defenses: none
- Capture weight: 1
- Spawn: No
- Can build: none
- Services: Rearm
Points of Interest
Unique to ZoetermeerV6, the base of the center E4/E5 building provides two repair pads that can be used regardless which team controls the center capture point.