Difference between revisions of "TC Dune"
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==Bases== | ==Bases== | ||
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<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;> | <div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;> |
Revision as of 22:55, 9 July 2019
TC Dune | ||
---|---|---|
Environment: | Desert | |
Temperature: | 45°C | |
Size: | 4096 x 4096 | |
Game Modes: | ||
First Available In: | 0.8.0 | |
Assets | ||
Assets: | ||
Number of Bases: | IS: 1 Clan: 1 Neutral: 7 | |
Tactical Map | ||
— Map Introduction |
Overview
Dune, a medium sized barren, open world with a gradual rolling hill illuminated by twin suns. Jagged rock formations offer covered movement towards the valueable center cap zone. Northwest mech factory features a shipping dock while the smaller factory is in the southeast. Both bases are flanked by two repair bays. All assets are available. Capture the C3 or F6 forward Mech base (spawns 70t assets) and set your spawn point to it. Cap the flanking repair bases and then take the D4 center base.
Bases
B7
C3
C4
- Type: neutral outpost
- Defenses: none
- Capture weight: 0.25
- Spawn: No
- Can build: none
- Services: Repair
D3
- Type: neutral outpost
- Defenses: none
- Capture weight: 0.25
- Spawn: No
- Can build: none
- Services: Repair
D4
- Type: neutral strategic point
- Defenses: none
- Capture weight: 1
- Spawn: No
- Can build: none
- Services: none
D6
- Type: neutral outpost
- Defenses: none
- Capture weight: 0.25
- Spawn: No
- Can build: none
- Services: Repair
F5
- Type: neutral outpost
- Defenses: none
- Capture weight: 0.25
- Spawn: No
- Can build: none
- Services: Repair
F6
Gallery