Difference between revisions of "TC Dune"

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*'''Type:''' [[Clan]] home base
 
*'''Type:''' [[Clan]] home base
 
*'''Defenses:''' 2x [[Turrets#LAMS Turret|LAMS]], 2x [[Turrets#Calliope|Calliope]], 2x [[Turrets#Hellgiver|Hellgiver]]
 
*'''Defenses:''' 2x [[Turrets#LAMS Turret|LAMS]], 2x [[Turrets#Calliope|Calliope]], 2x [[Turrets#Hellgiver|Hellgiver]]

Revision as of 19:02, 6 July 2019

TC Dune
TC Dune-4.jpg
Environment: Desert
Temperature: 45°C
Size: 4096 x 4096
Game Modes:
First Available In: 0.8.0
Assets
Assets:
Number of Bases: IS: 1
Clan: 1
Neutral: 7
Tactical Map


— Map Introduction


Overview

Dune, a medium sized barren, open world with a gradual rolling hill illuminated by twin suns. Jagged rock formations offer covered movement towards the valueable center cap zone. Northwest mech factory features a shipping dock while the smaller factory is in the southeast. Both bases are flanked by two repair bays. All assets are available. Capture the C3 or F6 forward Mech base (spawns 70t assets) and set your spawn point to it. Cap the flanking repair bases and then take the D4 center base.


Bases

B7
C3
C4
  • Type: neutral repair bay
  • Defenses: none
  • Capturable: Yes
  • Can build: none
  • Services: Repair
D3
  • Type: neutral repair bay
  • Defenses: none
  • Capturable: Yes
  • Can build: none
  • Services: Repair
D4
  • Type: neutral cap zone
  • Defenses: none
  • Capturable: Yes
  • Can build: none
  • Services: none
D6
  • Type: neutral repair bay
  • Defenses: none
  • Capturable: Yes
  • Can build: none
  • Services: Repair
F5
  • Type: neutral repair bay
  • Defenses: none
  • Capturable: Yes
  • Can build: none
  • Services: Repair
F6
G1


Gallery