Difference between revisions of "TC DeathValley"
From MechWarrior: Living Legends Wiki
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==Bases== | ==Bases== | ||
− | <div style="-webkit-columns: 350px 3; -moz-columns: 350px 3; columns: 350px 3 | + | <div style="margin-bottom:10px></div> |
+ | <div style="-webkit-columns: 350px 3; -moz-columns: 350px 3; columns: 350px 3; white-space:nowrap> | ||
− | <div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid;> | + | <div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;> |
− | = | + | <div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>E1</div> |
*'''Type:''' [[Clan]] home base | *'''Type:''' [[Clan]] home base | ||
*'''Defenses:''' 4x [[Turrets#LAMS Turret|LAMS]], 2x [[Turrets#Calliope|Calliope]], 1x [[Turrets#Eagle Eye|Eagle Eye]] | *'''Defenses:''' 4x [[Turrets#LAMS Turret|LAMS]], 2x [[Turrets#Calliope|Calliope]], 1x [[Turrets#Eagle Eye|Eagle Eye]] | ||
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*'''Services:''' [[Repair]], [[Rearm]]</div> | *'''Services:''' [[Repair]], [[Rearm]]</div> | ||
− | <div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid;> | + | <div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;> |
− | = | + | <div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>E8</div> |
*'''Type:''' [[IS]] home base | *'''Type:''' [[IS]] home base | ||
*'''Defenses:''' 4x [[Turrets#LAMS Turret|LAMS]], 2x [[Turrets#Calliope|Calliope]], 1x [[Turrets#Eagle Eye|Eagle Eye]] | *'''Defenses:''' 4x [[Turrets#LAMS Turret|LAMS]], 2x [[Turrets#Calliope|Calliope]], 1x [[Turrets#Eagle Eye|Eagle Eye]] | ||
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*'''Services:''' [[Repair]], [[Rearm]]</div> | *'''Services:''' [[Repair]], [[Rearm]]</div> | ||
− | <div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid;> | + | <div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;> |
− | = | + | <div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>C2</div> |
*'''Type:''' neutral base | *'''Type:''' neutral base | ||
*'''Defenses:''' 1x [[Turrets#Sentinel|Sentinel]], 1x [[Turrets#Hawk Eye|Hawk Eye]] | *'''Defenses:''' 1x [[Turrets#Sentinel|Sentinel]], 1x [[Turrets#Hawk Eye|Hawk Eye]] | ||
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*'''Services:''' none</div> | *'''Services:''' none</div> | ||
− | <div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid;> | + | <div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;> |
− | = | + | <div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>B5</div> |
*'''Type:''' neutral base | *'''Type:''' neutral base | ||
*'''Defenses:''' 2x [[Turrets#Sentinel|Sentinel]], 1x [[Turrets#Hawk Eye|Hawk Eye]] | *'''Defenses:''' 2x [[Turrets#Sentinel|Sentinel]], 1x [[Turrets#Hawk Eye|Hawk Eye]] | ||
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*'''Services:''' [[Repair]], [[Rearm]]</div> | *'''Services:''' [[Repair]], [[Rearm]]</div> | ||
− | <div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid;> | + | <div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;> |
− | = | + | <div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>D4</div> |
*'''Type:''' neutral base | *'''Type:''' neutral base | ||
*'''Defenses:''' none | *'''Defenses:''' none | ||
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*'''Services:''' [[Repair]]</div> | *'''Services:''' [[Repair]]</div> | ||
− | <div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid;> | + | <div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;> |
− | = | + | <div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>G4</div> |
*'''Type:''' neutral base | *'''Type:''' neutral base | ||
*'''Defenses:''' 2x [[Turrets#Sentinel|Sentinel]], 1x [[Turrets#Hawk Eye|Hawk Eye]] | *'''Defenses:''' 2x [[Turrets#Sentinel|Sentinel]], 1x [[Turrets#Hawk Eye|Hawk Eye]] | ||
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*'''Services:''' [[Repair]], [[Rearm]]</div> | *'''Services:''' [[Repair]], [[Rearm]]</div> | ||
− | <div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid;> | + | <div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;> |
− | = | + | <div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>F7</div> |
*'''Type:''' neutral base | *'''Type:''' neutral base | ||
*'''Defenses:''' 1x [[Turrets#Sentinel|Sentinel]], 1x [[Turrets#Hawk Eye|Hawk Eye]] | *'''Defenses:''' 1x [[Turrets#Sentinel|Sentinel]], 1x [[Turrets#Hawk Eye|Hawk Eye]] |
Revision as of 23:01, 25 June 2019
TC DeathValley | ||
---|---|---|
Environment: | Desert | |
Temperature: | +55 | |
Planet: | Caph | |
Coords: | 13.04, 00.52 | |
Size: | 8192 x 8192 | |
Game Modes: | ||
First Available In: | 0.4.0 | |
Assets | ||
Assets: | ||
Number of Bases: | IS: 1 Clan: 1 Neutral: 5 | |
Tactical Map | ||
"This arena is set on a blistering hot desert on a small planet close to a nearby star. It challenges everyones abilities and sanity." |
— Map introduction |
Contents
Overview
A popular Terran Control map, Death Valley is much like its namesake; a lifeless, barren hellscape.
Gameplay
Death Valley's mixture of flat open terrain and claustrophobic bases means that both long and short-range combat is viable. Fast assets are recommended, as the bases are widely spaced out.
Bases
E1
E8
C2
B5
D4
- Type: neutral base
- Defenses: none
- Captureable: Yes
- Can build: none
- Services: Repair
G4