Difference between revisions of "TC Wildlands"

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| BaseIS = 1
 
| BaseIS = 1
 
| BaseCL = 1
 
| BaseCL = 1
| BaseNtl = 7
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| BaseNtl = 6
 
| Map  = File:TC_Wildlands-minimap.jpg
 
| Map  = File:TC_Wildlands-minimap.jpg
 
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Revision as of 22:21, 22 June 2019

TC Wildlands
TC Wildlands-9.jpg
Environment: Rolling Hills
Temperature: +25?
Planet: Tamarind
Size: 6000 x 6000
Game Modes:
First Available In: 0.6.0
Assets
Assets:
Number of Bases: IS: 1
Clan: 1
Neutral: 6
Tactical Map


"Clan forces attempt to capture a vital strategic defense network and logistical base."
— Map Introduction

Overview

Wildlands is a long ranged north/south oriented battlezone with rolling hills with all available assets. Visibility is excellent. Cover is available via the trees and small rivers. Multiple cap points allow for a flow and ebb in the battlelines.

Capturing the western D4/E4 bases can be advantageous as they have good sightlines over the battlefield. Stay mobile, consider backcapping via alternative routes to break stomps.

Gallery

Bases

H5

Type: Clan home base
Defenses: 2x LAMS, 2x Calliope, 2x Hellgiver
Captureable: No
Can build: all Mechs, all Vehicles, all ASF, all VTOL
Services: Repair, Rearm

A4

Type: IS home base
Defenses: 2x LAMS, 2x Calliope, 2x Hellgiver
Captureable: No
Can build: all Mechs, all Vehicles, all ASF, all VTOL
Services: Repair, Rearm

C6

Type: neutral base
Defenses: 1x Sentinel
Captureable: Yes
Can build: none
Services: Repair

D4

Type: neutral base
Defenses: 1x Sentinel
Captureable: Yes
Can build: 65t
Services: Repair, Rearm


E4

Type: neutral base
Defenses: none
Captureable: Yes
Can build: none
Services: none

E6

Type: neutral base
Defenses: 1x Sentinel
Captureable: Yes
Can build: none
Services: Repair

F4

Type: neutral base
Defenses: 1x Sentinel
Captureable: Yes
Can build: 65t
Services: Repair, Rearm

F6

Type: neutral base
Defenses: 1x Sentinel
Captureable: Yes
Can build: none
Services: Repair

Points of Interest