Difference between revisions of "TC Oasis"

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(Bases)
Line 42: Line 42:
  
 
==Bases==
 
==Bases==
===A1===
+
===D8===
 
'''Type:''' [[Clan]] home base<br>
 
'''Type:''' [[Clan]] home base<br>
 
'''Defenses:''' 2x [[Turrets#LAMS Turret|LAMS]], 2x [[Turrets#Calliope|Calliope]], 2x [[Turrets#Hellgiver|Hellgiver]]<br>
 
'''Defenses:''' 2x [[Turrets#LAMS Turret|LAMS]], 2x [[Turrets#Calliope|Calliope]], 2x [[Turrets#Hellgiver|Hellgiver]]<br>
Line 49: Line 49:
 
'''Services:''' [[Repair]], [[Rearm]]
 
'''Services:''' [[Repair]], [[Rearm]]
  
===G1===
+
===D1===
 
'''Type:''' [[IS]] home base<br>
 
'''Type:''' [[IS]] home base<br>
 
'''Defenses:''' 2x [[Turrets#LAMS Turret|LAMS]], 2x [[Turrets#Calliope|Calliope]], 2x [[Turrets#Hellgiver|Hellgiver]]<br>
 
'''Defenses:''' 2x [[Turrets#LAMS Turret|LAMS]], 2x [[Turrets#Calliope|Calliope]], 2x [[Turrets#Hellgiver|Hellgiver]]<br>
Line 56: Line 56:
 
'''Services:''' [[Repair]], [[Rearm]]
 
'''Services:''' [[Repair]], [[Rearm]]
  
===C3===
+
===C5===
 
'''Type:''' neutral base<br>
 
'''Type:''' neutral base<br>
 
'''Defenses:''' 1x [[Turrets#Sentinel|Sentinel]]<br>
 
'''Defenses:''' 1x [[Turrets#Sentinel|Sentinel]]<br>
Line 63: Line 63:
 
'''Services:''' [[Rearm]]
 
'''Services:''' [[Rearm]]
  
===F6===
+
===D6===
 
'''Type:''' neutral base<br>
 
'''Type:''' neutral base<br>
 
'''Defenses:''' 1x [[Turrets#Sentinel|Sentinel]]<br>
 
'''Defenses:''' 1x [[Turrets#Sentinel|Sentinel]]<br>
'''Captureable:''' Yes<br>
 
'''Can build:''' 65t<br>
 
'''Services:''' [[Rearm]]
 
 
===D3===
 
'''Type:''' neutral base<br>
 
'''Defenses:''' none<br>
 
 
'''Captureable:''' Yes<br>
 
'''Captureable:''' Yes<br>
 
'''Can build:''' none<br>
 
'''Can build:''' none<br>
 
'''Services:''' [[Repair]]
 
'''Services:''' [[Repair]]
  
===C4===
+
 
 +
===D4===
 
'''Type:''' neutral base<br>
 
'''Type:''' neutral base<br>
 
'''Defenses:''' none<br>
 
'''Defenses:''' none<br>
 
'''Captureable:''' Yes<br>
 
'''Captureable:''' Yes<br>
 
'''Can build:''' none<br>
 
'''Can build:''' none<br>
'''Services:''' [[Repair]]
+
'''Services:''' none
  
===F5===
+
===D3===
 
'''Type:''' neutral base<br>
 
'''Type:''' neutral base<br>
'''Defenses:''' none<br>
+
'''Defenses:''' 1x [[Turrets#Sentinel|Sentinel]]<br>
 
'''Captureable:''' Yes<br>
 
'''Captureable:''' Yes<br>
 
'''Can build:''' none<br>
 
'''Can build:''' none<br>
 
'''Services:''' [[Repair]]
 
'''Services:''' [[Repair]]
  
===D6===
+
===E4===
 
'''Type:''' neutral base<br>
 
'''Type:''' neutral base<br>
'''Defenses:''' none<br>
+
'''Defenses:''' 1x [[Turrets#Sentinel|Sentinel]]<br>
 
'''Captureable:''' Yes<br>
 
'''Captureable:''' Yes<br>
'''Can build:''' none<br>
+
'''Can build:''' 65t<br>
'''Services:''' [[Repair]]
+
'''Services:''' [[Rearm]]
  
 
==Points of Interest==
 
==Points of Interest==

Revision as of 20:12, 22 June 2019

TC Oasis
TC Oasis-8.jpg
Environment: Desert
Temperature: +25?
Planet: Tamarind
Size: 5000 x 5000
Game Modes:
First Available In: 10.1.0
Assets
Assets:
Number of Bases: IS: 1
Clan: 1
Neutral: 7
Tactical Map


— Map Introduction

"Harvison Flats, Tamarind, near the capital Zanzibar: As the war continues, the once famous Solaris Arena built by the Lyran Commonwealth is now a battlefield, where victory does not bring fame and money - this is about survival."

Overview

Oasis sports rolling dunes, two large pyramids with an oasis in the middle. The base of the pyramids hide forward mech factories. Holding the exposed mid capzone can be difficult with ASFs flying overhead.

Capture forward Mech bases and set your spawn point to them. Holding forward repair is often more important than holding the forward spawn.

Gallery

Bases

D8

Type: Clan home base
Defenses: 2x LAMS, 2x Calliope, 2x Hellgiver
Captureable: No
Can build: all Mechs, all Vehicles, all ASF, all VTOL
Services: Repair, Rearm

D1

Type: IS home base
Defenses: 2x LAMS, 2x Calliope, 2x Hellgiver
Captureable: No
Can build: all Mechs, all Vehicles, all ASF, all VTOL
Services: Repair, Rearm

C5

Type: neutral base
Defenses: 1x Sentinel
Captureable: Yes
Can build: 65t
Services: Rearm

D6

Type: neutral base
Defenses: 1x Sentinel
Captureable: Yes
Can build: none
Services: Repair


D4

Type: neutral base
Defenses: none
Captureable: Yes
Can build: none
Services: none

D3

Type: neutral base
Defenses: 1x Sentinel
Captureable: Yes
Can build: none
Services: Repair

E4

Type: neutral base
Defenses: 1x Sentinel
Captureable: Yes
Can build: 65t
Services: Rearm

Points of Interest