Difference between revisions of "TC DeathValley"
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Death Valley's mixture of flat open terrain and claustrophobic bases means that both long and short-range combat is viable. Fast assets are recommended, as the bases are widely spaced out. | Death Valley's mixture of flat open terrain and claustrophobic bases means that both long and short-range combat is viable. Fast assets are recommended, as the bases are widely spaced out. | ||
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==Bases== | ==Bases== | ||
| + | <div style="-webkit-columns: 350px 3; -moz-columns: 350px 3; columns: 350px 3;> | ||
| + | |||
| + | <div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid;> | ||
===E1=== | ===E1=== | ||
| − | '''Type:''' [[Clan]] home base | + | *'''Type:''' [[Clan]] home base |
| − | '''Defenses:''' 4x [[Turrets#LAMS Turret|LAMS]], 2x [[Turrets#Calliope|Calliope]], 1x [[Turrets#Eagle Eye|Eagle Eye]] | + | *'''Defenses:''' 4x [[Turrets#LAMS Turret|LAMS]], 2x [[Turrets#Calliope|Calliope]], 1x [[Turrets#Eagle Eye|Eagle Eye]] |
| − | '''Captureable:''' No | + | *'''Captureable:''' No |
| − | '''Can build:''' all [[Mechs]], all [[Vehicles]], all [[ASF]], all [[VTOL]] | + | *'''Can build:''' all [[Mechs]], all [[Vehicles]], all [[ASF]], all [[VTOL]] |
| − | '''Services:''' [[Repair]], [[Rearm]] | + | *'''Services:''' [[Repair]], [[Rearm]]</div> |
| + | <div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid;> | ||
===E8=== | ===E8=== | ||
| − | '''Type:''' [[IS]] home base | + | *'''Type:''' [[IS]] home base |
| − | '''Defenses:''' 4x [[Turrets#LAMS Turret|LAMS]], 2x [[Turrets#Calliope|Calliope]], 1x [[Turrets#Eagle Eye|Eagle Eye]] | + | *'''Defenses:''' 4x [[Turrets#LAMS Turret|LAMS]], 2x [[Turrets#Calliope|Calliope]], 1x [[Turrets#Eagle Eye|Eagle Eye]] |
| − | '''Captureable:''' No | + | *'''Captureable:''' No |
| − | '''Can build:''' all [[Mechs]], all [[Vehicles]], all [[ASF]], all [[VTOL]] | + | *'''Can build:''' all [[Mechs]], all [[Vehicles]], all [[ASF]], all [[VTOL]] |
| − | '''Services:''' [[Repair]], [[Rearm]] | + | *'''Services:''' [[Repair]], [[Rearm]]</div> |
| + | <div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid;> | ||
===C2=== | ===C2=== | ||
| − | '''Type:''' neutral base | + | *'''Type:''' neutral base |
| − | '''Defenses:''' 1x [[Turrets#Sentinel|Sentinel]], 1x [[Turrets#Hawk Eye|Hawk Eye]] | + | *'''Defenses:''' 1x [[Turrets#Sentinel|Sentinel]], 1x [[Turrets#Hawk Eye|Hawk Eye]] |
| − | '''Captureable:''' Yes | + | *'''Captureable:''' Yes |
| − | '''Can build:''' none | + | *'''Can build:''' none |
| − | '''Services:''' none | + | *'''Services:''' none</div> |
| + | <div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid;> | ||
===B5=== | ===B5=== | ||
| − | '''Type:''' neutral base | + | *'''Type:''' neutral base |
| − | '''Defenses:''' 2x [[Turrets#Sentinel|Sentinel]], 1x [[Turrets#Hawk Eye|Hawk Eye]] | + | *'''Defenses:''' 2x [[Turrets#Sentinel|Sentinel]], 1x [[Turrets#Hawk Eye|Hawk Eye]] |
| − | '''Captureable:''' Yes | + | *'''Captureable:''' Yes |
| − | '''Can build:''' all [[Mechs]], all [[Vehicles]] | + | *'''Can build:''' all [[Mechs]], all [[Vehicles]] |
| − | '''Services:''' [[Repair]], [[Rearm]] | + | *'''Services:''' [[Repair]], [[Rearm]]</div> |
| + | <div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid;> | ||
===D4=== | ===D4=== | ||
| − | '''Type:''' neutral base | + | *'''Type:''' neutral base |
| − | '''Defenses:''' none | + | *'''Defenses:''' none |
| − | '''Captureable:''' Yes | + | *'''Captureable:''' Yes |
| − | '''Can build:''' none | + | *'''Can build:''' none |
| − | '''Services:''' [[Repair]] | + | *'''Services:''' [[Repair]]</div> |
| + | <div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid;> | ||
===G4=== | ===G4=== | ||
| − | '''Type:''' neutral base | + | *'''Type:''' neutral base |
| − | '''Defenses:''' 2x [[Turrets#Sentinel|Sentinel]], 1x [[Turrets#Hawk Eye|Hawk Eye]] | + | *'''Defenses:''' 2x [[Turrets#Sentinel|Sentinel]], 1x [[Turrets#Hawk Eye|Hawk Eye]] |
| − | '''Captureable:''' Yes | + | *'''Captureable:''' Yes |
| − | '''Can build:''' all [[Mechs]], all [[Vehicles]] | + | *'''Can build:''' all [[Mechs]], all [[Vehicles]] |
| − | '''Services:''' [[Repair]], [[Rearm]] | + | *'''Services:''' [[Repair]], [[Rearm]]</div> |
| + | <div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid;> | ||
===F7=== | ===F7=== | ||
| − | '''Type:''' neutral base | + | *'''Type:''' neutral base |
| − | '''Defenses:''' 1x [[Turrets#Sentinel|Sentinel]], 1x [[Turrets#Hawk Eye|Hawk Eye]] | + | *'''Defenses:''' 1x [[Turrets#Sentinel|Sentinel]], 1x [[Turrets#Hawk Eye|Hawk Eye]] |
| − | '''Captureable:''' Yes | + | *'''Captureable:''' Yes |
| − | '''Can build:''' none | + | *'''Can build:''' none |
| − | '''Services:''' none | + | *'''Services:''' none</div> |
| + | </div> | ||
| − | ==Points of Interest== | + | <!-- ==Points of Interest== --> |
| + | <div style="clear: both"></div> <!-- Stops the text flow beside the picture--> | ||
| + | ==Gallery== | ||
| + | <gallery mode="packed" heights=240px style="margin-top:10px; margin-left:5%; margin-right:5%; margin-bottom:30px"> | ||
| + | File:TC_Deathvalley-Base.png | ||
| + | File:TC_Deathvalley-Landscape.png | ||
| + | </gallery> | ||
{{Navbox Maps}} | {{Navbox Maps}} | ||
[[Category:Maps]] | [[Category:Maps]] | ||
Revision as of 20:40, 25 June 2019
| TC DeathValley | ||
|---|---|---|
| | ||
| Environment: | Desert | |
| Temperature: | +55 | |
| Planet: | Caph | |
| Coords: | 13.04, 00.52 | |
| Size: | 8192 x 8192 | |
| Game Modes: | ||
| First Available In: | 0.4.0 | |
| Assets | ||
| Assets: | ||
| Number of Bases: | IS: 1 Clan: 1 Neutral: 5 | |
| Tactical Map | ||
| "This arena is set on a blistering hot desert on a small planet close to a nearby star. It challenges everyones abilities and sanity." |
| — Map introduction |
Overview
A popular Terran Control map, Death Valley is much like its namesake; a lifeless, barren hellscape.
Gameplay
Death Valley's mixture of flat open terrain and claustrophobic bases means that both long and short-range combat is viable. Fast assets are recommended, as the bases are widely spaced out.
Bases
E1
E8
C2
B5
D4
- Type: neutral base
- Defenses: none
- Captureable: Yes
- Can build: none
- Services: Repair
G4