Difference between revisions of "TC Zoetermeer"
From MechWarrior: Living Legends Wiki
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| Coords = | | Coords = | ||
| Size = 4096 x 4096 | | Size = 4096 x 4096 | ||
+ | | Download = [https://mwll.12vr.org/mechlivinglegends.net/maps/TC/TC_ZoetermeerV6.zip TC_Zoetermeer] | ||
| Game Modes = <ul> | | Game Modes = <ul> | ||
<li>[[Terrain Control]] | <li>[[Terrain Control]] | ||
Line 15: | Line 16: | ||
| Mech = 1 | | Mech = 1 | ||
| Tank = 1 | | Tank = 1 | ||
− | |||
| Base Defenses = 1 | | Base Defenses = 1 | ||
| BaseIS = 1 | | BaseIS = 1 | ||
| BaseCL = 1 | | BaseCL = 1 | ||
| BaseNtl = 5 | | BaseNtl = 5 | ||
− | | Map = | + | | Map = TC_Zoetermeer_minimap.jpg |
| Clan_X = 20 | | Clan_X = 20 | ||
| Clan_Y = 50 | | Clan_Y = 50 | ||
Line 32: | Line 32: | ||
| Neutral_Mech_1_X = 132 | | Neutral_Mech_1_X = 132 | ||
− | | Neutral_Mech_1_Y = | + | | Neutral_Mech_1_Y = 240 |
− | | Neutral_Mech_2_X = | + | | Neutral_Mech_2_X = 196 |
− | | Neutral_Mech_2_Y = | + | | Neutral_Mech_2_Y = 83 |
− | | Neutral_Cap_1_X = | + | | Neutral_Cap_1_X = 81 |
− | | Neutral_Cap_1_Y = | + | | Neutral_Cap_1_Y = 143 |
− | | Neutral_Cap_2_X = | + | | Neutral_Cap_2_X = 248 |
− | | Neutral_Cap_2_Y = | + | | Neutral_Cap_2_Y = 178 |
| Neutral_Cap_3_X = 164 | | Neutral_Cap_3_X = 164 | ||
− | | Neutral_Cap_3_Y = | + | | Neutral_Cap_3_Y = 162 |
}} | }} | ||
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==Overview== | ==Overview== | ||
− | <p>'''Zoetermeer''', a dusty urban ghost town with raised walkways that lead to the center located dropship. Visibility is limited at ground level but increases greatly higher up. The twin sun day/night cycle is spectacular and further changes the stealthy and brawly gameplay. Capture and spawn at the F4 or C5 forward mech factories that spawn | + | <p>'''Zoetermeer''', a dusty urban ghost town with raised walkways that lead to the center located dropship. Visibility is limited at ground level but increases greatly higher up. The twin sun day/night cycle is spectacular and further changes the stealthy and brawly gameplay. Capture and spawn at the F4 or C5 forward mech factories that spawn under 80t assets.</p> |
− | <p>Controlling the elevated center cap point reachable via ramps and JJ assets is ultimately the goal. It provides great visibility and ammo for the brave souls that fearlessly hold it | + | <p>Controlling the elevated center cap point reachable via ramps and JJ assets is ultimately the goal. It provides great visibility and ammo for the brave souls that fearlessly hold it.</p> |
Line 72: | Line 72: | ||
*'''Capture weight''': 1 | *'''Capture weight''': 1 | ||
*'''Spawn''': Yes | *'''Spawn''': Yes | ||
− | *'''Can build:''' | + | *'''Can build:''' <span style="white-space: normal">≤75t [[Mechs]] and ≤80t [[Vehicles]]</span> |
− | *'''Services:''' [[Rearm]]</div> | + | *'''Services:''' [[Repair]], [[Rearm]]</div> |
<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;> | <div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;> | ||
− | <div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;> | + | <div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>E6</div> |
*'''Type:''' neutral outpost | *'''Type:''' neutral outpost | ||
*'''Defenses:''' none | *'''Defenses:''' none | ||
Line 82: | Line 82: | ||
*'''Spawn''': Yes | *'''Spawn''': Yes | ||
*'''Can build:''' none | *'''Can build:''' none | ||
− | *'''Services:''' [[Rearm]]</div> | + | *'''Services:''' [[Repair]], [[Rearm]]</div> |
<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;> | <div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;> | ||
− | <div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;> | + | <div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>D3</div> |
*'''Type:''' neutral outpost | *'''Type:''' neutral outpost | ||
*'''Defenses:''' none | *'''Defenses:''' none | ||
Line 91: | Line 91: | ||
*'''Spawn''': Yes | *'''Spawn''': Yes | ||
*'''Can build:''' none | *'''Can build:''' none | ||
− | *'''Services:''' [[Rearm]]</div> | + | *'''Services:''' [[Repair]], [[Rearm]]</div> |
<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;> | <div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;> | ||
Line 97: | Line 97: | ||
*'''Type:''' neutral strategic point | *'''Type:''' neutral strategic point | ||
*'''Defenses:''' none | *'''Defenses:''' none | ||
− | *'''Capture weight''': 1 | + | *'''Capture weight''': 1.5 |
*'''Spawn''': No | *'''Spawn''': No | ||
*'''Can build:''' none | *'''Can build:''' none | ||
Line 108: | Line 108: | ||
*'''Capture weight''': 1 | *'''Capture weight''': 1 | ||
*'''Spawn''': Yes | *'''Spawn''': Yes | ||
− | *'''Can build:''' | + | *'''Can build:''' <span style="white-space: normal">≤75t [[Mechs]] and ≤80t [[Vehicles]]</span> |
− | *'''Services:''' [[Rearm]]</div> | + | *'''Services:''' [[Repair]], [[Rearm]]</div> |
<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;> | <div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;> | ||
Line 121: | Line 121: | ||
</div> | </div> | ||
− | + | <!-- | |
==Points of Interest== | ==Points of Interest== | ||
Unique to ZoetermeerV6, the base of the center E4/E5 building provides two repair pads that can be used regardless which team controls the center capture point. | Unique to ZoetermeerV6, the base of the center E4/E5 building provides two repair pads that can be used regardless which team controls the center capture point. | ||
− | + | --> | |
{{Clear}} | {{Clear}} |
Latest revision as of 15:41, 5 August 2020
TC Zoetermeer | ||
---|---|---|
Latest Version: | 6.0 | |
Created By: | Ancient Demise | |
Environment: | Urban Duststorm | |
Temperature: | 15°C | |
Size: | 4096 x 4096 | |
Game Modes: | ||
First Available In: | 0.10.3 | |
Download Link: | TC_Zoetermeer | |
Assets | ||
Assets: |
| |
Number of Bases: | IS: 1 Clan: 1 Neutral: 5 | |
Tactical Map | ||
|
"Zoetermeer, a dusty urban ghost town with raised walkways that lead to the center located dropship. Visibility is limited at ground level but increases greatly higher up. The twin sun day/night cycle is spectacular and further changes the stealthy and brawly gameplay." |
— Map Introduction |
Overview
Zoetermeer, a dusty urban ghost town with raised walkways that lead to the center located dropship. Visibility is limited at ground level but increases greatly higher up. The twin sun day/night cycle is spectacular and further changes the stealthy and brawly gameplay. Capture and spawn at the F4 or C5 forward mech factories that spawn under 80t assets.
Controlling the elevated center cap point reachable via ramps and JJ assets is ultimately the goal. It provides great visibility and ammo for the brave souls that fearlessly hold it.
Bases
B2
C5
E6
D3
E5
- Type: neutral strategic point
- Defenses: none
- Capture weight: 1.5
- Spawn: No
- Can build: none
- Services: Rearm
F4