Difference between revisions of "TC Zoetermeer"

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| Coords =  
 
| Coords =  
 
| Size = 4096 x 4096
 
| Size = 4096 x 4096
 +
| Download = [https://mwll.12vr.org/mechlivinglegends.net/maps/TC/TC_ZoetermeerV6.zip TC_Zoetermeer]
 
| Game Modes = <ul>
 
| Game Modes = <ul>
 
<li>[[Terrain Control]]
 
<li>[[Terrain Control]]
 
</ul>
 
</ul>
| Available = 10.0.3
+
| Available = 0.10.3
 
| Mech = 1
 
| Mech = 1
 
| Tank = 1
 
| Tank = 1
| Aero = 1
 
 
| Base Defenses = 1
 
| Base Defenses = 1
 
| BaseIS = 1
 
| BaseIS = 1
 
| BaseCL = 1
 
| BaseCL = 1
 
| BaseNtl = 5
 
| BaseNtl = 5
| Map  = TC_ZoetermeerV6-minimap.jpg
+
| Map  = TC_Zoetermeer_minimap.jpg
 
| Clan_X = 20
 
| Clan_X = 20
 
| Clan_Y = 50
 
| Clan_Y = 50
Line 32: Line 32:
  
 
| Neutral_Mech_1_X = 132
 
| Neutral_Mech_1_X = 132
| Neutral_Mech_1_Y = 230
+
| Neutral_Mech_1_Y = 240
| Neutral_Mech_2_X = 195
+
| Neutral_Mech_2_X = 196
| Neutral_Mech_2_Y = 99
+
| Neutral_Mech_2_Y = 83
  
| Neutral_Cap_1_X = 67
+
| Neutral_Cap_1_X = 81
| Neutral_Cap_1_Y = 168
+
| Neutral_Cap_1_Y = 143
| Neutral_Cap_2_X = 260
+
| Neutral_Cap_2_X = 248
| Neutral_Cap_2_Y = 160
+
| Neutral_Cap_2_Y = 178
 
| Neutral_Cap_3_X = 164
 
| Neutral_Cap_3_X = 164
| Neutral_Cap_3_Y = 165
+
| Neutral_Cap_3_Y = 162
 
}}
 
}}
  
 
{{quote|"Zoetermeer, a dusty urban ghost town with raised walkways that lead to the center located dropship. Visibility is limited at ground level but increases greatly higher up. The twin sun day/night cycle is spectacular and further changes the stealthy and brawly gameplay."|Map Introduction}}
 
{{quote|"Zoetermeer, a dusty urban ghost town with raised walkways that lead to the center located dropship. Visibility is limited at ground level but increases greatly higher up. The twin sun day/night cycle is spectacular and further changes the stealthy and brawly gameplay."|Map Introduction}}
  
 +
__NOTOC__
  
 
==Overview==
 
==Overview==
 
+
<p>'''Zoetermeer''', a dusty urban ghost town with raised walkways that lead to the center located dropship. Visibility is limited at ground level but increases greatly higher up. The twin sun day/night cycle is spectacular and further changes the stealthy and brawly gameplay. Capture and spawn at the F4 or C5 forward mech factories that spawn under 80t assets.</p>
Zoetermeer, a dusty urban ghost town with raised walkways that lead to the center located dropship. Visibility is limited at ground level but increases greatly higher up. The twin sun day/night cycle is spectacular and further changes the stealthy and brawly gameplay. Capture and spawn at the F4 or C5 forward mech factories that spawn 100t asssets. Controlling the elevated center cap point reachable via ramps and JJ assets is ultimately the goal. It provides great visibility and ammo for the brave souls that fearlessly hold it. Repair pads are located at the center building's base, providing potential repairs for mechs.  Maneuvering a team to successfully assault the center requires good communication.
+
<p>Controlling the elevated center cap point reachable via ramps and JJ assets is ultimately the goal. It provides great visibility and ammo for the brave souls that fearlessly hold it.</p>
  
  
Line 71: Line 72:
 
*'''Capture weight''': 1
 
*'''Capture weight''': 1
 
*'''Spawn''': Yes
 
*'''Spawn''': Yes
*'''Can build:''' all [[Mechs]] and [[Vehicles]]
+
*'''Can build:''' <span style="white-space: normal">≤75t [[Mechs]] and ≤80t [[Vehicles]]</span>
*'''Services:''' [[Rearm]]</div>
+
*'''Services:''' [[Repair]], [[Rearm]]</div>
  
 
<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;>
 
<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;>
<div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>D7</div>
+
<div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>E6</div>
 
*'''Type:''' neutral outpost
 
*'''Type:''' neutral outpost
 
*'''Defenses:''' none
 
*'''Defenses:''' none
Line 81: Line 82:
 
*'''Spawn''': Yes
 
*'''Spawn''': Yes
 
*'''Can build:''' none
 
*'''Can build:''' none
*'''Services:''' [[Rearm]]</div>
+
*'''Services:''' [[Repair]], [[Rearm]]</div>
  
 
<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;>
 
<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;>
<div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>E2</div>
+
<div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>D3</div>
 
*'''Type:''' neutral outpost
 
*'''Type:''' neutral outpost
 
*'''Defenses:''' none
 
*'''Defenses:''' none
Line 90: Line 91:
 
*'''Spawn''': Yes
 
*'''Spawn''': Yes
 
*'''Can build:''' none
 
*'''Can build:''' none
*'''Services:''' [[Rearm]]</div>
+
*'''Services:''' [[Repair]], [[Rearm]]</div>
  
 
<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;>
 
<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;>
Line 96: Line 97:
 
*'''Type:''' neutral strategic point
 
*'''Type:''' neutral strategic point
 
*'''Defenses:''' none
 
*'''Defenses:''' none
*'''Capture weight''': 1
+
*'''Capture weight''': 1.5
 
*'''Spawn''': No
 
*'''Spawn''': No
 
*'''Can build:''' none
 
*'''Can build:''' none
Line 107: Line 108:
 
*'''Capture weight''': 1
 
*'''Capture weight''': 1
 
*'''Spawn''': Yes
 
*'''Spawn''': Yes
*'''Can build:''' all [[Mechs]] and [[Vehicles]]
+
*'''Can build:''' <span style="white-space: normal">≤75t [[Mechs]] and ≤80t [[Vehicles]]</span>
*'''Services:''' [[Rearm]]</div>
+
*'''Services:''' [[Repair]], [[Rearm]]</div>
  
 
<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;>
 
<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;>
Line 120: Line 121:
 
</div>
 
</div>
  
{{Clear}}
+
<!--
 
 
 
 
 
==Points of Interest==
 
==Points of Interest==
 
Unique to ZoetermeerV6, the base of the center E4/E5 building provides two repair pads that can be used regardless which team controls the center capture point.  
 
Unique to ZoetermeerV6, the base of the center E4/E5 building provides two repair pads that can be used regardless which team controls the center capture point.  
 +
-->
  
 
+
{{Clear}}
 
==Gallery==
 
==Gallery==
<gallery mode="slideshow" showthumbnails upright=1.2 heights=240px style="margin-top:10px; margin-left:5%; margin-right:5%; margin-bottom:30px">
+
<gallery mode="slideshow" showthumbnails heights=50px style="display: block; margin-top:3px; margin-left:2%; margin-right:2%; text-align: center; font-size:18px; padding:0px;">
File:TC_ZoetermeerV6-1.jpg|upright=0.75|
+
File:TC_ZoetermeerV6-1.jpg|link={{filepath:TC_ZoetermeerV6-1.jpg}}
File:TC_ZoetermeerV6-5.jpg|upright=0.75|
+
File:TC_ZoetermeerV6-5.jpg|link={{filepath:TC_ZoetermeerV6-5.jpg}}
File:TC_ZoetermeerV6-6.jpg|upright=0.75|
+
File:TC_ZoetermeerV6-6.jpg|link={{filepath:TC_ZoetermeerV6-6.jpg}}
File:TC_ZoetermeerV6-2.jpg|upright=0.75|
+
File:TC_ZoetermeerV6-2.jpg|link={{filepath:TC_ZoetermeerV6-2.jpg}}
File:TC_ZoetermeerV6-3.jpg|upright=0.75|
+
File:TC_ZoetermeerV6-3.jpg|link={{filepath:TC_ZoetermeerV6-3.jpg}}
File:TC_ZoetermeerV6-7.jpg|upright=0.75|
+
File:TC_ZoetermeerV6-7.jpg|link={{filepath:TC_ZoetermeerV6-7.jpg}}
 
</gallery>
 
</gallery>
  

Latest revision as of 15:41, 5 August 2020

TC Zoetermeer
TC ZoetermeerV6-4.jpg
Latest Version: 6.0
Created By: Ancient Demise
Environment: Urban Duststorm
Temperature: 15°C
Size: 4096 x 4096
Game Modes:
First Available In: 0.10.3
Download Link: TC_Zoetermeer
Assets
Assets:


Number of Bases: IS: 1
Clan: 1
Neutral: 5
Tactical Map


"Zoetermeer, a dusty urban ghost town with raised walkways that lead to the center located dropship. Visibility is limited at ground level but increases greatly higher up. The twin sun day/night cycle is spectacular and further changes the stealthy and brawly gameplay."
— Map Introduction


Overview

Zoetermeer, a dusty urban ghost town with raised walkways that lead to the center located dropship. Visibility is limited at ground level but increases greatly higher up. The twin sun day/night cycle is spectacular and further changes the stealthy and brawly gameplay. Capture and spawn at the F4 or C5 forward mech factories that spawn under 80t assets.

Controlling the elevated center cap point reachable via ramps and JJ assets is ultimately the goal. It provides great visibility and ammo for the brave souls that fearlessly hold it.


Bases

B2
C5
  • Type: neutral factory
  • Defenses: none
  • Capture weight: 1
  • Spawn: Yes
  • Can build: ≤75t Mechs and ≤80t Vehicles
  • Services: Repair, Rearm
E6
  • Type: neutral outpost
  • Defenses: none
  • Capture weight: 1
  • Spawn: Yes
  • Can build: none
  • Services: Repair, Rearm
D3
  • Type: neutral outpost
  • Defenses: none
  • Capture weight: 1
  • Spawn: Yes
  • Can build: none
  • Services: Repair, Rearm
E5
  • Type: neutral strategic point
  • Defenses: none
  • Capture weight: 1.5
  • Spawn: No
  • Can build: none
  • Services: Rearm
F4
  • Type: neutral factory
  • Defenses: none
  • Capture weight: 1
  • Spawn: Yes
  • Can build: ≤75t Mechs and ≤80t Vehicles
  • Services: Repair, Rearm
G7


Gallery