Difference between revisions of "TC Zoetermeer"
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| Name = TC_ZoetermeerV6 | | Name = TC_ZoetermeerV6 | ||
| Version = 6.0 | | Version = 6.0 | ||
+ | | Created By = Ancient Demise | ||
| Environment = Urban Duststorm | | Environment = Urban Duststorm | ||
− | | Temperature = | + | | Temperature = 15°C |
| Planet = | | Planet = | ||
| Coords = | | Coords = | ||
| Size = 4096 x 4096 | | Size = 4096 x 4096 | ||
+ | | Download = [https://mwll.12vr.org/mechlivinglegends.net/maps/TC/TC_ZoetermeerV6.zip TC_Zoetermeer] | ||
| Game Modes = <ul> | | Game Modes = <ul> | ||
<li>[[Terrain Control]] | <li>[[Terrain Control]] | ||
</ul> | </ul> | ||
− | | Available = 10 | + | | Available = 0.10.3 |
| Mech = 1 | | Mech = 1 | ||
| Tank = 1 | | Tank = 1 | ||
Line 18: | Line 20: | ||
| BaseCL = 1 | | BaseCL = 1 | ||
| BaseNtl = 5 | | BaseNtl = 5 | ||
− | | Map = | + | | Map = TC_Zoetermeer_minimap.jpg |
+ | | Clan_X = 20 | ||
+ | | Clan_Y = 50 | ||
+ | | Clan_Mech_1_X = 37 | ||
+ | | Clan_Mech_1_Y = 44 | ||
+ | |||
+ | | IS_X = 312 | ||
+ | | IS_Y = 275 | ||
+ | | IS_Mech_1_X = 288 | ||
+ | | IS_Mech_1_Y = 284 | ||
+ | |||
+ | | Neutral_Mech_1_X = 132 | ||
+ | | Neutral_Mech_1_Y = 240 | ||
+ | | Neutral_Mech_2_X = 196 | ||
+ | | Neutral_Mech_2_Y = 83 | ||
+ | |||
+ | | Neutral_Cap_1_X = 81 | ||
+ | | Neutral_Cap_1_Y = 143 | ||
+ | | Neutral_Cap_2_X = 248 | ||
+ | | Neutral_Cap_2_Y = 178 | ||
+ | | Neutral_Cap_3_X = 164 | ||
+ | | Neutral_Cap_3_Y = 162 | ||
}} | }} | ||
{{quote|"Zoetermeer, a dusty urban ghost town with raised walkways that lead to the center located dropship. Visibility is limited at ground level but increases greatly higher up. The twin sun day/night cycle is spectacular and further changes the stealthy and brawly gameplay."|Map Introduction}} | {{quote|"Zoetermeer, a dusty urban ghost town with raised walkways that lead to the center located dropship. Visibility is limited at ground level but increases greatly higher up. The twin sun day/night cycle is spectacular and further changes the stealthy and brawly gameplay."|Map Introduction}} | ||
+ | __NOTOC__ | ||
==Overview== | ==Overview== | ||
+ | <p>'''Zoetermeer''', a dusty urban ghost town with raised walkways that lead to the center located dropship. Visibility is limited at ground level but increases greatly higher up. The twin sun day/night cycle is spectacular and further changes the stealthy and brawly gameplay. Capture and spawn at the F4 or C5 forward mech factories that spawn under 80t assets.</p> | ||
+ | <p>Controlling the elevated center cap point reachable via ramps and JJ assets is ultimately the goal. It provides great visibility and ammo for the brave souls that fearlessly hold it.</p> | ||
− | |||
+ | ==Bases== | ||
+ | <div style="margin-bottom:10px></div> | ||
+ | <div style="-webkit-columns: 340px 3; -moz-columns: 340px 3; columns: 340px 3; font-size:0.95em; min-width:325px; white-space: nowrap"> | ||
− | + | <div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;> | |
− | < | + | <div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>B2</div> |
− | + | *'''Type:''' [[Clan]] home base | |
− | + | *'''Defenses:''' <span style="white-space: normal">2x [[Turrets#LAMS Turret|LAMS]], 5x [[Turrets#Calliope|Calliope]], 1x [[Turrets#Hellgiver|Hellgiver]], 1x [[Turrets |Twin HGauss]]</span> | |
− | + | *'''Capture weight''': --- | |
− | + | *'''Spawn''': Yes | |
− | + | *'''Can build:''' all [[Mechs]] and [[Vehicles]] | |
− | + | *'''Services:''' [[Repair]], [[Rearm]]</div> | |
− | |||
− | </ | ||
− | |||
− | |||
− | |||
− | '''Type:''' [[Clan]] home base | ||
− | '''Defenses:''' 2x [[Turrets#LAMS Turret|LAMS]], | ||
− | ''' | ||
− | '''Can build:''' all [[Mechs]] | ||
− | '''Services:''' [[Repair]], [[Rearm]] | ||
− | == | + | <div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;> |
− | '''Type:''' | + | <div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>C5</div> |
− | '''Defenses:''' | + | *'''Type:''' neutral factory |
− | ''' | + | *'''Defenses:''' none |
− | '''Can build:''' | + | *'''Capture weight''': 1 |
− | '''Services:''' [[Repair]], [[Rearm]] | + | *'''Spawn''': Yes |
+ | *'''Can build:''' <span style="white-space: normal">≤75t [[Mechs]] and ≤80t [[Vehicles]]</span> | ||
+ | *'''Services:''' [[Repair]], [[Rearm]]</div> | ||
− | == | + | <div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;> |
− | '''Type:''' neutral | + | <div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>E6</div> |
− | '''Defenses:''' none | + | *'''Type:''' neutral outpost |
− | ''' | + | *'''Defenses:''' none |
− | '''Can build:''' | + | *'''Capture weight''': 1 |
− | '''Services:''' [[Rearm]] | + | *'''Spawn''': Yes |
+ | *'''Can build:''' none | ||
+ | *'''Services:''' [[Repair]], [[Rearm]]</div> | ||
− | == | + | <div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;> |
− | '''Type:''' neutral | + | <div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>D3</div> |
− | '''Defenses:''' none | + | *'''Type:''' neutral outpost |
− | ''' | + | *'''Defenses:''' none |
− | '''Can build:''' | + | *'''Capture weight''': 1 |
− | '''Services:''' [[Rearm]] | + | *'''Spawn''': Yes |
+ | *'''Can build:''' none | ||
+ | *'''Services:''' [[Repair]], [[Rearm]]</div> | ||
− | == | + | <div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;> |
− | '''Type:''' neutral | + | <div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>E5</div> |
− | '''Defenses:''' none | + | *'''Type:''' neutral strategic point |
− | ''' | + | *'''Defenses:''' none |
− | '''Can build:''' none | + | *'''Capture weight''': 1.5 |
− | '''Services:''' [[Rearm]] | + | *'''Spawn''': No |
+ | *'''Can build:''' none | ||
+ | *'''Services:''' [[Rearm]]</div> | ||
− | == | + | <div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;> |
− | '''Type:''' neutral | + | <div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>F4</div> |
− | '''Defenses:''' none | + | *'''Type:''' neutral factory |
− | ''' | + | *'''Defenses:''' none |
− | '''Can build:''' | + | *'''Capture weight''': 1 |
− | '''Services:''' [[Rearm]] | + | *'''Spawn''': Yes |
+ | *'''Can build:''' <span style="white-space: normal">≤75t [[Mechs]] and ≤80t [[Vehicles]]</span> | ||
+ | *'''Services:''' [[Repair]], [[Rearm]]</div> | ||
− | == | + | <div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;> |
− | '''Type:''' | + | <div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>G7</div> |
− | '''Defenses:''' | + | *'''Type:''' [[IS]] home base |
− | ''' | + | *'''Defenses:''' <span style="white-space: normal">2x [[Turrets#LAMS Turret|LAMS]], 5x [[Turrets#Calliope|Calliope]], 1x [[Turrets#Hellgiver|Hellgiver]], 1x [[Turrets |Twin HGauss]]</span> |
− | '''Can build:''' | + | *'''Capture weight''': --- |
− | '''Services:''' [[Rearm]] | + | *'''Spawn''': Yes |
+ | *'''Can build:''' all [[Mechs]] and [[Vehicles]] | ||
+ | *'''Services:''' [[Repair]], [[Rearm]]</div> | ||
+ | </div> | ||
+ | <!-- | ||
==Points of Interest== | ==Points of Interest== | ||
− | |||
Unique to ZoetermeerV6, the base of the center E4/E5 building provides two repair pads that can be used regardless which team controls the center capture point. | Unique to ZoetermeerV6, the base of the center E4/E5 building provides two repair pads that can be used regardless which team controls the center capture point. | ||
+ | --> | ||
+ | {{Clear}} | ||
+ | ==Gallery== | ||
+ | <gallery mode="slideshow" showthumbnails heights=50px style="display: block; margin-top:3px; margin-left:2%; margin-right:2%; text-align: center; font-size:18px; padding:0px;"> | ||
+ | File:TC_ZoetermeerV6-1.jpg|link={{filepath:TC_ZoetermeerV6-1.jpg}} | ||
+ | File:TC_ZoetermeerV6-5.jpg|link={{filepath:TC_ZoetermeerV6-5.jpg}} | ||
+ | File:TC_ZoetermeerV6-6.jpg|link={{filepath:TC_ZoetermeerV6-6.jpg}} | ||
+ | File:TC_ZoetermeerV6-2.jpg|link={{filepath:TC_ZoetermeerV6-2.jpg}} | ||
+ | File:TC_ZoetermeerV6-3.jpg|link={{filepath:TC_ZoetermeerV6-3.jpg}} | ||
+ | File:TC_ZoetermeerV6-7.jpg|link={{filepath:TC_ZoetermeerV6-7.jpg}} | ||
+ | </gallery> | ||
{{Navbox Maps}} | {{Navbox Maps}} | ||
[[Category:Maps]] | [[Category:Maps]] |
Latest revision as of 15:41, 5 August 2020
TC Zoetermeer | ||
---|---|---|
Latest Version: | 6.0 | |
Created By: | Ancient Demise | |
Environment: | Urban Duststorm | |
Temperature: | 15°C | |
Size: | 4096 x 4096 | |
Game Modes: | ||
First Available In: | 0.10.3 | |
Download Link: | TC_Zoetermeer | |
Assets | ||
Assets: |
| |
Number of Bases: | IS: 1 Clan: 1 Neutral: 5 | |
Tactical Map | ||
|
"Zoetermeer, a dusty urban ghost town with raised walkways that lead to the center located dropship. Visibility is limited at ground level but increases greatly higher up. The twin sun day/night cycle is spectacular and further changes the stealthy and brawly gameplay." |
— Map Introduction |
Overview
Zoetermeer, a dusty urban ghost town with raised walkways that lead to the center located dropship. Visibility is limited at ground level but increases greatly higher up. The twin sun day/night cycle is spectacular and further changes the stealthy and brawly gameplay. Capture and spawn at the F4 or C5 forward mech factories that spawn under 80t assets.
Controlling the elevated center cap point reachable via ramps and JJ assets is ultimately the goal. It provides great visibility and ammo for the brave souls that fearlessly hold it.
Bases
B2
C5
E6
D3
E5
- Type: neutral strategic point
- Defenses: none
- Capture weight: 1.5
- Spawn: No
- Can build: none
- Services: Rearm
F4