Difference between revisions of "TC DeathValley"
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| Name = TC_DeathValley | | Name = TC_DeathValley | ||
| Environment = Desert | | Environment = Desert | ||
− | | Temperature = 55°C | + | | Temperature = 55°C ([[Conductivity]] 1) |
| Planet = Caph | | Planet = Caph | ||
| Coords = 13.04, 00.52 | | Coords = 13.04, 00.52 | ||
Line 19: | Line 19: | ||
| BaseCL = 1 | | BaseCL = 1 | ||
| BaseNtl = 5 | | BaseNtl = 5 | ||
− | | Map = | + | | Map = TC_DeathValley_minimap.jpg |
+ | |||
+ | | Clan_X = 10 | ||
+ | | Clan_Y = 205 | ||
+ | | Clan_Mech_1_X = 21 | ||
+ | | Clan_Mech_1_Y = 182 | ||
+ | | Clan_ASF_1_X = 9 | ||
+ | | Clan_ASF_1_Y = 171 | ||
+ | |||
+ | | IS_X = 317 | ||
+ | | IS_Y = 140 | ||
+ | | IS_Mech_1_X = 310 | ||
+ | | IS_Mech_1_Y = 168 | ||
+ | | IS_ASF_1_X = 323 | ||
+ | | IS_ASF_1_Y = 179 | ||
+ | |||
+ | | Neutral_Mech_1_X = 149 | ||
+ | | Neutral_Mech_1_Y = 268 | ||
+ | | Neutral_Mech_2_X = 166 | ||
+ | | Neutral_Mech_2_Y = 64 | ||
+ | |||
+ | | Neutral_Cap_1_X = 63 | ||
+ | | Neutral_Cap_1_Y = 106 | ||
+ | | Neutral_Cap_2_X = 256 | ||
+ | | Neutral_Cap_2_Y = 231 | ||
+ | | Neutral_Cap_3_X = 162 | ||
+ | | Neutral_Cap_3_Y = 162 | ||
}} | }} | ||
{{Quote|"This arena is set on a blistering hot desert on a small planet close to a nearby star. It challenges everyones abilities and sanity."|Map introduction}} | {{Quote|"This arena is set on a blistering hot desert on a small planet close to a nearby star. It challenges everyones abilities and sanity."|Map introduction}} | ||
− | |||
− | |||
− | == | + | ==Overview== |
− | Death Valley' | + | A popular Terran Control map, '''Death Valley''' is much like its namesake; a lifeless, barren hellscape. The mixture of flat open terrain and claustrophobic bases means that both long and short-range combat are viable. Fast assets are quite useful, as the bases are widely spaced out. |
==Bases== | ==Bases== | ||
<div style="margin-bottom:10px></div> | <div style="margin-bottom:10px></div> | ||
− | <div style="-webkit-columns: 340px 3; -moz-columns: 340px 3; columns: 340px 3; font-size:0.95em> | + | <div style="-webkit-columns: 340px 3; -moz-columns: 340px 3; columns: 340px 3; font-size:0.95em; min-width:325px; white-space: nowrap"> |
<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;> | <div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;> | ||
Line 99: | Line 123: | ||
{{Clear}} | {{Clear}} | ||
+ | |||
==Gallery== | ==Gallery== | ||
− | <gallery mode=" | + | <gallery mode="slideshow" showthumbnails heights=50px style="display: block; margin-top:3px; margin-left:2%; margin-right:2%; text-align: center; font-size:18px; padding:0px;"> |
− | File:TC_Deathvalley-Base.png | + | File:TC_Deathvalley-Base.png|link={{filepath:TC_Deathvalley-Base.png}} |
− | File:TC_Deathvalley-Landscape.png | + | File:TC_Deathvalley-Landscape.png|link={{filepath:TC_Deathvalley-Landscape.png}} |
</gallery> | </gallery> | ||
Latest revision as of 08:13, 18 January 2023
TC DeathValley | ||
---|---|---|
Environment: | Desert | |
Temperature: | 55°C (Conductivity 1) | |
Planet: | Caph | |
Coords: | 13.04, 00.52 | |
Size: | 8192 x 8192 | |
Game Modes: | ||
First Available In: | 0.4.0 | |
Assets | ||
Assets: | ||
Number of Bases: | IS: 1 Clan: 1 Neutral: 5 | |
Tactical Map | ||
|
"This arena is set on a blistering hot desert on a small planet close to a nearby star. It challenges everyones abilities and sanity." |
— Map introduction |
Overview
A popular Terran Control map, Death Valley is much like its namesake; a lifeless, barren hellscape. The mixture of flat open terrain and claustrophobic bases means that both long and short-range combat are viable. Fast assets are quite useful, as the bases are widely spaced out.
Bases
B5
C2
D4
- Type: neutral base
- Defenses: none
- Capture weight: 5
- Spawn: Yes
- Can build: none
- Services: Repair
E1
E8
F7
Gallery