Difference between revisions of "TC Harvest"
From MechWarrior: Living Legends Wiki
(Created page with "placeholder page for TC Harvest. will require overview image & minimap image, plus info about the map.") |
|||
(62 intermediate revisions by 5 users not shown) | |||
Line 1: | Line 1: | ||
− | + | {{Map| | |
+ | | Image = File:TC_Harvest.jpg | ||
+ | | Name = TC_Harvest | ||
+ | | Created By = Ancient Demise | ||
+ | | Environment = Farmland | ||
+ | | Temperature = 26°C ([[Conductivity]] 1) | ||
+ | | Planet = Orestes | ||
+ | | Coords = 13.04, 00.52 | ||
+ | | Size = 4096 x 4096 | ||
+ | | Game Modes = <ul> | ||
+ | <li>[[Terrain Control]] | ||
+ | </ul> | ||
+ | | Available = 0.4.0 | ||
+ | | Mech = 1 | ||
+ | | Tank = 1 | ||
+ | | VTOL = 1 | ||
+ | | Aero = 1 | ||
+ | | Base Defenses = 1 | ||
+ | | BaseIS = 1 | ||
+ | | BaseCL = 1 | ||
+ | | BaseNtl = 4 | ||
+ | | Map = TC Harvest Minimap.png | ||
+ | | Clan_X = 40 | ||
+ | | Clan_Y = 170 | ||
+ | | Clan_Mech_1_X = 70 | ||
+ | | Clan_Mech_1_Y = 171 | ||
+ | | Clan_ASF_1_X = 56 | ||
+ | | Clan_ASF_1_Y = 191 | ||
+ | | IS_X = 285 | ||
+ | | IS_Y = 110 | ||
+ | | IS_Mech_1_X = 264 | ||
+ | | IS_Mech_1_Y = 133 | ||
+ | | IS_ASF_1_X = 266 | ||
+ | | IS_ASF_1_Y = 89 | ||
+ | | Neutral_Mech_1_X = 163 | ||
+ | | Neutral_Mech_1_Y = 199 | ||
+ | | Neutral_Mech_2_X = 156 | ||
+ | | Neutral_Mech_2_Y = 123 | ||
+ | | Neutral_Cap_1_X = 103 | ||
+ | | Neutral_Cap_1_Y = 160 | ||
+ | | Neutral_Cap_2_X = 223 | ||
+ | | Neutral_Cap_2_Y = 166 | ||
+ | }} | ||
+ | |||
+ | {{quote|"A quiet and unassuming world at the end of the Ghost Bear invasion corridor, Orestes remained that way until the Word of Blake invasion in 3068. The Free Rasalhauge Republic was able to repel the attackers at a great cost. Orestes was later absorbed along with the remaining FRR worlds into the Ghost Bear Dominion."|Map Introduction}} | ||
+ | |||
+ | |||
+ | ==Overview== | ||
+ | |||
+ | A truly beautiful map featuring rolling hills, hedgerows, small towns and more! | ||
+ | This map introduces two different times of day, hills, fog, breathtaking scenery and a number of ‘new’ environmental assets never before released. | ||
+ | Be cautious when cresting hills, be wary when entering towns – you never know what will be waiting for you. Dart across open plains and move under cover of towering hedges. Here you will find that jump jets are key force multipliers. Fast assets may disappear before you have time to retaliate. Fights between the cities are intense, so always look for back-cap opportunities to force the other team out of their urban cover. | ||
+ | |||
+ | |||
+ | ==Bases== | ||
+ | <div style="margin-bottom:10px></div> | ||
+ | <div style="-webkit-columns: 340px 3; -moz-columns: 340px 3; columns: 340px 3; font-size:0.95em; min-width:325px; white-space: nowrap"> | ||
+ | |||
+ | <div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;> | ||
+ | <div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>D3</div> | ||
+ | *'''Type:''' neutral outpost | ||
+ | *'''Defenses:''' 1x [[Turrets#Sentinel|Sentinel]] | ||
+ | *'''Capture weight''': 1 | ||
+ | *'''Spawn''': No | ||
+ | *'''Can build:''' none | ||
+ | *'''Services:''' none</div> | ||
+ | |||
+ | <div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;> | ||
+ | <div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>D4</div> | ||
+ | *'''Type:''' neutral base | ||
+ | *'''Defenses:''' 1x [[Turrets#Sentinel|Sentinel]] | ||
+ | *'''Capture weight''': 1 | ||
+ | *'''Spawn''': Yes | ||
+ | *'''Can build:''' ≤75t [[Mechs]], ≤80t [[Vehicles]] | ||
+ | *'''Services:''' [[Repair]], [[Rearm]]</div> | ||
+ | |||
+ | <div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;> | ||
+ | <div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>D7 / C7</div> | ||
+ | *'''Type:''' [[IS]] home base | ||
+ | *'''Defenses:''' <span style="white-space: normal">2x [[Turrets#LAMS Turret|LAMS]], 2x [[Turrets#Calliope|Calliope]], 1x [[Turrets#Hellgiver|Hellgiver]], 2x [[Turrets#Eagle Eye|Eagle Eye]]</span> | ||
+ | *'''Capture weight''': --- | ||
+ | *'''Spawn''': Yes | ||
+ | *'''Can build:''' all [[Mechs]], [[Vehicles]], [[ASF]]s and [[VTOL]]s | ||
+ | *'''Services:''' [[Repair]], [[Rearm]]</div> | ||
+ | |||
+ | <div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;> | ||
+ | <div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>E2</div> | ||
+ | *'''Type:''' [[Clan]] home base | ||
+ | *'''Defenses:''' <span style="white-space: normal">2x [[Turrets#LAMS Turret|LAMS]], 2x [[Turrets#Calliope|Calliope]], 1x [[Turrets#Hellgiver|Hellgiver]], 2x [[Turrets#Eagle Eye|Eagle Eye]]</span> | ||
+ | *'''Capture weight''': --- | ||
+ | *'''Spawn''': Yes | ||
+ | *'''Can build:''' all [[Mechs]], [[Vehicles]], [[ASF]]s and [[VTOL]]s | ||
+ | *'''Services:''' [[Repair]], [[Rearm]]</div> | ||
+ | |||
+ | <div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;> | ||
+ | <div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>E5</div> | ||
+ | *'''Type:''' neutral base | ||
+ | *'''Defenses:''' 1x [[Turrets#Sentinel|Sentinel]] | ||
+ | *'''Capture weight''': 1 | ||
+ | *'''Spawn''': Yes | ||
+ | *'''Can build:''' ≤75t [[Mechs]], ≤80t [[Vehicles]] | ||
+ | *'''Services:''' [[Repair]], [[Rearm]]</div> | ||
+ | |||
+ | <div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;> | ||
+ | <div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>E6</div> | ||
+ | *'''Type:''' neutral outpost | ||
+ | *'''Defenses:''' 1x [[Turrets#Sentinel|Sentinel]] | ||
+ | *'''Capture weight''': 1 | ||
+ | *'''Spawn''': No | ||
+ | *'''Can build:''' none | ||
+ | *'''Services:''' none</div> | ||
+ | </div> | ||
+ | |||
+ | {{Clear}} | ||
+ | |||
+ | ==Gallery== | ||
+ | <gallery mode="slideshow" showthumbnails heights=50px style="display: block; margin-top:3px; margin-left:2%; margin-right:2%; text-align: center; font-size:18px; padding:0px;"> | ||
+ | File:TCHarvest02.png|link={{filepath:TCHarvest02.png}} | ||
+ | File:TCHarvest08.png|link={{filepath:TCHarvest08.png}} | ||
+ | File:TCHarvest03.png|link={{filepath:TCHarvest03.png}} | ||
+ | File:TCHarvest06.png|link={{filepath:TCHarvest06.png}} | ||
+ | File:TCHarvest01.png|link={{filepath:TCHarvest01.png}} | ||
+ | File:TCHarvest04.png|link={{filepath:TCHarvest04.png}} | ||
+ | File:TCHarvest05.png|link={{filepath:TCHarvest05.png}} | ||
+ | File:TCHarvest07.png|link={{filepath:TCHarvest07.png}} | ||
+ | </gallery> | ||
+ | |||
+ | |||
+ | {{Navbox Maps}} | ||
+ | [[Category:Official Maps]] | ||
+ | [[Category:Maps]] |
Latest revision as of 08:25, 18 January 2023
TC Harvest | ||
---|---|---|
Created By: | Ancient Demise | |
Environment: | Farmland | |
Temperature: | 26°C (Conductivity 1) | |
Planet: | Orestes | |
Coords: | 13.04, 00.52 | |
Size: | 4096 x 4096 | |
Game Modes: | ||
First Available In: | 0.4.0 | |
Assets | ||
Assets: | ||
Number of Bases: | IS: 1 Clan: 1 Neutral: 4 | |
Tactical Map | ||
|
"A quiet and unassuming world at the end of the Ghost Bear invasion corridor, Orestes remained that way until the Word of Blake invasion in 3068. The Free Rasalhauge Republic was able to repel the attackers at a great cost. Orestes was later absorbed along with the remaining FRR worlds into the Ghost Bear Dominion." |
— Map Introduction |
Overview
A truly beautiful map featuring rolling hills, hedgerows, small towns and more! This map introduces two different times of day, hills, fog, breathtaking scenery and a number of ‘new’ environmental assets never before released. Be cautious when cresting hills, be wary when entering towns – you never know what will be waiting for you. Dart across open plains and move under cover of towering hedges. Here you will find that jump jets are key force multipliers. Fast assets may disappear before you have time to retaliate. Fights between the cities are intense, so always look for back-cap opportunities to force the other team out of their urban cover.
Bases
D3
- Type: neutral outpost
- Defenses: 1x Sentinel
- Capture weight: 1
- Spawn: No
- Can build: none
- Services: none
D4
D7 / C7
E2
E5
E6
- Type: neutral outpost
- Defenses: 1x Sentinel
- Capture weight: 1
- Spawn: No
- Can build: none
- Services: none
Gallery