Difference between revisions of "TC Zoetermeer"
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*'''Type:''' neutral outpost | *'''Type:''' neutral outpost | ||
*'''Defenses:''' none | *'''Defenses:''' none | ||
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*'''Type:''' neutral outpost | *'''Type:''' neutral outpost | ||
*'''Defenses:''' none | *'''Defenses:''' none |
Latest revision as of 15:41, 5 August 2020
TC Zoetermeer | ||
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Latest Version: | 6.0 | |
Created By: | Ancient Demise | |
Environment: | Urban Duststorm | |
Temperature: | 15°C | |
Size: | 4096 x 4096 | |
Game Modes: | ||
First Available In: | 0.10.3 | |
Download Link: | TC_Zoetermeer | |
Assets | ||
Assets: |
| |
Number of Bases: | IS: 1 Clan: 1 Neutral: 5 | |
Tactical Map | ||
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"Zoetermeer, a dusty urban ghost town with raised walkways that lead to the center located dropship. Visibility is limited at ground level but increases greatly higher up. The twin sun day/night cycle is spectacular and further changes the stealthy and brawly gameplay." |
— Map Introduction |
Overview
Zoetermeer, a dusty urban ghost town with raised walkways that lead to the center located dropship. Visibility is limited at ground level but increases greatly higher up. The twin sun day/night cycle is spectacular and further changes the stealthy and brawly gameplay. Capture and spawn at the F4 or C5 forward mech factories that spawn under 80t assets.
Controlling the elevated center cap point reachable via ramps and JJ assets is ultimately the goal. It provides great visibility and ammo for the brave souls that fearlessly hold it.
Bases
B2
C5
E6
D3
E5
- Type: neutral strategic point
- Defenses: none
- Capture weight: 1.5
- Spawn: No
- Can build: none
- Services: Rearm
F4