Difference between revisions of "TC Outskirts"
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RickHunter (talk | contribs) (→Gallery) |
DragonGod004 (talk | contribs) m (Fix typo in version available) |
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<li>[[Terrain Control]] | <li>[[Terrain Control]] | ||
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| Tank = 1 | | Tank = 1 |
Revision as of 20:21, 5 September 2019
TC Outskirts | ||
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Environment: | Urban / Hills | |
Temperature: | 15°C | |
Planet: | Orestes | |
Coords: | 13.04, 00.52 | |
Size: | 4500 x 4500 | |
Game Modes: | ||
First Available In: | 0.10.1 | |
Assets | ||
Assets: | ||
Number of Bases: | IS: 1 Clan: 1 Neutral: 5 | |
Tactical Map | ||
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"March 2nd, 3071. Clan Ghost Bear forces cross into Combine territory to investigate distress calls from Arkab, which suffered a Blakist asteroid strike in February. As seismic instability triggers a volcano on the outskirts of this city, Sixth Arkab Legion defenders engage a Clan trinary in the chaos." |
— Map Introduction |
Overview
Outskirts, a large map with an urban center sporting tall skyscrapers encircled by rolling hills. The mech factories hide in the hilly corners while downtown occupies a valuable ammo cap zone. The stunningly beautiful nebula in the sky illuminates the battlezone's long sightlines. All assets are up for grabs.
Capturing the forward base in C2 or F7 (spawns 100t assets) is important but concentrate holding the more valuable repair bases in B4 or G4 which allow for the fastest redeploy to the all-important and most valuable middle D4 capture point where reloading is possible.
Bases
A7
B4
C2
D4
F7
G4