Difference between revisions of "TC Wildlands"

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{{Map|
 
{{Map|
| Image = File:TC_Wildlands-1.jpg
+
| Image = File:TC_Wildlands-9.jpg
 
| Name = TC_Wildlands
 
| Name = TC_Wildlands
 
| Environment = Rolling Hills
 
| Environment = Rolling Hills

Revision as of 22:10, 22 June 2019

TC Wildlands
TC Wildlands-9.jpg
Environment: Rolling Hills
Temperature: +25?
Planet: Tamarind
Size: 6000 x 6000
Game Modes:
First Available In: 0.6.0
Assets
Assets:
Number of Bases: IS: 1
Clan: 1
Neutral: 7
Tactical Map


"Clan forces attempt to capture a vital strategic defense network and logistical base."
— Map Introduction

Overview

Wildlands is a long ranged north/south oriented battlezone with rolling hills with all available assets. Visibility is excellent. Cover is available via the trees and small rivers. Multiple cap points allow for a flow and ebb in the battlelines.

Capturing the western F4/E4 bases can be advantageous as they have good sightlines over the battlefield. Stay mobile, consider backcapping via alternative routes to break stomps.

Gallery

Bases

D8

Type: Clan home base
Defenses: 2x LAMS, 2x Calliope, 2x Hellgiver
Captureable: No
Can build: all Mechs, all Vehicles, all ASF, all VTOL
Services: Repair, Rearm

D1

Type: IS home base
Defenses: 2x LAMS, 2x Calliope, 2x Hellgiver
Captureable: No
Can build: all Mechs, all Vehicles, all ASF, all VTOL
Services: Repair, Rearm

C5

Type: neutral base
Defenses: 1x Sentinel
Captureable: Yes
Can build: 65t
Services: Rearm

D6

Type: neutral base
Defenses: 1x Sentinel
Captureable: Yes
Can build: none
Services: Repair


D4

Type: neutral base
Defenses: none
Captureable: Yes
Can build: none
Services: none

D3

Type: neutral base
Defenses: 1x Sentinel
Captureable: Yes
Can build: none
Services: Repair

E4

Type: neutral base
Defenses: 1x Sentinel
Captureable: Yes
Can build: 65t
Services: Rearm

Points of Interest