Difference between revisions of "TC Wildlands"
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| − | {{ | + | {{Map| |
| + | | Image = File:TC_Wildlands-1.jpg | ||
| + | | Name = TC_Wildlands | ||
| + | | Environment = Rolling Hills | ||
| + | | Temperature = +25? | ||
| + | | Planet = Tamarind | ||
| + | | Coords = | ||
| + | | Size = 6000 x 6000 | ||
| + | | Game Modes = <ul> | ||
| + | <li>[[Terrain Control]] | ||
| + | </ul> | ||
| + | | Available = 0.6.0 | ||
| + | | Mech = 1 | ||
| + | | Tank = 1 | ||
| + | | VTOL = 1 | ||
| + | | Aero = 1 | ||
| + | | Base Defenses = 1 | ||
| + | | BaseIS = 1 | ||
| + | | BaseCL = 1 | ||
| + | | BaseNtl = 7 | ||
| + | | Map = File:TC_Wildlands-minimap.jpg | ||
| + | }} | ||
| + | |||
| + | |||
| + | {{quote|"Clan forces attempt to capture a vital strategic defense network and logistical base."|Map Introduction}} | ||
| + | |||
| + | ==Overview== | ||
| + | Wildlands is a long ranged north/south oriented battlezone with rolling hills with all available assets. Visibility is excellent. Cover is available via the trees and small rivers. Multiple cap points allow for a flow and ebb in the battlelines. | ||
| + | |||
| + | Capturing the western F4/E4 bases can be advantageous as they have good sightlines over the battlefield. Stay mobile, consider backcapping via alternative routes to break stomps. | ||
| + | |||
| + | ==Gallery== | ||
| + | <gallery mode="nolines" heights=300px widths=400px style="text-align:left"> | ||
| + | File:TC_Wildlands-1.jpg | ||
| + | File:TC_Wildlands-2.jpg | ||
| + | File:TC_Wildlands-3.jpg | ||
| + | File:TC_Wildlands-4.jpg | ||
| + | File:TC_Wildlands-5.jpg | ||
| + | File:TC_Wildlands-6.jpg | ||
| + | File:TC_Wildlands-7.jpg | ||
| + | File:TC_Wildlands-8.jpg | ||
| + | </gallery> | ||
| + | |||
| + | ==Bases== | ||
| + | ===D8=== | ||
| + | '''Type:''' [[Clan]] home base<br> | ||
| + | '''Defenses:''' 2x [[Turrets#LAMS Turret|LAMS]], 2x [[Turrets#Calliope|Calliope]], 2x [[Turrets#Hellgiver|Hellgiver]]<br> | ||
| + | '''Captureable:''' No<br> | ||
| + | '''Can build:''' all [[Mechs]], all [[Vehicles]], all [[ASF]], all [[VTOL]]<br> | ||
| + | '''Services:''' [[Repair]], [[Rearm]] | ||
| + | |||
| + | ===D1=== | ||
| + | '''Type:''' [[IS]] home base<br> | ||
| + | '''Defenses:''' 2x [[Turrets#LAMS Turret|LAMS]], 2x [[Turrets#Calliope|Calliope]], 2x [[Turrets#Hellgiver|Hellgiver]]<br> | ||
| + | '''Captureable:''' No<br> | ||
| + | '''Can build:''' all [[Mechs]], all [[Vehicles]], all [[ASF]], all [[VTOL]]<br> | ||
| + | '''Services:''' [[Repair]], [[Rearm]] | ||
| + | |||
| + | ===C5=== | ||
| + | '''Type:''' neutral base<br> | ||
| + | '''Defenses:''' 1x [[Turrets#Sentinel|Sentinel]]<br> | ||
| + | '''Captureable:''' Yes<br> | ||
| + | '''Can build:''' 65t<br> | ||
| + | '''Services:''' [[Rearm]] | ||
| + | |||
| + | ===D6=== | ||
| + | '''Type:''' neutral base<br> | ||
| + | '''Defenses:''' 1x [[Turrets#Sentinel|Sentinel]]<br> | ||
| + | '''Captureable:''' Yes<br> | ||
| + | '''Can build:''' none<br> | ||
| + | '''Services:''' [[Repair]] | ||
| + | |||
| + | |||
| + | ===D4=== | ||
| + | '''Type:''' neutral base<br> | ||
| + | '''Defenses:''' none<br> | ||
| + | '''Captureable:''' Yes<br> | ||
| + | '''Can build:''' none<br> | ||
| + | '''Services:''' none | ||
| + | |||
| + | ===D3=== | ||
| + | '''Type:''' neutral base<br> | ||
| + | '''Defenses:''' 1x [[Turrets#Sentinel|Sentinel]]<br> | ||
| + | '''Captureable:''' Yes<br> | ||
| + | '''Can build:''' none<br> | ||
| + | '''Services:''' [[Repair]] | ||
| + | |||
| + | ===E4=== | ||
| + | '''Type:''' neutral base<br> | ||
| + | '''Defenses:''' 1x [[Turrets#Sentinel|Sentinel]]<br> | ||
| + | '''Captureable:''' Yes<br> | ||
| + | '''Can build:''' 65t<br> | ||
| + | '''Services:''' [[Rearm]] | ||
| + | |||
| + | ==Points of Interest== | ||
| − | |||
{{Navbox Maps}} | {{Navbox Maps}} | ||
[[Category:Maps]] | [[Category:Maps]] | ||
Revision as of 22:05, 22 June 2019
| TC Wildlands | ||
|---|---|---|
| | ||
| Environment: | Rolling Hills | |
| Temperature: | +25? | |
| Planet: | Tamarind | |
| Size: | 6000 x 6000 | |
| Game Modes: | ||
| First Available In: | 0.6.0 | |
| Assets | ||
| Assets: | ||
| Number of Bases: | IS: 1 Clan: 1 Neutral: 7 | |
| Tactical Map | ||
| "Clan forces attempt to capture a vital strategic defense network and logistical base." |
| — Map Introduction |
Contents
Overview
Wildlands is a long ranged north/south oriented battlezone with rolling hills with all available assets. Visibility is excellent. Cover is available via the trees and small rivers. Multiple cap points allow for a flow and ebb in the battlelines.
Capturing the western F4/E4 bases can be advantageous as they have good sightlines over the battlefield. Stay mobile, consider backcapping via alternative routes to break stomps.
Gallery
Bases
D8
Type: Clan home base
Defenses: 2x LAMS, 2x Calliope, 2x Hellgiver
Captureable: No
Can build: all Mechs, all Vehicles, all ASF, all VTOL
Services: Repair, Rearm
D1
Type: IS home base
Defenses: 2x LAMS, 2x Calliope, 2x Hellgiver
Captureable: No
Can build: all Mechs, all Vehicles, all ASF, all VTOL
Services: Repair, Rearm
C5
Type: neutral base
Defenses: 1x Sentinel
Captureable: Yes
Can build: 65t
Services: Rearm
D6
Type: neutral base
Defenses: 1x Sentinel
Captureable: Yes
Can build: none
Services: Repair
D4
Type: neutral base
Defenses: none
Captureable: Yes
Can build: none
Services: none
D3
Type: neutral base
Defenses: 1x Sentinel
Captureable: Yes
Can build: none
Services: Repair
E4
Type: neutral base
Defenses: 1x Sentinel
Captureable: Yes
Can build: 65t
Services: Rearm