Difference between revisions of "TC Outskirts"

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==Gallery==
 
==Gallery==
 
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File:TC_Outskirts-1.jpg
 
 
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File:TC_Outskirts-2.jpg
 
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Revision as of 23:13, 21 June 2019

TC Outskirts
TC Outskirts-1.jpg
Environment: Urban
Temperature: +25?
Planet: Orestes
Coords: 13.04, 00.52
Size: 4096 x 4096
Game Modes:
First Available In: 0.9.0
Assets
Assets:
Number of Bases: IS: 1
Clan: 1
Neutral: 4
Tactical Map


"March 2nd, 3071. Clan Ghost Bear forces cross into Combine territory to investigate distress calls from Arkab, which suffered a Blakist asteroid strike in February. As seismic instability triggers a volcano on the outskirts of this city, Sixth Arkab Legion defenders engage a Clan trinary in the chaos."
— Map Introduction


Overview

Outskirts, a large map with an urban center sporting tall skyscrapers encircled by rolling hills. The mech factories hide in the hilly corners while downtown occupies a valuable ammo cap zone. The stunningly beautiful nebula in the sky illuminates the battlezone's long sightlines. All assets are up for grabs.

Capturing the forward base in C2 or F7 (spawns 100t assets) is important but concentrate holding the more valuable repair bases in B4 or G4 which allow for the fastest redeploy to the all-important and most valuable middle D4 capture point where reloading is possible.


Bases

E2

Type: Clan home base
Defenses: 2x LAMS, 2x Calliope, 2x Hellgiver
Captureable: No
Can build: all Mechs, all Vehicles, all ASF, all VTOL
Services: Repair, Rearm

D7

Type: IS home base
Defenses: 1x LAMS, 1x Calliope, 1x Hellgiver
Captureable: No
Can build: all Mechs, all Vehicles
Services: Repair, Rearm

C7

Type: IS home ASF/VTOL base
Defenses: 1x LAMS, 1x Calliope, 1x Hellgiver
Captureable: No
Can build: all ASF, all VTOL
Services: Repair, Rearm

E6

Type: neutral base
Defenses: 1x Sentinel
Captureable: Yes
Can build: none
Services: none

D4

Type: neutral base
Defenses: 1x Sentinel
Captureable: Yes
Can build: 75t Mechs, 80t Vehicles
Services: Repair, Rearm

E5

Type: neutral base
Defenses: 1x Sentinel
Captureable: Yes
Can build: 75t Mechs, 80t Vehicles
Services: Repair, Rearm

D3

Type: neutral base
Defenses: 1x Sentinel
Captureable: Yes
Can build: none
Services: none

Points of Interest

Gallery