Difference between revisions of "Points"
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When earning points through damage, you will gain more points when damaging a heavier asset when piloting a lighter one. This mechanic helps late-joiners to a match catch up to players more quickly than they otherwise could. | When earning points through damage, you will gain more points when damaging a heavier asset when piloting a lighter one. This mechanic helps late-joiners to a match catch up to players more quickly than they otherwise could. | ||
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[[Category:Gameplay Concepts]] | [[Category:Gameplay Concepts]] |
Revision as of 14:23, 23 September 2017
Points are part of the scoring system used in MWLL to determine CBill gain and rank progression. Points are earned in matches in a number of different ways:
- dealing damage to an opposing player or unmanned asset. This is by far the most common way of earning points.
- getting a kill. This by itself does not earn as many points as doing damage does.
- capturing areas in Terrain Control.
- spotting opposing players and relaying that information using C3.
- from assisting your team's missiles in damage dealt to opposing players via NARCs.
As you gain points, you will progress through the ranks, enabling you to have more CBills available when you respawn. Your current point total is displayed on the scoreboard, which can be viewed by pressing Tab with the default controls. It is important to note that points are displayed in per thousands for the sake of clarity.
When earning points through damage, you will gain more points when damaging a heavier asset when piloting a lighter one. This mechanic helps late-joiners to a match catch up to players more quickly than they otherwise could.
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