Difference between revisions of "TC DeathValley"

From MechWarrior: Living Legends Wiki
Jump to: navigation, search
m (Bases: updated defences)
 
(9 intermediate revisions by 3 users not shown)
Line 3: Line 3:
 
| Name = TC_DeathValley
 
| Name = TC_DeathValley
 
| Environment = Desert
 
| Environment = Desert
| Temperature = 55°C
+
| Temperature = 55°C ([[Conductivity]] 1)
 
| Planet = Caph
 
| Planet = Caph
 
| Coords = 13.04, 00.52
 
| Coords = 13.04, 00.52
Line 19: Line 19:
 
| BaseCL = 1
 
| BaseCL = 1
 
| BaseNtl = 5
 
| BaseNtl = 5
| Map  = File:TC_DeathValley_minimap.jpg
+
| Map  = TC_DeathValley_minimap.jpg
 +
 
 +
| Clan_X = 10
 +
| Clan_Y = 205
 +
| Clan_Mech_1_X = 21
 +
| Clan_Mech_1_Y = 182
 +
| Clan_ASF_1_X = 9
 +
| Clan_ASF_1_Y = 171
 +
 
 +
| IS_X = 317
 +
| IS_Y = 140
 +
| IS_Mech_1_X = 310
 +
| IS_Mech_1_Y = 168
 +
| IS_ASF_1_X = 323
 +
| IS_ASF_1_Y =  179
 +
 
 +
| Neutral_Mech_1_X = 149
 +
| Neutral_Mech_1_Y = 268
 +
| Neutral_Mech_2_X = 166
 +
| Neutral_Mech_2_Y = 64
 +
 
 +
| Neutral_Cap_1_X = 63
 +
| Neutral_Cap_1_Y = 106
 +
| Neutral_Cap_2_X = 256
 +
| Neutral_Cap_2_Y = 231
 +
| Neutral_Cap_3_X = 162
 +
| Neutral_Cap_3_Y = 162
 
}}
 
}}
 
{{Quote|"This arena is set on a blistering hot desert on a small planet close to a nearby star. It challenges everyones abilities and sanity."|Map introduction}}
 
{{Quote|"This arena is set on a blistering hot desert on a small planet close to a nearby star. It challenges everyones abilities and sanity."|Map introduction}}
==Overview==
 
  
A popular Terran Control map, ''Death Valley'' is much like its namesake; a lifeless, barren hellscape.
 
  
==Gameplay==
+
==Overview==
Death Valley's mixture of flat open terrain and claustrophobic bases means that both long and short-range combat is viable. Fast assets are recommended, as the bases are widely spaced out.
+
A popular Terran Control map, '''Death Valley''' is much like its namesake; a lifeless, barren hellscape. The mixture of flat open terrain and claustrophobic bases means that both long and short-range combat are viable. Fast assets are quite useful, as the bases are widely spaced out.
  
  
 
==Bases==
 
==Bases==
 
<div style="margin-bottom:10px></div>
 
<div style="margin-bottom:10px></div>
<div style="-webkit-columns: 340px 3; -moz-columns: 340px 3; columns: 340px 3; white-space:nowrap; font-size:0.95em>
+
<div style="-webkit-columns: 340px 3; -moz-columns: 340px 3; columns: 340px 3; font-size:0.95em; min-width:325px; white-space: nowrap">
  
 
<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;>
 
<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;>
Line 38: Line 62:
 
*'''Type:''' neutral base
 
*'''Type:''' neutral base
 
*'''Defenses:''' 1x [[Turrets#Hellgiver|Hellgiver]], 1x [[Turrets#Sentinel|Sentinel]], 1x [[Turrets#Hawk Eye|Hawk Eye]]
 
*'''Defenses:''' 1x [[Turrets#Hellgiver|Hellgiver]], 1x [[Turrets#Sentinel|Sentinel]], 1x [[Turrets#Hawk Eye|Hawk Eye]]
*'''Captureable:''' Yes
+
*'''Capture weight''': 4
 +
*'''Spawn''': Yes
 
*'''Can build:''' all [[Mechs]] and [[Vehicles]]
 
*'''Can build:''' all [[Mechs]] and [[Vehicles]]
 
*'''Services:''' [[Repair]], [[Rearm]]</div>
 
*'''Services:''' [[Repair]], [[Rearm]]</div>
Line 44: Line 69:
 
<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;>
 
<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;>
 
<div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>C2</div>
 
<div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>C2</div>
*'''Type:''' neutral base
+
*'''Type:''' neutral outpost
 
*'''Defenses:''' 1x [[Turrets#Sentinel|Sentinel]], 1x [[Turrets#Hawk Eye|Hawk Eye]]
 
*'''Defenses:''' 1x [[Turrets#Sentinel|Sentinel]], 1x [[Turrets#Hawk Eye|Hawk Eye]]
*'''Captureable:''' Yes
+
*'''Capture weight''': 2
 +
*'''Spawn''': Yes
 
*'''Can build:''' none
 
*'''Can build:''' none
 
*'''Services:''' none</div>
 
*'''Services:''' none</div>
Line 54: Line 80:
 
*'''Type:''' neutral base
 
*'''Type:''' neutral base
 
*'''Defenses:''' none
 
*'''Defenses:''' none
*'''Captureable:''' Yes
+
*'''Capture weight''': 5
 +
*'''Spawn''': Yes
 
*'''Can build:''' none
 
*'''Can build:''' none
 
*'''Services:''' [[Repair]]</div>
 
*'''Services:''' [[Repair]]</div>
Line 62: Line 89:
 
*'''Type:''' [[Clan]] home base
 
*'''Type:''' [[Clan]] home base
 
*'''Defenses:''' 4x [[Turrets#LAMS Turret|LAMS]], 2x [[Turrets#Calliope|Calliope]], 1x [[Turrets#Eagle Eye|Eagle Eye]]
 
*'''Defenses:''' 4x [[Turrets#LAMS Turret|LAMS]], 2x [[Turrets#Calliope|Calliope]], 1x [[Turrets#Eagle Eye|Eagle Eye]]
*'''Captureable:''' No
+
*'''Capture weight''': ---
 +
*'''Spawn''': Yes
 
*'''Can build:''' all [[Mechs]], [[Vehicles]], [[ASF]]s and [[VTOL]]s
 
*'''Can build:''' all [[Mechs]], [[Vehicles]], [[ASF]]s and [[VTOL]]s
 
*'''Services:''' [[Repair]], [[Rearm]]</div>
 
*'''Services:''' [[Repair]], [[Rearm]]</div>
Line 70: Line 98:
 
*'''Type:''' [[IS]] home base
 
*'''Type:''' [[IS]] home base
 
*'''Defenses:''' 4x [[Turrets#LAMS Turret|LAMS]], 2x [[Turrets#Calliope|Calliope]], 1x [[Turrets#Eagle Eye|Eagle Eye]]
 
*'''Defenses:''' 4x [[Turrets#LAMS Turret|LAMS]], 2x [[Turrets#Calliope|Calliope]], 1x [[Turrets#Eagle Eye|Eagle Eye]]
*'''Captureable:''' No
+
*'''Capture weight''': ---
 +
*'''Spawn''': Yes
 
*'''Can build:''' all [[Mechs]], [[Vehicles]], [[ASF]]s and [[VTOL]]s
 
*'''Can build:''' all [[Mechs]], [[Vehicles]], [[ASF]]s and [[VTOL]]s
 
*'''Services:''' [[Repair]], [[Rearm]]</div>
 
*'''Services:''' [[Repair]], [[Rearm]]</div>
Line 76: Line 105:
 
<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;>
 
<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;>
 
<div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>F7</div>
 
<div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>F7</div>
*'''Type:''' neutral base
+
*'''Type:''' neutral outpost
 
*'''Defenses:''' 1x [[Turrets#Sentinel|Sentinel]], 1x [[Turrets#Hawk Eye|Hawk Eye]]
 
*'''Defenses:''' 1x [[Turrets#Sentinel|Sentinel]], 1x [[Turrets#Hawk Eye|Hawk Eye]]
*'''Captureable:''' Yes
+
*'''Capture weight''': 2
 +
*'''Spawn''': Yes
 
*'''Can build:''' none
 
*'''Can build:''' none
 
*'''Services:''' none</div>
 
*'''Services:''' none</div>
Line 86: Line 116:
 
*'''Type:''' neutral base
 
*'''Type:''' neutral base
 
*'''Defenses:''' 2x [[Turrets#Sentinel|Sentinel]], 1x [[Turrets#Hawk Eye|Hawk Eye]]
 
*'''Defenses:''' 2x [[Turrets#Sentinel|Sentinel]], 1x [[Turrets#Hawk Eye|Hawk Eye]]
*'''Captureable:''' Yes
+
*'''Capture weight''': 4
 +
*'''Spawn''': Yes
 
*'''Can build:''' all [[Mechs]] and [[Vehicles]]
 
*'''Can build:''' all [[Mechs]] and [[Vehicles]]
 
*'''Services:''' [[Repair]], [[Rearm]]</div>
 
*'''Services:''' [[Repair]], [[Rearm]]</div>
Line 92: Line 123:
  
 
{{Clear}}
 
{{Clear}}
 +
  
 
==Gallery==
 
==Gallery==
<gallery mode="packed" heights=220px style="margin-top:10px; margin-left:5%; margin-right:5%; margin-bottom:30px">
+
<gallery mode="slideshow" showthumbnails heights=50px style="display: block; margin-top:3px; margin-left:2%; margin-right:2%; text-align: center; font-size:18px; padding:0px;">
File:TC_Deathvalley-Base.png
+
File:TC_Deathvalley-Base.png|link={{filepath:TC_Deathvalley-Base.png}}
File:TC_Deathvalley-Landscape.png
+
File:TC_Deathvalley-Landscape.png|link={{filepath:TC_Deathvalley-Landscape.png}}
 
</gallery>
 
</gallery>
 +
  
 
{{Navbox Maps}}
 
{{Navbox Maps}}
 
+
[[Category:Official Maps]]
 
[[Category:Maps]]
 
[[Category:Maps]]

Latest revision as of 08:13, 18 January 2023

TC DeathValley
TC DeathValley.jpg
Environment: Desert
Temperature: 55°C (Conductivity 1)
Planet: Caph
Coords: 13.04, 00.52
Size: 8192 x 8192
Game Modes:
First Available In: 0.4.0
Assets
Assets:
Number of Bases: IS: 1
Clan: 1
Neutral: 5
Tactical Map
"This arena is set on a blistering hot desert on a small planet close to a nearby star. It challenges everyones abilities and sanity."
— Map introduction


Overview

A popular Terran Control map, Death Valley is much like its namesake; a lifeless, barren hellscape. The mixture of flat open terrain and claustrophobic bases means that both long and short-range combat are viable. Fast assets are quite useful, as the bases are widely spaced out.


Bases

B5
C2
  • Type: neutral outpost
  • Defenses: 1x Sentinel, 1x Hawk Eye
  • Capture weight: 2
  • Spawn: Yes
  • Can build: none
  • Services: none
D4
  • Type: neutral base
  • Defenses: none
  • Capture weight: 5
  • Spawn: Yes
  • Can build: none
  • Services: Repair
E1
E8
F7
  • Type: neutral outpost
  • Defenses: 1x Sentinel, 1x Hawk Eye
  • Capture weight: 2
  • Spawn: Yes
  • Can build: none
  • Services: none
G4


Gallery