Difference between revisions of "TC Zoetermeer"

From MechWarrior: Living Legends Wiki
Jump to: navigation, search
m (DragonGod004 moved page TC ZoetermeerV6 to TC Zoetermeer: Versions should be in the article rather than the pagename.)
m
 
(26 intermediate revisions by 3 users not shown)
Line 2: Line 2:
 
| Image = File:TC_ZoetermeerV6-4.jpg
 
| Image = File:TC_ZoetermeerV6-4.jpg
 
| Name = TC_ZoetermeerV6
 
| Name = TC_ZoetermeerV6
 +
| Version = 6.0
 +
| Created By = Ancient Demise
 
| Environment = Urban Duststorm
 
| Environment = Urban Duststorm
| Temperature = +25?
+
| Temperature = 15°C
 
| Planet =  
 
| Planet =  
 
| Coords =  
 
| Coords =  
 
| Size = 4096 x 4096
 
| Size = 4096 x 4096
 +
| Download = [https://mwll.12vr.org/mechlivinglegends.net/maps/TC/TC_ZoetermeerV6.zip TC_Zoetermeer]
 
| Game Modes = <ul>
 
| Game Modes = <ul>
 
<li>[[Terrain Control]]
 
<li>[[Terrain Control]]
 
</ul>
 
</ul>
| Available = 10.0.3
+
| Available = 0.10.3
 
| Mech = 1
 
| Mech = 1
 
| Tank = 1
 
| Tank = 1
Line 17: Line 20:
 
| BaseCL = 1
 
| BaseCL = 1
 
| BaseNtl = 5
 
| BaseNtl = 5
| Map  = File:TC_ZoetermeerV6-minimap.jpg
+
| Map  = TC_Zoetermeer_minimap.jpg
 +
| Clan_X = 20
 +
| Clan_Y = 50
 +
| Clan_Mech_1_X = 37
 +
| Clan_Mech_1_Y = 44
 +
 
 +
| IS_X = 312
 +
| IS_Y = 275
 +
| IS_Mech_1_X = 288
 +
| IS_Mech_1_Y = 284
 +
 
 +
| Neutral_Mech_1_X = 132
 +
| Neutral_Mech_1_Y = 240
 +
| Neutral_Mech_2_X = 196
 +
| Neutral_Mech_2_Y = 83
 +
 
 +
| Neutral_Cap_1_X = 81
 +
| Neutral_Cap_1_Y = 143
 +
| Neutral_Cap_2_X = 248
 +
| Neutral_Cap_2_Y = 178
 +
| Neutral_Cap_3_X = 164
 +
| Neutral_Cap_3_Y = 162
 
}}
 
}}
  
 
{{quote|"Zoetermeer, a dusty urban ghost town with raised walkways that lead to the center located dropship. Visibility is limited at ground level but increases greatly higher up. The twin sun day/night cycle is spectacular and further changes the stealthy and brawly gameplay."|Map Introduction}}
 
{{quote|"Zoetermeer, a dusty urban ghost town with raised walkways that lead to the center located dropship. Visibility is limited at ground level but increases greatly higher up. The twin sun day/night cycle is spectacular and further changes the stealthy and brawly gameplay."|Map Introduction}}
  
 +
__NOTOC__
  
 
==Overview==
 
==Overview==
 +
<p>'''Zoetermeer''', a dusty urban ghost town with raised walkways that lead to the center located dropship. Visibility is limited at ground level but increases greatly higher up. The twin sun day/night cycle is spectacular and further changes the stealthy and brawly gameplay. Capture and spawn at the F4 or C5 forward mech factories that spawn under 80t assets.</p>
 +
<p>Controlling the elevated center cap point reachable via ramps and JJ assets is ultimately the goal. It provides great visibility and ammo for the brave souls that fearlessly hold it.</p>
  
Zoetermeer, a dusty urban ghost town with raised walkways that lead to the center located dropship. Visibility is limited at ground level but increases greatly higher up. The twin sun day/night cycle is spectacular and further changes the stealthy and brawly gameplay. Capture and spawn at the F4 or C5 forward mech factories that spawn 100t asssets. Controlling the elevated center cap point reachable via ramps and JJ assets is ultimately the goal. It provides great visibility and ammo for the brave souls that fearlessly hold it. Repair pads are located at the center building's base, providing potential repairs for mechs.  Maneuvering a team to successfully assault the center requires good communication.
 
  
 +
==Bases==
 +
<div style="margin-bottom:10px></div>
 +
<div style="-webkit-columns: 340px 3; -moz-columns: 340px 3; columns: 340px 3; font-size:0.95em; min-width:325px; white-space: nowrap">
  
==Gallery==
+
<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;>
<gallery mode="nolines" heights=300px widths=400px  style="text-align:left">
+
<div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>B2</div>
File:TC_ZoetermeerV6-1.jpg
+
*'''Type:''' [[Clan]] home base
File:TC_ZoetermeerV6-5.jpg
+
*'''Defenses:''' <span style="white-space: normal">2x [[Turrets#LAMS Turret|LAMS]], 5x [[Turrets#Calliope|Calliope]], 1x [[Turrets#Hellgiver|Hellgiver]], 1x [[Turrets |Twin HGauss]]</span>
File:TC_ZoetermeerV6-6.jpg
+
*'''Capture weight''': ---
File:TC_ZoetermeerV6-2.jpg
+
*'''Spawn''': Yes
File:TC_ZoetermeerV6-3.jpg
+
*'''Can build:''' all [[Mechs]] and [[Vehicles]]
File:TC_ZoetermeerV6-7.jpg
+
*'''Services:''' [[Repair]], [[Rearm]]</div>
 
 
</gallery>
 
 
 
==Bases==
 
===B2===
 
'''Type:''' [[Clan]] home base<br>
 
'''Defenses:''' 2x [[Turrets#LAMS Turret|LAMS]], 2x [[Turrets#Calliope|Calliope]], 2x [[Turrets#Hellgiver|Hellgiver]]<br>
 
'''Captureable:''' No<br>
 
'''Can build:''' all [[Mechs]], all [[Vehicles]]<br>
 
'''Services:''' [[Repair]], [[Rearm]]
 
  
===G7===
+
<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;>
'''Type:''' [[IS]] home base<br>
+
<div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>C5</div>
'''Defenses:''' 2x [[Turrets#LAMS Turret|LAMS]], 2x [[Turrets#Calliope|Calliope]], 2x [[Turrets#Hellgiver|Hellgiver]]<br>
+
*'''Type:''' neutral factory
'''Captureable:''' No<br>
+
*'''Defenses:''' none
'''Can build:''' all [[Mechs]], all [[Vehicles]]<br>
+
*'''Capture weight''': 1
'''Services:''' [[Repair]], [[Rearm]]
+
*'''Spawn''': Yes
 +
*'''Can build:''' <span style="white-space: normal">≤75t [[Mechs]] and ≤80t [[Vehicles]]</span>
 +
*'''Services:''' [[Repair]], [[Rearm]]</div>
  
===C5===
+
<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;>
'''Type:''' neutral base<br>
+
<div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>E6</div>
'''Defenses:''' none<br>
+
*'''Type:''' neutral outpost
'''Captureable:''' Yes<br>
+
*'''Defenses:''' none
'''Can build:''' 100t<br>
+
*'''Capture weight''': 1
'''Services:''' [[Rearm]]
+
*'''Spawn''': Yes
 +
*'''Can build:''' none
 +
*'''Services:''' [[Repair]], [[Rearm]]</div>
  
===F4===
+
<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;>
'''Type:''' neutral base<br>
+
<div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>D3</div>
'''Defenses:''' none<br>
+
*'''Type:''' neutral outpost
'''Captureable:''' Yes<br>
+
*'''Defenses:''' none
'''Can build:''' 100t<br>
+
*'''Capture weight''': 1
'''Services:''' [[Rearm]]
+
*'''Spawn''': Yes
 +
*'''Can build:''' none
 +
*'''Services:''' [[Repair]], [[Rearm]]</div>
  
===E2===
+
<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;>
'''Type:''' neutral base<br>
+
<div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>E5</div>
'''Defenses:''' none<br>
+
*'''Type:''' neutral strategic point
'''Captureable:''' Yes<br>
+
*'''Defenses:''' none
'''Can build:''' none<br>
+
*'''Capture weight''': 1.5
'''Services:''' [[Rearm]]
+
*'''Spawn''': No
 +
*'''Can build:''' none
 +
*'''Services:''' [[Rearm]]</div>
  
===D7===
+
<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;>
'''Type:''' neutral base<br>
+
<div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>F4</div>
'''Defenses:''' none<br>
+
*'''Type:''' neutral factory
'''Captureable:''' Yes<br>
+
*'''Defenses:''' none
'''Can build:''' none<br>
+
*'''Capture weight''': 1
'''Services:''' [[Rearm]]
+
*'''Spawn''': Yes
 +
*'''Can build:''' <span style="white-space: normal">≤75t [[Mechs]] and ≤80t [[Vehicles]]</span>
 +
*'''Services:''' [[Repair]], [[Rearm]]</div>
  
===E5===
+
<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;>
'''Type:''' neutral base<br>
+
<div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>G7</div>
'''Defenses:''' none<br>
+
*'''Type:''' [[IS]] home base
'''Captureable:''' Yes<br>
+
*'''Defenses:''' <span style="white-space: normal">2x [[Turrets#LAMS Turret|LAMS]], 5x [[Turrets#Calliope|Calliope]], 1x [[Turrets#Hellgiver|Hellgiver]], 1x [[Turrets |Twin HGauss]]</span>
'''Can build:''' none<br>
+
*'''Capture weight''': ---
'''Services:''' [[Rearm]]
+
*'''Spawn''': Yes
 +
*'''Can build:''' all [[Mechs]] and [[Vehicles]]
 +
*'''Services:''' [[Repair]], [[Rearm]]</div>
 +
</div>
  
 +
<!--
 
==Points of Interest==
 
==Points of Interest==
 
 
Unique to ZoetermeerV6, the base of the center E4/E5 building provides two repair pads that can be used regardless which team controls the center capture point.  
 
Unique to ZoetermeerV6, the base of the center E4/E5 building provides two repair pads that can be used regardless which team controls the center capture point.  
 +
-->
  
 +
{{Clear}}
 +
==Gallery==
 +
<gallery mode="slideshow" showthumbnails heights=50px style="display: block; margin-top:3px; margin-left:2%; margin-right:2%; text-align: center; font-size:18px; padding:0px;">
 +
File:TC_ZoetermeerV6-1.jpg|link={{filepath:TC_ZoetermeerV6-1.jpg}}
 +
File:TC_ZoetermeerV6-5.jpg|link={{filepath:TC_ZoetermeerV6-5.jpg}}
 +
File:TC_ZoetermeerV6-6.jpg|link={{filepath:TC_ZoetermeerV6-6.jpg}}
 +
File:TC_ZoetermeerV6-2.jpg|link={{filepath:TC_ZoetermeerV6-2.jpg}}
 +
File:TC_ZoetermeerV6-3.jpg|link={{filepath:TC_ZoetermeerV6-3.jpg}}
 +
File:TC_ZoetermeerV6-7.jpg|link={{filepath:TC_ZoetermeerV6-7.jpg}}
 +
</gallery>
  
 
{{Navbox Maps}}
 
{{Navbox Maps}}
  
 
[[Category:Maps]]
 
[[Category:Maps]]

Latest revision as of 15:41, 5 August 2020

TC Zoetermeer
TC ZoetermeerV6-4.jpg
Latest Version: 6.0
Created By: Ancient Demise
Environment: Urban Duststorm
Temperature: 15°C
Size: 4096 x 4096
Game Modes:
First Available In: 0.10.3
Download Link: TC_Zoetermeer
Assets
Assets:


Number of Bases: IS: 1
Clan: 1
Neutral: 5
Tactical Map


"Zoetermeer, a dusty urban ghost town with raised walkways that lead to the center located dropship. Visibility is limited at ground level but increases greatly higher up. The twin sun day/night cycle is spectacular and further changes the stealthy and brawly gameplay."
— Map Introduction


Overview

Zoetermeer, a dusty urban ghost town with raised walkways that lead to the center located dropship. Visibility is limited at ground level but increases greatly higher up. The twin sun day/night cycle is spectacular and further changes the stealthy and brawly gameplay. Capture and spawn at the F4 or C5 forward mech factories that spawn under 80t assets.

Controlling the elevated center cap point reachable via ramps and JJ assets is ultimately the goal. It provides great visibility and ammo for the brave souls that fearlessly hold it.


Bases

B2
C5
  • Type: neutral factory
  • Defenses: none
  • Capture weight: 1
  • Spawn: Yes
  • Can build: ≤75t Mechs and ≤80t Vehicles
  • Services: Repair, Rearm
E6
  • Type: neutral outpost
  • Defenses: none
  • Capture weight: 1
  • Spawn: Yes
  • Can build: none
  • Services: Repair, Rearm
D3
  • Type: neutral outpost
  • Defenses: none
  • Capture weight: 1
  • Spawn: Yes
  • Can build: none
  • Services: Repair, Rearm
E5
  • Type: neutral strategic point
  • Defenses: none
  • Capture weight: 1.5
  • Spawn: No
  • Can build: none
  • Services: Rearm
F4
  • Type: neutral factory
  • Defenses: none
  • Capture weight: 1
  • Spawn: Yes
  • Can build: ≤75t Mechs and ≤80t Vehicles
  • Services: Repair, Rearm
G7


Gallery