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  • ...or '''MGun'''/'''MG''', is a rapid fire [[weapons | Ballistic Weapon]]. It is comparable to contemporary machine guns (with caliber less than 20mm, above ...-type="number" style="width: 80px" | '''Hit Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot-->
    10 KB (1,313 words) - 01:12, 31 August 2022
  • ...-type="number" style="width: 80px" | '''Hit Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot--> ...pe="number" style="width: 80px" | '''Splash Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot-->
    12 KB (1,500 words) - 19:52, 7 August 2023
  • '''Lubalin Ballistics-X AutoCannon''', or '''LBX''' (also written LB-X), is a development that builds upon the [[Standard AutoCannons|Standard AutoCann ...The larger the LBX, the more the pellets spread out. Single pellet damage is same for all variants, and only the amount of pellets shot at the time vari
    12 KB (1,440 words) - 21:08, 5 November 2021
  • ...with prolonged firing which will result in a lengthy cooling period. This is especially true of the heavier UAC10 and UAC20, which are capable of dealin ...versions are identical, except Clan UAC5 which cools bit slower than it's IS counterpart.
    14 KB (1,710 words) - 21:04, 5 November 2021
  • ...-type="number" style="width: 80px" | '''Hit Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot--> ...pe="number" style="width: 80px" | '''Splash Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot-->
    8 KB (973 words) - 21:54, 27 July 2022
  • This is a list of all the useable buildings you will find in [[MWLL]]. See the [[Tu They only have a single bay that is closed on 3 sides, giving units on the inside more protection then a Repair
    6 KB (1,007 words) - 23:51, 18 September 2022
  • ...om Artillery is the largest conventional tube artillery piece in MW:LL. It is mounted on the [[Mobile_Long_Tom|Mobile Long Tom Artillary Tank]]. ...to 45 meters (see table below for more details). Direct hit from LT shell is almost certain death for light assets, and if you happen to be within the s
    5 KB (620 words) - 22:54, 7 January 2024
  • ...arger target. Generally, it can take 2 or 3 C8 charges to bring down most 'Mechs if correctly placed on critical components. Each BA is equipped with 1 C8 Blasting Block by default, but up to 8 may be purchased
    1 KB (173 words) - 02:01, 29 March 2019
  • ...[[Mechs|Mech]] or [[Vehicles|Vehicle]]. The main use of the Inferno Charge is as a strategic weapon; when detonated, it transfers massive amounts of heat By default each Battle Armor is equipped with 1 Inferno Charge, but up to 5 be purchased for 1000 [[Cbills]
    1 KB (186 words) - 02:01, 29 March 2019
  • '''NARC''', or '''Narc Missile Beacon''', is a missile homing beacon that guides friendly missiles to the target. ...ser if both are active at once. While relying on allies for NARCed targets is often an effective tactic, especially when allies are coordinating well, so
    7 KB (935 words) - 14:15, 8 July 2022
  • ...pe="number" style="width: 80px" | '''Splash Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot--> ...''Sustained<br>[[DPS]]''' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)-->
    12 KB (1,333 words) - 15:35, 6 November 2021
  • ...60 meter [[minimum range]]. While the damage dealt by individual missiles is slightly less than that of [[Long Range Missiles|LRM]]'s, and their unguide ...pe="number" style="width: 80px" | '''Splash Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot-->
    9 KB (1,020 words) - 12:30, 3 December 2022
  • ...less useful for close-range engagements. The HE variant on the other hand is the weapon of choice for close-range combat and brawling, and its staggered The ATM is a Clan-only weapon system.
    14 KB (1,642 words) - 22:05, 21 August 2022
  • ...cle LRMs) and cLRM (Clan LRM) are statistically identical, cLRM mounted on mechs are actually direct fire missiles in contrast to vehicular and non-clan LRM ...pe="number" style="width: 80px" | '''Splash Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot-->
    14 KB (1,649 words) - 15:58, 6 November 2021
  • The '''ArrowIV''' (also called '''Arrow 4''', '''A4''', '''Arrow'''), is a missile artillery weapon system that launches four guidable AOE missiles. ...high damage potential, but the most notable quality of the Arrow missiles is the large explosion (splash) radius, which can be used to hit cramped enemy
    8 KB (1,180 words) - 20:34, 21 August 2022
  • The '''Thunderbolt''', or '''TBolt''', is a powerful, direct-fire [[Missiles|Missile]] used by [[Inner Sphere]] units ...s, or [[dumb fired]], from nearly 2000 meter distance. Tbolt turning speed is quite low so hitting fast moving units can prove challenging and [[flicking
    7 KB (924 words) - 20:11, 28 July 2022
  • ...the adverse heat dissipation. Cool running assets with cool-headed pilots is a good foundation for success in Phlegeton. For pilots seeking to blend in *'''Can build:''' all [[Mechs]], [[Vehicles]], [[ASF]]s and [[VTOL]]s
    6 KB (767 words) - 20:26, 6 October 2019
  • ...lt to maintain fire on a single location on the target -- especially if it is actively evading. ...damage yield, Heavy Lasers have to sacrifice other qualities. Their range is lower than that of other Clan energy weapons and they produce quite a bit o
    11 KB (1,430 words) - 12:51, 3 December 2022
  • ...cool down time between firings. Most notable drawback of the Pulse Lasers is the somewhat high [[heat]] buildup caused by the higher rate of fire. ...ature, it results in extra damage and extra heat. When the assigned button is held down, pulse lasers will not fire repeatedly indefinitely like with oth
    14 KB (1,754 words) - 16:58, 8 November 2021
  • ...t is especially tempting during intense fire fights. When used heavily, it is best to keep an eye on the unit's heat, and use more controlled bursts when ...-type="number" style="width: 85px" | '''Hit Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot-->
    6 KB (790 words) - 16:58, 8 November 2021

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