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  • The "standard" PPC is only used by [[Inner Sphere]] units and the Extended Range version differs ...version of the standard PPC having a shorter 450 meter range while damage is about half of the PPC.
    16 KB (2,141 words) - 21:23, 26 August 2022
  • ...short range. It causes very minor damage to groud assets, and the main use is in overheating enemy units, forcing them to Power-Down or take extra heat d The Flamer is usually mounted on mechs and tanks as a backup weapon, but there are couple of specialised roasting
    6 KB (879 words) - 17:03, 8 November 2021
  • ...For the [[Inner Sphere]] it is the '''Longinus''', and for the [[Clan]] it is the '''Elemental'''. ...board game, their weapon firepower has been significantly boosted. Unlike mechs, who can fire all of their weapons simultaneously, BA can only fire one wea
    7 KB (1,105 words) - 07:08, 25 April 2024
  • ...50 - 550 light-years away from Earth, occupied by the ''Great Houses''. It is one of the 2 factions that oppose each other in the [[Team Solaris Arena]], * [[:Category:Inner Sphere Mechs|Mechs]]
    2 KB (244 words) - 18:23, 3 August 2017
  • ...loodly civil war in the Star League ended with all the major houses of the IS at odds with each other, Aleksandr saw no hope for a peaceful resolution. ...at all on these divisions. The only clan logo displayed in MWLL currently is the logo for Clan Wolf, the Clan that Nicholas Kerensky himself joined.
    3 KB (427 words) - 01:18, 31 March 2020
  • ...itscan) which damages anything it comes into contact with. The full damage is dealt over the 0.5 second burn time, meaning that to obtain the full benefi Only [[IS]] assets use Standard Lasers.
    9 KB (1,221 words) - 16:48, 8 November 2021
  • ...that of the standard 1000m Radar. They can also aid in the detection of [[Mechs]] and units that are equipped with [[GECM]], as well as units that are [[Ga The '''Beagle Active Probe''' or '''BAP''' is the weaker of the two Active Radar Probes, and as such only boosts detectio
    6 KB (914 words) - 23:48, 9 July 2022
  • '''C3''' is a highly advanced computer system that distributes [[Radar|Radar]] readings ...tending their radar. C3 is most often found on heavily specialized [[Light Mechs]], like the [[Raven]] or [[Owens]], but can be found on variants of a numbe
    8 KB (1,223 words) - 07:22, 21 September 2022
  • ...y may only be fired for a limited time (indicated above the speed gauge in Mechs, and next to a Battle Armor's armor/health status)and require time to recha ==Mechs==
    11 KB (1,699 words) - 02:06, 8 September 2023
  • ...h]] to move much faster at the expense of generating excess [[heat]]. MASC is engaged by simply holding the '''[Left Shift]''' key while moving, and will ..., hit & run tactics, and excel in harassing slower chassis, like [[Assault Mechs]].
    5 KB (692 words) - 07:13, 10 May 2022
  • ...500 meters. Utilizing a rapid-fire [[Lasers#Pulse Lasers|Pulse Laser]], it is capable of destroying most missiles in a single shot, but multiple shots ar ...nics. It's unrelated to the effect the player can see. The reason for this is the difficulty in properly aligning the visual effects, due to engine limit
    8 KB (1,084 words) - 17:15, 8 November 2021
  • ...ple Sensor Suite commonly found on units in the BattleTech Universe. Radar is the primary method of ranged non-visual unit detection and has two modes of ...ar system with its varied detection ranges and defenses against detection, is key to maintaining [[battlefield awareness]], avoiding missile [[lock]]s, a
    13 KB (1,870 words) - 20:22, 13 October 2023
  • ...ystems (in other words, using radar to your advantage). Electronic Warfare is a big part of battlefield control, and can make or break an operation. ...ttle Armor has an active radar range of 1 kilometer, or 1000m. If an enemy is within this radar range, and not using any disruptive precautions, they wil
    7 KB (1,220 words) - 22:19, 18 May 2020
  • ...is composed of only one type of soldier or weapon system. Segregated Arms is the traditional method of unit/force organization, employed to provide maxi Battle Armor, Mechs, Artillery, Vehicles, VTOLS & Aerospace Fighters constitute the Arms in MWL
    2 KB (285 words) - 13:43, 6 September 2021
  • ...find essential information and various hints regarding combat. This guide is intended to be a relatively general overview and will not go too deep into ...s, and since combat is the main activity in MWLL, knowing its ins and outs is of vital importance.
    23 KB (4,063 words) - 21:47, 14 April 2024
  • One's current point total is displayed on the scoreboard using '''[Tab]'''. ! style="font-size:14px; background:#2E2E2E; width:150px" | IS Rank name
    16 KB (2,438 words) - 21:30, 23 September 2023
  • {{Quote|"It is Solaris time"|Duncan Fisher}} ...thumb|300px|A brave Warhammer pilot enters the arena.]]'''Solaris Arena''' is a free for all deathmatch style game mode that first appeared in MW:LL 0.5.
    3 KB (410 words) - 15:24, 23 September 2017
  • ...[[MWLL Flowgraph Nodes|MWLL Flowgraph Node]] made for direct control over Mechs, such as moving or making them fire the weapons through flowgraph.
    2 KB (205 words) - 04:00, 15 August 2017
  • '''SetAmbientTemp''' is the [[MWLL Flowgraph Nodes|MWLL Flowgraph Node]] setting temperature (it wo #Set it's height to desired level - for Mechs 20 should work well
    1 KB (187 words) - 04:08, 15 August 2017
  • ...to earn additional Cbills during the course of the battle, and as such, it is a much more tactical Game Mode then the current [[Team Solaris Arena]]. Pla
    955 bytes (147 words) - 15:26, 23 September 2017

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