Starter Asset Guide

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Welcome to the Starter Asset Guide!

In Terrain Control and Team Solaris Arena, a players initial rank gives them 43,000 C-Bills. At the beginning of a game, the donation timer prevents players from easily going beyond 43k for their first asset. Besides BA and APC, Clan and IS each have unique starting choices. One's best choice of starter asset depends on what role is needed on the battlefield. What role performs best often depends on what stage of the game it is. Just as a guideline, for starter assets at the beginning of the game, brawlers and skirmishers tend to work best, starter assets that tend to work better later in the game are fire-support, backcappers, and supporters. A well-coordinated team can help make fire-support assets more valuable and less risky in the early game, but frequently fire-support assets find themselves too far from combat to be helpful or very ineffective at short range.

Solaris Arena and Test of Strength game modes usually have different starting C-Bills than Terrain Control or Team Solaris Arena.

Starters

"Role" describes what the asset is usually good at, mostly based on it's weapons. All starters are good choices for backcapping, the starters mentioned here as "backcappers" are those that perform the role particularly well. "Tier" indicates how well the asset generates C-Bills and Points when it deals damage. "Supporter" indicates that the asset supports its allies using electronics.

Asset Type Faction Tons Role Tier Backcapper Supporter
Commando Prime Mech IS 25 Brawler 1
Commando A Mech IS 25 Fire-support 1
Commando B Mech IS 25 Generalist 1
Commando C Mech IS 25 Brawler 1
Commando D Mech IS 25 Generalist 1
Commando E Mech IS 25 Skirmisher 1
Commando F Mech IS 25 Generalist 1
Commando G Mech IS 25 Skirmisher 1 Yes
Anubis Prime Mech IS 30 Fire-Support 4
Anubis A Mech IS 30 Brawler 4
Anubis B Mech IS 30 Generalist 4
Anubis C Mech IS 30 Skirmisher 4
Anubis D Mech IS 30 Brawler 4 Yes
Anubis E Mech IS 30 Brawler 4
Anubis F Mech IS 30 Skirmisher 4
Anubis G Mech IS 30 Generalist 4
Osiris Prime Mech IS 30 Skirmisher 3
Osiris A Mech IS 30 Fire-Support 3
Osiris B Mech IS 30 Brawler 3
Osiris C Mech IS 30 Generalist 3
Osiris D Mech IS 30 Fire-Support 3
Osiris E Mech IS 30 Fire-Support 3
Osiris F Mech IS 30 Brawler 3 Yes
Osiris G Mech IS 30 Generalist 3
Owens Prime Mech IS 35 Fire-Support 6 Yes
Owens A Mech IS 35 Skirmisher 6 Yes
Owens B Mech IS 35 Brawler 6 Yes
Owens E Mech IS 35 Skirmisher 6 Yes
Owens G Mech IS 35 Skirmisher 6 Yes
Raven B Mech IS 35 Brawler 4 Yes
Raven E Mech IS 35 Fire-Support 4 Yes
Harasser Prime Vehicle IS 25 Skirmisher 2 Yes
Harasser A Vehicle IS 25 Fire-Support 2 Yes
Harasser B Vehicle IS 25 Fire-Support 2 Yes
Harasser C Vehicle IS 25 Fire-Support 2 Yes Yes
Harasser D Vehicle IS 25 Brawler 2 Yes
Harasser E Vehicle IS 25 Fire-Support 2 Yes
Harasser F Vehicle IS 25 Skirmisher 2 Yes
Chevalier Prime Vehicle IS 35 Skirmisher 2
Chevalier A Vehicle IS 35 Brawler 2 Yes
Chevalier C Vehicle IS 35 Fire-Support 2
Chevalier D Vehicle IS 35 Fire-Support 2
Chevalier E Vehicle IS 35 Brawler 2
Chevalier F Vehicle IS 35 Skirmisher 2
Chevalier G Vehicle IS 35 Fire-Support 2
Locust IIC Prime Mech Clan 25 Skirmisher 4
Locust IIC A Mech Clan 25 Brawler 4
Locust IIC B Mech Clan 25 Fire-support 4 Yes
Locust IIC C Mech Clan 25 Skirmisher 4
Locust IIC D Mech Clan 25 Fire-Support 4
Locust IIC E Mech Clan 25 Skirmisher 4 Yes
Locust IIC F Mech Clan 25 Brawler 4
Locust IIC G Mech Clan 25 Skirmisher 4
Solitaire Prime Mech Clan 25 Skirmisher 4
Solitaire A Mech Clan 25 Skirmisher 4
Solitaire B Mech Clan 25 Generalist 4 Yes Yes
Solitaire C Mech Clan 25 Brawler 4 Yes
Solitaire D Mech Clan 25 Skirmisher 4
Solitaire E Mech Clan 25 Fire-Support 4
Uller Prime Mech Clan 30 Generalist 4
Uller E Mech Clan 30 Brawler 4
Uller F Mech Clan 30 Skirmisher 4
Mithras Prime Vehicle Clan 25 Fire-Support 1
Mithras A Vehicle Clan 25 Generalist 1
Mithras B Vehicle Clan 25 Brawler 1
Mithras C Vehicle Clan 25 Brawler 1 Yes
Mithras D Vehicle Clan 25 Skirmisher 1
Mithras E Vehicle Clan 25 Fire-Support 1
Mithras F Vehicle Clan 25 Generalist 1
Mithras G Vehicle Clan 25 Fire-Support 1
Hephaestus A Vehicle Clan 30 Fire-Support 4
Hephaestus B Vehicle Clan 30 Brawler 4 Yes
Hephaestus C Vehicle Clan 30 Fire-Support 4 Yes
Hephaestus D Vehicle Clan 30 Fire-Support 4
Hephaestus E Vehicle Clan 30 Skirmisher 4
Hephaestus F Vehicle Clan 30 Fire-Support 4
Hephaestus G Vehicle Clan 30 Fire-Support 4
All stats are current as of release 0.14.10

How to Upgrade

If one's goal is to eventually upgrade their asset, there are a number of strategies.

  • Sell - After earning enough C-Bills from dealing damage, capturing objectives, or supporting the team, sell the asset and buy a new one.
  • Underbuying - Spending less on a starter asset can help give one a head start on an upgrade.
  • Delay Upgrade - The longer one delays upgrading their asset, the more they can take advantage of extra C-Bills from tier.
  • Rank Up - After earning enough points and then dying, buy a new asset.
  • Get a Donation - Ask for donations from teammates in order to buy a new asset.
  • Avoid Killing Enemies with an Overheat - If an enemy dies to heat, no one will get credit for destroying them.
  • Capture a Base Before Buying - On smaller maps at the beginning of the game, a BA can run and reach the first forward factory before their allies. Doing so grants the BA player extra C-Bills before their first purchase.

APC and BA

APCs are typically a poor choice for a starter. Most early game assets are fast enough to return to base to get ammo whenever they need it, so an APC isn't necessary. The APC's extra spawn point often isn't needed either as early game ticket bleed is slower and allied Hephaestuses and Goblins offer their own spawn points. After purchasing an APC, the player won't have enough remaining C-Bills to afford a second asset meaning the player will have to fight as a BA. Without much armor to share with allies during team fights or enough speed to keep up with allies, APCs and BA often weaken a team in the early game. The slow speed also makes it difficult for BA to chase or finish off retreating enemies. BA tend to work better on smaller maps with more difficult terrain, such as TC_Bogs or TC_ThunderRift.

If one must use an APC as a starter asset, it's best to hide the APC near the most important bases on the map such as forward bases, or near repair bases that are missing ammo supplies.