Difference between revisions of "Battle Armor"
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Battlearmor are extreme high risk, high reward units. A single full blast from a medium laser can end them, but they are also the single most agile asset in the game, allowing them to weave between an enemy's feet, hide in urban areas, and even hitch rides on allies - and enemies. Battlearmor are particularly suited for harassing slow targets, and delaying enemy advances as they can be very difficult to root out from positions. | Battlearmor are extreme high risk, high reward units. A single full blast from a medium laser can end them, but they are also the single most agile asset in the game, allowing them to weave between an enemy's feet, hide in urban areas, and even hitch rides on allies - and enemies. Battlearmor are particularly suited for harassing slow targets, and delaying enemy advances as they can be very difficult to root out from positions. | ||
− | As a single battlearmor actually represents '' | + | As a single battlearmor actually represents ''Five'' Battlearmor from the Battletech boardgame, their weapon firepower is significantly boosted - a BA AC/2 can (briefly) out-DPS a full mech-sized [[AC20]] - though they can only fire their weapons one-at-a-time like a standard first person shooter, compared to a mech's ability to fire any weapon at any time, making their overall DPS quite low. The bulk of their damage potential comes from their C8 Blasting Block, which require them to get in sneezing range of mechs. |
− | Despite a hefty point multiplier for using them, it can be difficult generate score and rank up when using them, and their slow running speed means that they are often rooted to a small area, leaving your team down a player. | + | Despite a hefty point multiplier for using them, initially it can be difficult generate score and rank up when using them, and their slow running speed means that they are often rooted to a small area, leaving your team down a player. Though with practice many a player have become very efficient killers. |
Currently the Battle Armor has: | Currently the Battle Armor has: | ||
* Health Regen when moving: 60 seconds for full health | * Health Regen when moving: 60 seconds for full health | ||
* 125 Total Health | * 125 Total Health | ||
− | * Infinite Ammo for Weapons (not for grenades) | + | * Infinite Ammo for Weapons (''not for grenades'') |
* Speed and Maneuverability | * Speed and Maneuverability | ||
* Small Size | * Small Size | ||
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===BA Weapon Options=== | ===BA Weapon Options=== | ||
− | '''[[:Category:Battle Armor Weapons|BA weapons]]''' are essentially scaled down versions of standard Mech weapons. The BA is equipped with a [[Rotary AutoCannons#BA Bear AC|BA Bear AC]] as a primary weapon and an [[SRM|SRM2]] pack secondary weapon by default, but also can purchase one other Primary Weapon. Primary Weapons can be dropped by pressing '''[J]''' and can be picked up by any BA with an empty primary weapon slot. When killed, the BA will drop whatever primary weapon it was currently using. You will also lose your primary weapon upon getting in a Mech or Vehicle with the exception of the default [[Rotary AutoCannons#BA Bear AC|BA Bear AC]]. Additionally Battle Armor can use '''[[:Category:Grenade weapons|Grenades]]''' which are throw-able weapons capable of sticking to enemy unit. Their explosion is several times as powerful as regular weapons, but they are much more difficult in usage and the number of them BA can have at a time is limited to 3 | + | '''[[:Category:Battle Armor Weapons|BA weapons]]''' are essentially scaled down versions of standard Mech weapons. The BA is equipped with a [[Rotary AutoCannons#BA Bear AC|BA Bear AC]] as a primary weapon and an [[SRM|SRM2]] pack secondary weapon by default, but also can purchase one other Primary Weapon. Primary Weapons can be dropped by pressing '''[J]''' and can be picked up by any BA with an empty primary weapon slot. When killed, the BA will drop whatever primary weapon it was currently using. You will also lose your primary weapon upon getting in a Mech or Vehicle with the exception of the default [[Rotary AutoCannons#BA Bear AC|BA Bear AC]]. |
+ | |||
+ | Additionally Battle Armor can use '''[[:Category:Grenade weapons|Grenades]]''' which are throw-able weapons capable of sticking to enemy unit. Their explosion is several times as powerful as regular weapons, but they are much more difficult in usage and the number of them BA can have at a time is limited to: | ||
+ | |||
+ | '''7''' - C8 Blasting Block | ||
+ | |||
+ | '''4''' - Inferno Charge | ||
+ | |||
+ | '''3''' - NARC | ||
+ | |||
+ | '''''Grenades''' can be thrown with'' '''[Right Mouse Button]''' ''and their '''type is switched''' with'' '''[Mouse Button 3(Wheel Click)]''' ''by default''. | ||
===BA Equipment=== | ===BA Equipment=== |
Revision as of 12:07, 30 August 2018
Battle Armor (abbreviated BA) is a powered armor that the player spawns in. For the Inner Sphere it is the Longinus, and for the Clan it is the Elemental.
Contents
Notes on Battle Armor
Battlearmor are extreme high risk, high reward units. A single full blast from a medium laser can end them, but they are also the single most agile asset in the game, allowing them to weave between an enemy's feet, hide in urban areas, and even hitch rides on allies - and enemies. Battlearmor are particularly suited for harassing slow targets, and delaying enemy advances as they can be very difficult to root out from positions.
As a single battlearmor actually represents Five Battlearmor from the Battletech boardgame, their weapon firepower is significantly boosted - a BA AC/2 can (briefly) out-DPS a full mech-sized AC20 - though they can only fire their weapons one-at-a-time like a standard first person shooter, compared to a mech's ability to fire any weapon at any time, making their overall DPS quite low. The bulk of their damage potential comes from their C8 Blasting Block, which require them to get in sneezing range of mechs.
Despite a hefty point multiplier for using them, initially it can be difficult generate score and rank up when using them, and their slow running speed means that they are often rooted to a small area, leaving your team down a player. Though with practice many a player have become very efficient killers.
Currently the Battle Armor has:
- Health Regen when moving: 60 seconds for full health
- 125 Total Health
- Infinite Ammo for Weapons (not for grenades)
- Speed and Maneuverability
- Small Size
- Low Radar Profile
- Varied Weapon Options
- Varied Equipment Options
BA Weapon Options
BA weapons are essentially scaled down versions of standard Mech weapons. The BA is equipped with a BA Bear AC as a primary weapon and an SRM2 pack secondary weapon by default, but also can purchase one other Primary Weapon. Primary Weapons can be dropped by pressing [J] and can be picked up by any BA with an empty primary weapon slot. When killed, the BA will drop whatever primary weapon it was currently using. You will also lose your primary weapon upon getting in a Mech or Vehicle with the exception of the default BA Bear AC.
Additionally Battle Armor can use Grenades which are throw-able weapons capable of sticking to enemy unit. Their explosion is several times as powerful as regular weapons, but they are much more difficult in usage and the number of them BA can have at a time is limited to:
7 - C8 Blasting Block
4 - Inferno Charge
3 - NARC
Grenades can be thrown with [Right Mouse Button] and their type is switched with [Mouse Button 3(Wheel Click)] by default.
BA Equipment
Battle Armor are equipped in three default features: Jump Jets (mount in backpack of Longinus and legs of Elemental) allowing it to fly for limited time, Standard Optics allowing them to zoom-in for more accurate fire, and the Night Vision for night operations.
BA Vector Thrusting
In low gravity environments BAs are able to change their thrust vector by looking up or down, and by using the 'X' (rotate left) or 'C' (rotate right) -- these allow the BA to rotate freely, and the jump jet thrust will always be directed down towards the feet. For example, flipping upside down will allow a BA to jet towards the ground (note that they do not take damage from impact).
Elemental
Battle Armor | ||
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Class: | Battle Armor | |
Faction | Clan | |
Ticket cost: | 2 upon destruction | |
Equipment | ||
Item | Price | |
Default: |
| |
Optional Weapons: |
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Optional Deployables: |
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The Elemental is the default Battle Armor for Clan players. Functionally, it is currently no different than the Inner Sphere Longinus.
Canon
The Elemental was first introduced by Clan Wolf in 2868 against Clan Nova Cat. It was praised for being able in groups to take down mechs while coming out unscathed. The canon Elemental only has one shot of SRM2, unlike the unlimited amount that the MWLL Beta Elemental has.
Longinus
Battle Armor | ||
---|---|---|
Class: | Battle Armor | |
Faction | Inner Sphere | |
Ticket cost: | 2 upon destruction | |
Equipment | ||
Item | Price | |
Default: |
| |
Optional Weapons: |
|
|
Optional Deployables: |
|
The Longinus is the default Battle Armor for Inner Sphere players. Functionally, it is currently no different than the Clan Elemental.
Canon
The Longinus Battle Armor was developed in 3058 by the Free Worlds League to attempt to duplicate the functionality of the Elemental. Unlike the MWLL version, the canon Longinus has a one shot SRM2 pack as opposed to an unlimited SRM2 pack.
BattleTech Reference