Difference between revisions of "Battle Armor"
m (pretty sure these bugs don't exist anymore) |
DragonGod004 (talk | contribs) (Combined Elemental and Longinus pages since they're functionally indistinguishable and there's not a lot on their individual pages.) |
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− | '''Battle Armor''' (abbreviated '''BA''') is a powered armor that the player spawns in. For the [[Inner Sphere]] it is the ''' | + | '''Battle Armor''' (abbreviated '''BA''') is a powered armor that the player spawns in. For the [[Inner Sphere]] it is the '''Longinus''', and for the [[Clan]] it is the '''Elemental'''. |
+ | ==Notes on Battle Armor== | ||
There are both advantages and disadvantages to playing as Battle Armor. They can be extremely annoying to slower [[Mechs]] and can even take them down, especially if ignored, but they are relatively fragile and one good shot from a strong weapon can mean their end. Also playing Battle Armor alone makes it nearly impossible to achieve high score through game. Since Battle Armor have suck a low damage output, playing as one essentially means that the Battle Armor's team will be out numbered in terms of total mechs/vehicles on the battlefield. | There are both advantages and disadvantages to playing as Battle Armor. They can be extremely annoying to slower [[Mechs]] and can even take them down, especially if ignored, but they are relatively fragile and one good shot from a strong weapon can mean their end. Also playing Battle Armor alone makes it nearly impossible to achieve high score through game. Since Battle Armor have suck a low damage output, playing as one essentially means that the Battle Armor's team will be out numbered in terms of total mechs/vehicles on the battlefield. | ||
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* Varied Equipment Options | * Varied Equipment Options | ||
− | ==BA Weapon Options== | + | ===BA Weapon Options=== |
− | '''[[:Category:Battle Armor Weapons|BA weapons]]''' are essentially scaled down versions of standard Mech weapons. The BA is equipped with a [[Rotary AutoCannons#BA Bear AC|BA Bear AC]] as a primary weapon and an [[SRM|SRM2]] pack secondary weapon by default, but also can purchase one other Primary Weapon. Primary Weapons can be dropped by pressing | + | '''[[:Category:Battle Armor Weapons|BA weapons]]''' are essentially scaled down versions of standard Mech weapons. The BA is equipped with a [[Rotary AutoCannons#BA Bear AC|BA Bear AC]] as a primary weapon and an [[SRM|SRM2]] pack secondary weapon by default, but also can purchase one other Primary Weapon. Primary Weapons can be dropped by pressing '''[J]''' and can be picked up by any BA with an empty primary weapon slot. When killed, the BA will drop whatever primary weapon it was currently using. You will also lose your primary weapon upon getting in a Mech or Vehicle with the exception of the default [[Rotary AutoCannons#BA Bear AC|BA Bear AC]]. Additionally Battle Armor can use '''[[:Category:Grenade weapons|Grenades]]''' which are throw-able weapons capable of sticking to enemy unit. Their explosion is several times as powerful as regular weapons, but they are much more difficult in usage and the number of them BA can have at a time is limited to 3 of any given type. Grenades can be thrown with '''[Right Mouse Button]''' and their type is switched with '''[Mouse Button 3(Wheel Click)]''' by default. |
− | ==BA Equipment== | + | ===BA Equipment=== |
Battle Armors are equipped in three default features: [[Jump Jets]] (mount in backpack of Longinus and legs of Elemental) allowing it to fly for limited time, [[Standard Optics]] allowing them to zoom-in for more accurate fire, and the [[Night Vision]] for night operations. | Battle Armors are equipped in three default features: [[Jump Jets]] (mount in backpack of Longinus and legs of Elemental) allowing it to fly for limited time, [[Standard Optics]] allowing them to zoom-in for more accurate fire, and the [[Night Vision]] for night operations. | ||
− | ==BA Vector Thrusting== | + | ===BA Vector Thrusting=== |
In low gravity environments BAs are able to change their thrust vector by looking up or down, and by using the 'X' (rotate left) or 'C' (rotate right) -- these allow the BA to rotate freely, and the jump jet thrust will always be directed down towards the feet. For example, flipping upside down will allow a BA to jet towards the ground (note that they do not take damage from impact). | In low gravity environments BAs are able to change their thrust vector by looking up or down, and by using the 'X' (rotate left) or 'C' (rotate right) -- these allow the BA to rotate freely, and the jump jet thrust will always be directed down towards the feet. For example, flipping upside down will allow a BA to jet towards the ground (note that they do not take damage from impact). | ||
+ | |||
+ | ==Elemental== | ||
+ | {{BA | ||
+ | | Image= File:Elemental.jpg | ||
+ | | Name = Elemental | ||
+ | | Class = Battle Armor | ||
+ | | Faction= Clan | ||
+ | | Tickets= 1 | ||
+ | | Default = <ul> | ||
+ | <li> 1 [[Bear AutoCannon]] | ||
+ | <li> 2 [[SSRM]] | ||
+ | <li> [[Jump Jets]] | ||
+ | <li> [[Standard Optics]] | ||
+ | <li> [[Night Vision]] | ||
+ | </ul> | ||
+ | | DefaultPrice = <ul><li>2500 CBills</ul> | ||
+ | | Weapons = <ul> | ||
+ | <li> 1 [[AC2 Arm-Mounted Cannon|AC2 Arm-Mounted<br>Cannon]] | ||
+ | <li> 1 [[Micro Heavy Laser]] | ||
+ | <li> 1 [[Man Pack PPC]] | ||
+ | <li> 1 [[BA Flamer]] | ||
+ | <li> 1 [[TAG]] | ||
+ | <li> 1 [[BASBL]] | ||
+ | </ul> | ||
+ | | WeaponsPrices = <ul> | ||
+ | <li>5500 CBills<br><br> | ||
+ | <li>10250 CBills | ||
+ | <li>7500 CBills | ||
+ | <li>1750 CBills | ||
+ | <li>3500 CBills | ||
+ | <li>3000 CBills | ||
+ | | Deployables = <ul> | ||
+ | <li> [[C8]] | ||
+ | <li> [[Inferno Charge]] | ||
+ | <li> [[NARC]] | ||
+ | </ul> | ||
+ | | DeployablesPrices = <ul> | ||
+ | <li>2000 CBills | ||
+ | <li>1000 CBills | ||
+ | <li>500 CBills | ||
+ | </ul> | ||
+ | }} | ||
+ | |||
+ | The '''Elemental''' is the default [[Battle Armor]] for [[Clan]] players. Functionally, it is currently no different than the [[Inner Sphere]] [[Longinus]]. | ||
+ | |||
+ | ===Canon=== | ||
+ | |||
+ | The Elemental was first introduced by Clan Wolf in 2868 against Clan Nova Cat. It was praised for being able in groups to take down mechs while coming out unscathed. The canon Elemental only has one shot of SRM2, unlike the unlimited amount that the MWLL Beta Elemental has. | ||
+ | |||
+ | [http://www.sarna.net/wiki/Elemental_%28battle_armor%29 BattleTech Reference] | ||
+ | |||
+ | {{Clear}} | ||
+ | |||
+ | ==Longinus== | ||
+ | {{BA | ||
+ | | Image= File:Longinus.jpg | ||
+ | | Name = Longinus | ||
+ | | Class = Battle Armor | ||
+ | | Faction = Inner Sphere | ||
+ | | Tickets = 1 | ||
+ | | Default = <ul> | ||
+ | <li> 1 [[Bear AutoCannon]] | ||
+ | <li> 2 [[SSRM]] | ||
+ | <li> [[Jump Jets]] | ||
+ | <li> [[Standard Optics]] | ||
+ | <li> [[Night Vision]] | ||
+ | </ul> | ||
+ | | DefaultPrice = <ul><li>2500 CBills</ul> | ||
+ | | Weapons = <ul> | ||
+ | <li> 1 [[AC2 Arm-Mounted Cannon|AC2 Arm-Mounted<br>Cannon]] | ||
+ | <li> 1 [[Micro Heavy Laser]] | ||
+ | <li> 1 [[Man Pack PPC]] | ||
+ | <li> 1 [[BA Flamer]] | ||
+ | <li> 1 [[TAG]] | ||
+ | <li> 1 [[BASBL]] | ||
+ | </ul> | ||
+ | | WeaponsPrices = <ul> | ||
+ | <li> 5500 CBills | ||
+ | <li> 10250 | ||
+ | <li> 7500 CBills | ||
+ | <li> 1750 CBills | ||
+ | <li> 3500 CBills | ||
+ | <li> 3000 CBills | ||
+ | </ul> | ||
+ | | Deployables = <ul> | ||
+ | <li> [[C8]] | ||
+ | <li> [[Inferno Charge]] | ||
+ | <li> [[NARC]] | ||
+ | </ul> | ||
+ | | DeployablesPrices = <ul> | ||
+ | <li> 2000 CBills | ||
+ | <li> 1000 CBills | ||
+ | <li> 500 CBills | ||
+ | </ul> | ||
+ | }} | ||
+ | |||
+ | The '''Longinus''' is the default [[Battle Armor]] for [[Inner Sphere]] players. Functionally, it is currently no different than the [[Clan]] [[Elemental]]. | ||
+ | |||
+ | ===Canon=== | ||
+ | |||
+ | The Longinus Battle Armor was developed in 3058 by the Free Worlds League to attempt to duplicate the functionality of the [[Elemental]]. Unlike the MWLL version, the canon Longinus has a one shot SRM2 pack as opposed to an unlimited SRM2 pack. | ||
+ | |||
+ | [http://www.sarna.net/wiki/Longinus BattleTech Reference] |
Revision as of 17:29, 18 August 2017
Battle Armor (abbreviated BA) is a powered armor that the player spawns in. For the Inner Sphere it is the Longinus, and for the Clan it is the Elemental.
Contents
Notes on Battle Armor
There are both advantages and disadvantages to playing as Battle Armor. They can be extremely annoying to slower Mechs and can even take them down, especially if ignored, but they are relatively fragile and one good shot from a strong weapon can mean their end. Also playing Battle Armor alone makes it nearly impossible to achieve high score through game. Since Battle Armor have suck a low damage output, playing as one essentially means that the Battle Armor's team will be out numbered in terms of total mechs/vehicles on the battlefield.
Currently the Battle Armor has:
- Health Regen when moving: 60 seconds for full health
- 125 Total Health
- Infinite Ammo for Weapons (not for grenades)
- Speed and Maneuverability
- Small Size
- Low Radar Profile
- Varied Weapon Options
- Varied Equipment Options
BA Weapon Options
BA weapons are essentially scaled down versions of standard Mech weapons. The BA is equipped with a BA Bear AC as a primary weapon and an SRM2 pack secondary weapon by default, but also can purchase one other Primary Weapon. Primary Weapons can be dropped by pressing [J] and can be picked up by any BA with an empty primary weapon slot. When killed, the BA will drop whatever primary weapon it was currently using. You will also lose your primary weapon upon getting in a Mech or Vehicle with the exception of the default BA Bear AC. Additionally Battle Armor can use Grenades which are throw-able weapons capable of sticking to enemy unit. Their explosion is several times as powerful as regular weapons, but they are much more difficult in usage and the number of them BA can have at a time is limited to 3 of any given type. Grenades can be thrown with [Right Mouse Button] and their type is switched with [Mouse Button 3(Wheel Click)] by default.
BA Equipment
Battle Armors are equipped in three default features: Jump Jets (mount in backpack of Longinus and legs of Elemental) allowing it to fly for limited time, Standard Optics allowing them to zoom-in for more accurate fire, and the Night Vision for night operations.
BA Vector Thrusting
In low gravity environments BAs are able to change their thrust vector by looking up or down, and by using the 'X' (rotate left) or 'C' (rotate right) -- these allow the BA to rotate freely, and the jump jet thrust will always be directed down towards the feet. For example, flipping upside down will allow a BA to jet towards the ground (note that they do not take damage from impact).
Elemental
Battle Armor | ||
---|---|---|
Class: | Battle Armor | |
Faction | Clan | |
Ticket cost: | 1 upon destruction | |
Equipment | ||
Item | Price | |
Default: |
| |
Optional Weapons: |
|
|
Optional Deployables: |
|
The Elemental is the default Battle Armor for Clan players. Functionally, it is currently no different than the Inner Sphere Longinus.
Canon
The Elemental was first introduced by Clan Wolf in 2868 against Clan Nova Cat. It was praised for being able in groups to take down mechs while coming out unscathed. The canon Elemental only has one shot of SRM2, unlike the unlimited amount that the MWLL Beta Elemental has.
Longinus
Battle Armor | ||
---|---|---|
Class: | Battle Armor | |
Faction | Inner Sphere | |
Ticket cost: | 1 upon destruction | |
Equipment | ||
Item | Price | |
Default: |
| |
Optional Weapons: |
|
|
Optional Deployables: |
|
The Longinus is the default Battle Armor for Inner Sphere players. Functionally, it is currently no different than the Clan Elemental.
Canon
The Longinus Battle Armor was developed in 3058 by the Free Worlds League to attempt to duplicate the functionality of the Elemental. Unlike the MWLL version, the canon Longinus has a one shot SRM2 pack as opposed to an unlimited SRM2 pack.
BattleTech Reference