Difference between revisions of "Template:Snekbox2"
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| colspan="3" style="background:#2a2a2a;text-align:center;font-size:9pt" | '''Variant Armament''' | | colspan="3" style="background:#2a2a2a;text-align:center;font-size:9pt" | '''Variant Armament''' | ||
|- | |- | ||
− | | style="background:# | + | | style="background:#33333; min-width:100px" | Variant || style="background:#383838; min-width:100px" | Weapons || style="background:#333333; min-width:100px" | Equipment |
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| style="font-size:8pt" | Prime:<br> Price: {{{Price Prime}}} CBills<br> Total base armor: {{{ArmorT Prime}}} | | style="font-size:8pt" | Prime:<br> Price: {{{Price Prime}}} CBills<br> Total base armor: {{{ArmorT Prime}}} |
Revision as of 05:18, 3 August 2017
Snekbox2 | ||
---|---|---|
Class: | Medium Mech | |
Faction: | Snek God | |
Ticket cost: | All tickets upon destruction | |
Tier: | {{{Tier}}} | |
Speed: | Fast km/h (Heckin Fast km/h with MASC) | |
Torso yaw: | 360° | |
Torso pitch: | -75° to +80° while standing. -75° to +85° while crouching. | |
Variant Armament | ||
Variant | Weapons | Equipment |
Prime: Price: 65,000 CBills Total base armor: 100,000 Engine Size: |
||
A: Price: 65,000 CBills Total base armor: 100,000 Engine Size: |
All stats current as of release {{{Version}}}
Usage
{{snekbox2|
| Image = [[File:Name Of Image.png]]
| ImageSize = Number only (in px; optional; default 350)
| Class = One of: Light/Medium/Heavy/Assault
| Faction = Inner Sphere or Clan
| Tickets = Number only
| Speed = Number only
| SpeedWithMasc = Number only
| Rotation = Number only
| PitchStand = minimum° to maximum°
| PitchCrouch = minimum° to maximum°
| Price Prime = Price of prime, number only (commas accepted)
| ArmorT Prime = Total Armor, number only (commas accepted)
| Equip Prime = Equipment*
| Weapons Prime = Weapon* (required)
| Price A = Price of A, number only (commas accepted)
| ArmorT A = Total Armor, number only (commas accepted)
| Weapons A = Weapon* (required to be shown)
| Equip A = Equipment*
| Price B = Price of B, number only (commas accepted)
| ArmorT B = Total Armor, number only (commas accepted)
| Weapons B = Weapon* (required to be shown)
| Equip B = Equipment*
| Price C = Price of C, number only (commas accepted)
| ArmorT C = Total Armor, number only (commas accepted)
| Weapons C = Weapon* (required to be shown)
| Equip C = Equipment*
. . .
| Price J = Price of J, number only (commas accepted)
| ArmorT J = Total Armor*, number only (commas accepted)
| Weapons J = * Weapon (required to be shown)
| Equip J = * Equipment
NOTE: Armor currently not working!
| Armor CT = Center torso armor, number only
| Armor LRT = Left and right torso armor if symmetrical, number only
| Armor LT = Left torso armor if asymmetrical, number only
| Armor RT = Right torso armor if asymmetrical, number only
| Armor LRA = Left and right arm armor, number only
| Armor LRL= Left and right leg armor, number only
| Armor H = Head armor, number only
| Armor B = Back armor, number only
| Armor LE = Left external armor, number only (use only if all variants have external pods)
| Armor RE = Right external armor, number only (use only if all variants have external pods)
}}
Notes
- Use proper name for Class and Faction as these are used for categorization of Mechs.
- Image should be Prime variant on white, black, or transparent background.
- Total Armor - sum of armor points for components minus the external pods armor (to avoid confusion between variants with and without external pods).
- Weapons and Equipment require <ul> and <li> to function properly as unordered lists (see template).
- Variants will not display if no Weapons are listed.
Template
{{snekbox2 | Image = | ImageSize = | Class = | Faction = | Tickets = | Speed = | SpeedWithMasc = | Rotation = | PitchStand = | PitchCrouch = | Price Prime = | ArmorT Prime = | Weapons Prime = <ul> <li> <li> <li> </ul> | Equip Prime = <ul> <li> <li> <li> </ul> | Price A = | ArmorT A = | Weapons A = <ul> <li> <li> <li> </ul> | Equip A = <ul> <li> <li> <li> </ul> | Price B = | ArmorT B = | Weapons B = <ul> <li> <li> <li> </ul> | Equip B = <ul> <li> <li> <li> </ul> | Price C = | ArmorT C = | Weapons C = <ul> <li> <li> <li> </ul> | Equip C = <ul> <li> <li> <li> </ul> }}